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Add-Ons / Re: More Vapes
« on: November 15, 2017, 05:32:31 AM »
Add a random chance the Li-battery will explode in your face. Extra realism.
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Try it through the browser.
am I doing something wrong?
who the forget even uses blizzard battle netEveryone who plays any Blizzard game released since WoW. And now Destiny 2.
its loving garbage
Image: (Clickable)
Basically if you want to join, you'd have to set your client's region to Europe via the App's login box.
By the way reading documentations especially when new to coding in general is painful as I have tried this in my early years and didn't get it until I got a lot more experience. I had to look at a few weapons and scripts (some scripts were actually in the add-ons folder before they were put in the dsos) - although everyone learns differently. I prefer reading code to figure out how it works - documentation does help figure out some of the code.Depends on how heavy the documentation is and how experienced the person is.
Thanks, that's the best description.
The first point is an offset from the position of the trigger, the last 3 points are 3 orthogonal vectors to make a box from that point.
For example, this polyhedron will make the trigger centered on it's position:
"-0.5 -0.5 -0.5 1 0 0 0 1 0 0 0 1"
you should probably shorten the commands so it probably doesn't have to be a pain typing all thatIt's not like you have to type it a lot, only when set up a new server.
i could be wrong and im just lazy but ye
overall this add-on is p gud
you should shrink that picture (use width=900 in the image tag like [img width=900]), take another picture of the setup and the direction your player is facing before doing the camera, and explain what we should actually be looking atBefore the camera the player was 50% vertical. The camera is aiming straight down from the players eyePoint.
%player = %client.player;
%raycast = containerRaycast(%player.getEyePoint(), VectorAdd(%player.getEyePoint(),VectorScale(%player.getForwardVector(),5)),$Typemasks::All);
if(%raycast !$= "")
%pos = getWords(%raycast,1,3);
else
%pos = VectorAdd(%player.getEyePoint(),VectorScale(%player.getForwardVector(),5));
%delta = vectorSub(%player.getPosition(), %pos);
%deltaX = getWord(%delta, 0);
%deltaY = getWord(%delta, 1);
%deltaZ = getWord(%delta, 2);
%deltaXYHyp = vectorLen(%deltaX SPC %deltaY SPC 0);
%rotZ = mAtan(%deltaX, %deltaY) * -1;
%rotX = mAtan(%deltaZ, %deltaXYHyp);
%aa = eulerRadToMatrix(%rotX SPC 0 SPC %rotZ);
%cam=%client.camera;
%cam.setTransform(%pos SPC %aa);
%cam.setFlyMode();
%cam.mode = "Observer";
%client.setControlObject(%cam);
%cam.setControlObject(%player);