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Games / Re: [MEGATHREAD] Fallout 4
« on: November 14, 2015, 12:28:36 AM »
Whoops, the point I am trying to make is that it's not that difficult to write up a place where your post apocalyptic game takes place and who and what inhabits your world. They could have easily made a futuristic game with the 1950s transplanted into it and focused without having to go buy the Fallout IP.
95% of Fallout 3 is pretty unique to itself and has nothing in common. The other 5% could have been ripped off and renamed to avoid trademark and copyright issues.
The 5% that 3 and the others have in common would be the vault boy mascot, pipboy, the chems, the weapons in name, the T-51B and T-45(Van Buren), Harold, the death claw, mole rat, radscorpion, ghouls, the super mutants, the BoS, and the Enclave. Other that everything else is unique in itself.
That's pretty much it. Tim Cain under Troika could have gone on to make Fallout 3 and Bethesda could have had their own Unique post apocalyptic rpg with TES elements. Don't know why they went on to go buy the IP though since it doesn't make sense.
95% of Fallout 3 is pretty unique to itself and has nothing in common. The other 5% could have been ripped off and renamed to avoid trademark and copyright issues.
The 5% that 3 and the others have in common would be the vault boy mascot, pipboy, the chems, the weapons in name, the T-51B and T-45(Van Buren), Harold, the death claw, mole rat, radscorpion, ghouls, the super mutants, the BoS, and the Enclave. Other that everything else is unique in itself.
That's pretty much it. Tim Cain under Troika could have gone on to make Fallout 3 and Bethesda could have had their own Unique post apocalyptic rpg with TES elements. Don't know why they went on to go buy the IP though since it doesn't make sense.