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Messages - Grunt 9073

Pages: 1 2 3 [4] 5 6 7
46
Add-Ons / Re: Briefcase V2. - Now with briefcase gun.
« on: September 11, 2011, 05:21:32 PM »
Briefcase Flamethrower

47
Modification Help / Re: The New Halo Pack
« on: September 07, 2011, 09:02:47 PM »
:) time to look at new vid.

48
Modification Help / Re: The New Halo Pack
« on: September 07, 2011, 06:51:34 PM »
YESH!!!!!

49
Add-Ons / Re: The Steyr AUG-A1
« on: September 03, 2011, 01:57:29 PM »

50
Add-Ons / Re: The Steyr AUG-A1
« on: September 02, 2011, 04:45:28 PM »
"Bullpup" is a name given to any weapon that has it's magazine and action behind the trigger section, but yes.

fixed

51
Add-Ons / Re: The New Halo Pack Beta Test Release
« on: August 31, 2011, 06:49:43 PM »
idk, the way things are going, i will HAVE to release another beta....

O_O

inb4dlscramble

52
Modification Help / Re: The New Halo Pack
« on: August 30, 2011, 07:30:33 PM »
here is a big question: do i have to scale the door down for it to work ingame, or does it do it automatically? (i have never made a door before :P)

edit: finished the base model (ignore the glass not showing up, it should right itself ingame):
-snip-

<3

Since you're making a door(possibly a few), perhaps you could do all the doors from the Pillar of Autumn? Such as the hall doors with and w/o windows, both layers of the blast doors, air lock doors, etc. Anyways the halls will be 10 bricks tall, and that's an understatement for the PoA.

I'm actually working on a full scale PoA right now. (Hull is about 40%-60% complete,no interior yet.) Any doors you make are just that many more things I don't have to make. The less I have to make, the sooner this is done and possibly released.

And is the Installation 04 door gonna have a red light instead of a green one when it's locked? More of a prop brick actually, but it'd still be cool.

/support

i may or may not be able to help. :/

53
Modification Help / Re: The New Halo Pack
« on: August 29, 2011, 06:17:47 PM »
hey, i found this on google, do you think i should make it for the pack? its the hawk from Halo Wars

-snip-
edit: holy crap page stretch!

DO EET!
NinjaEdit: NOW!

54
Add-Ons / Re: The New Halo Pack Beta Test Release
« on: August 29, 2011, 06:16:29 PM »

55
Add-Ons / Re: The New Halo Pack Beta Test Release
« on: August 29, 2011, 09:23:52 AM »
bump

56
Modification Help / Re: The New Halo Pack
« on: August 26, 2011, 04:45:23 PM »
bumpz

57
Modification Help / Re: The New Halo Pack
« on: August 24, 2011, 12:37:34 PM »
Well...
Onplayerhit -> Attachto -> Begin Countdown or explode?
Anyway... i guess thats how you SHOULD do it in awesome events.

that seems possible.

58
Modification Help / Re: The New Halo Pack
« on: August 20, 2011, 01:45:52 PM »
Just throwing the idea out there about the sticky grenade. Couldn't you make it attach to the players torso node? (chest, femchest)? Like have the actual sticky grenade just equip itself onto the node, like hats do with the head node.

He's working on it (i think) or hes busy with something.

59
Add-Ons / Re: The New Halo Pack Beta Test Release
« on: August 19, 2011, 11:08:20 AM »
your smg looks like a t+t model

Lies.

60
Add-Ons / Re: The Steyr AUG-A1
« on: August 18, 2011, 03:58:09 PM »

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