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Messages - Mecha

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31
General Discussion / Re: yay i got my first impersonator
« on: January 04, 2013, 03:31:53 PM »
I've had people mistake me for Nexus before, and once they realised that I wasn't, they were all "oh ok".
Except for Rykuta, who threw a massive hissy fit and permabanned me from his server because he thought I was impersonating him  :cookieMonster:
So instead of dealing with impostors, I have to deal with being considered one.
Which is rare, thankfully c:

32
Suggestions & Requests / Re: Uniforms in DMs
« on: January 04, 2013, 09:10:21 AM »
Set it to TDM, only one team, and give people points for a team kill.
Might work.
Sorta.

33
General Discussion / Re: What are the worst properties a build can have?
« on: December 31, 2012, 06:50:05 AM »

every time somebody does this everything good diesi hate it when my houses dont accept criticism = (

edit: probably what slevin meant by 'oriental homo stuff / random windows' (didnt see this before i posted >_<)
Oriental windows look pretty good if done right
Real oriental windows have a form of pattern to them rather than just randomly placing stuff

^6th result for Oriental window, don't be scared to google building parts for reference

On the topic, though, I hate it when people make their houses over the top, or lack basic living features (I was guilty of the latter for a bit), but that's more of a pet peeve.

I also hate it when people make their builds flat and uninteresting, even worse so in DMs
Just add a few plates or trees or rocks
Just add
SOMETHING
to make it look less bland and lego-y

34
Off Topic / Re: entrepreneur My Gun stuff
« on: December 15, 2012, 03:35:01 AM »
I'm too lazy to make some right now but here's some of my favorites that other people have made and I saved.




No ejection port 0/10 worst gun

( :cookieMonster:)

Anyway, content:


(based off my gun in blacklight:retribution, which is why it's facing the other way)




The company thing was a fad in the Facepunch thread a year or so ago, which was when most of these were made, at least a year ago.

35
Off Topic / Re: Think about anything before coming here
« on: December 11, 2012, 11:52:29 AM »
Looks like i've been hit by a Cornish Pasty.

36
Suggestions & Requests / Re: For BadSpot to stop killing Bot Events
« on: November 29, 2012, 10:43:21 AM »
Wait for lugnut's improved events.
bot events were stuff-binned because amade refused to update them.

37
General Discussion / Re: Blockland Titles
« on: November 28, 2012, 02:27:55 AM »
Mech Nexus the mistaken/the lazy

(The first one is because a bunch of people have mistook me for Nexus, one highlight being Ryktua throwing a hissy fit and banning be as an impostor)

38
Gallery / Re: Mech Nexus' boss battles
« on: November 23, 2012, 05:13:49 PM »
UPDATES AGAIN WOOPWOOP
Axed the fire commander. He's too loving OP, no matter how hard I balance him.
Axed the test bot and added a new class. Who is it? You know what to do!
Finished off advert set 2.
Gave hale (hopefully) more HP and a combat knife.
Tweaked patriarch's weaponry.
Will now host friday and saturday nights (around 20:00 GMT)

39
Gallery / Re: Froglover06's Battle Arena
« on: November 23, 2012, 12:56:56 PM »
You can do that.
You've just said the equivalent of making an FPS with only one map, that's nothing but flat land and telling the community to make the rest themselves
Which is loving handicapped.

40
Gallery / Re: Froglover06's Battle Arena
« on: November 23, 2012, 12:37:54 PM »
It's loving flat
Put some cover in there or a few towers
Maybe a few buildings or trees
Perhaps a few hills and rocks too
Just loving put SOMETHING there

41
Gallery / Re: Mech Nexus' boss battles
« on: November 18, 2012, 12:41:59 PM »
Is anyone doing special code for this? This seems very fun and I'm curious the answer.
No-one
And I think we'd be fine without for now
(Although, I could do with a 75 damage fist that knocks back the person on the receiving end of the punch back by a large amount.)

42
Gallery / Re: Mech Nexus' boss battles
« on: November 18, 2012, 11:38:55 AM »
Then remove it.  I doubt it was very useful to start with.
On the flipside, he is actually pretty damn powerful.

43
Gallery / Re: Mech Nexus' boss battles
« on: November 18, 2012, 11:14:47 AM »
Lemme guess... falling damage is on and the guy using the portals is team-killing?
It's off.
It is possible to team kill with it, though, because of a something in the arena.
People are probably going to do it now ._.

44
Off Topic / Re: vbloggers in a nutshell
« on: November 18, 2012, 10:56:38 AM »
Why the forget did he copy RWJ's video?
Video stealer >:C

45
Gallery / Re: Mech Nexus' boss battles
« on: November 18, 2012, 10:40:25 AM »
NOT AS MANY CHANGES BUT STILL A FEW CHANGES I GUESS
Added a rules button to lay down the law.
From now on:
-People who make no effort to fight and hold up the game (such as hiding with the assassin or renderman, running around as saxton hale, etc) will be banned.
-People who constantly bitch about imbalance whether it's there or not will be banned
-People who grief in any way will be banned.
Added a few adverts.
Fire commander now only has a fusion blaster, as the burst cannon took little effort to use. Staying on the move is the best tactic when dealing with him.

Also, The test bot is currently on "death row". When I say this, I mean i'm considering removing it due to concerns of imbalance or some other reasons.
I'm not saying why, because I know people will go and do it if I say why.
That, and it's a bit OP.
If it proves to be just fine, it will stay.

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