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Add-Ons / Re: Briefcase V2. - Now with briefcase gun.
« on: September 11, 2011, 05:21:32 PM »
Briefcase Flamethrower
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"Bullpup" is a name given to any weapon that has it's magazine and action behind the trigger section, but yes.
idk, the way things are going, i will HAVE to release another beta....
here is a big question: do i have to scale the door down for it to work ingame, or does it do it automatically? (i have never made a door before :P)
edit: finished the base model (ignore the glass not showing up, it should right itself ingame):
-snip-
Since you're making a door(possibly a few), perhaps you could do all the doors from the Pillar of Autumn? Such as the hall doors with and w/o windows, both layers of the blast doors, air lock doors, etc. Anyways the halls will be 10 bricks tall, and that's an understatement for the PoA.
I'm actually working on a full scale PoA right now. (Hull is about 40%-60% complete,no interior yet.) Any doors you make are just that many more things I don't have to make. The less I have to make, the sooner this is done and possibly released.
And is the Installation 04 door gonna have a red light instead of a green one when it's locked? More of a prop brick actually, but it'd still be cool.
hey, i found this on google, do you think i should make it for the pack? its the hawk from Halo Wars
-snip-
edit: holy crap page stretch!
Well...
Onplayerhit -> Attachto -> Begin Countdown or explode?
Anyway... i guess thats how you SHOULD do it in awesome events.
Just throwing the idea out there about the sticky grenade. Couldn't you make it attach to the players torso node? (chest, femchest)? Like have the actual sticky grenade just equip itself onto the node, like hats do with the head node.