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Messages - SolarFlare

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31
Forum Games / Re: Pixel Civilisation
« on: December 15, 2009, 07:48:07 AM »
A scouting party of two tribesmen arrive, they are wearing purple and are awesome. Both immediately prepare for the construction of shelter by chopping down the trees.



The area is declared under the name "Osnw", after the diety in their particular religion.

32
Games / Re: Looking for a PSP RPG that isn't Final Gaytasy.
« on: December 15, 2009, 01:26:24 AM »
Have you played the first ones? Fun stuff :D
yeah, the older snes and nes-era games were pretty fun, especially the ones with the job system

still, vaan is gay

33
Games / Re: Looking for a PSP RPG that isn't Final Gaytasy.
« on: December 15, 2009, 01:19:39 AM »
Dude, it's so true though.



yeah, how is this not gay

seriously

34
Games / Re: Looking for a PSP RPG that isn't Final Gaytasy.
« on: December 14, 2009, 11:34:03 PM »
I would recommend Persona 3 Portable, but it's not in english yet.

EDIT: also you can play as a girl in P3P so that probably satisfies your crazy weaboo fantasies to be an underaged schoolgirl

35
Games / Killing Floor + Defence Alliance 2
« on: December 13, 2009, 06:29:27 AM »
http://www.killingfloorthegame.com/2009/12/11/snowstorm-game-event/

Defence Alliance 2, a mod for Killing Floor, is available on Steam. It's a competitive/co-operative team-based game with some slight RTS elements which let you build turrets and ammo boxes and stuff. You can play either with two teams (attackers vs defenders) or with the specimens from Killing Floor.

Killing Floor has also been updated with four additional maps. Furthermore, everyone who owns Killing Floor now has 2 free guest passes, so hand them around.

36
Modification Help / Re: Flatshading help :C
« on: December 13, 2009, 02:02:42 AM »
Well it works, but I had to set all your groups to LOD level 100 because some of them had a LOD level of 0 which no doubt was screwing things up. Next time, don't give any groups a LOD level of 0, and use the DTS Plus exporter because the default DTS exporter provided by Milkshape doesn't export flatshading properly, at least from my experience it doesn't.

camera.dts
PS735_flat.ms3d

37
Modification Help / Re: Flatshading help :C
« on: December 13, 2009, 01:50:18 AM »
These are the steps I use for flatshading:

1. Select parts of the model
2. Have "auto-smooth" switched on in the smoothing group panel
3. Assign the selected parts to a smoothing group
4. Vertex -> unweld the selected parts
5. Switch off "auto-smooth" under the smoothing group panel
6. Vertex -> weld together
7. Export using DTS Plus (regular DTS exporter doesn't export flatshading properly)

They seem to work for me all the time, I've never had problems with them.

I'll try using my method on your model to see if it works, if it does I'll post the model flatshaded.

38
Drama / Re: Ilove the way everone hates me
« on: December 11, 2009, 10:48:27 PM »
hi

39
Drama / Re: Ilove the way everone hates me
« on: December 11, 2009, 10:25:16 PM »
God you guys suck. If someone is looking for attention, generally you don't give it to them.

40
Games / Re: Cube 2 Sauerbraten
« on: December 11, 2009, 06:41:43 AM »
cube 2 isn't even really a game so much as a tech demo of sorts for the map technology and I have no idea why people still play that stuff as a game. its pretty well optimized visually (my old geforce FX 5200 could handle this on high with around 15-20 frames), and the shaders are pretty and all but the textures and models and stuff seem hacked together, especially the player model which last time i checked is low-poly and ugly like it's straight from an old quake-era game or something

the engine's map format and collaborate mapping system however is pretty amazing, being able to construct a map collaboratively with a friend and use it in the game itself is pretty cool especially since the map format filesize is absolutely tiny (not including textures).

41
Games / Re: GTA 4 (any system)
« on: December 07, 2009, 01:54:16 AM »
The car handling is one of my favorite aspects of GTAIV :/
I also liked the car handling in GTAIV somewhat, but I didn't like that it was so difficult to drift in the game and it caused you to spin out. San Andreas had good car handling that sat somewhere between realistic and practical, and then Saints Row 2 is on the other end of the spectrum where you accelerate to top speed in half a second and crash into walls and stuff. Which is pretty hilarious most of the time, especially in co-op.

42
Games / Re: GTA 4 (any system)
« on: December 06, 2009, 08:58:17 PM »
I didn't find GTA4 that bad, just a little disappointing with the lack of customization options. The gunfights were pretty good even if the cover system was a bit fiddly, and usually I can get the hang of driving/player physics pretty quickly (like the jets in blockland etc.) so driving wasn't too bad either.

Likewise, Saints Row 2 was also good in its own way but the missions became increasingly repetitive and frustratingly fiddly what with the bad driving mechanics coupled with the bad PC port performance issues. The customization was pretty amazing though and so was the co-op mode which I almost played through entirely with another friend. I had finished the game, so I had all the cool stuff like the entrepreneur  cane to show off.  :cookieMonster:

I just love when I'm driving extremely fast and being a total ninja driver by dodging every single car that runs my way then someone calls me but the ringer is so obnoxious I have to stop to press a button. Then, I answer the phone, lose control of my Cavalcade, smash every car on screen then fly out the windshield and just to agree a date with Kate in which I arrive too late and it's canceled. That is just dandy.

Since I'm running the PC version, I remapped the phone button to mouse3 so I can use the phone and scroll up and down and stuff while driving. It works pretty well.

43
Games / Re: Advice
« on: December 05, 2009, 10:09:51 PM »
How 'bout mabinogi :3

http://mabinogi.nexon.net/
and while you're at it, try shin megami tensei imagine too

its like mabinogi, only its the future and everyone has emo haircuts

oh and you dont have to live right next to the loving server to be able to pull off a ranged attack  :cookieMonster:

44
Off Topic / Re: I'm converting.
« on: December 05, 2009, 09:48:58 PM »
That's right, I'm converting to Christianity. I realize now that atheism is flawed and I have found the lord and savior Jesus Christ.

Thanks everyone, sorry I was such a douche.
wow

are you ever going to stop bringing up stuff about religion

45
General Discussion / Re: A map of Blockland servers across the world
« on: December 01, 2009, 05:18:15 AM »
This could potentially be very useful once you've implemented a way to determine what server you're actually looking at when you mouse over or something

EDIT: oh wait it already does

cool beans

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