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Messages - ThinkInvisible

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46
i am having a heck of a time coming up with a new site design, so here's some stuff i've been working on

Over And Over
Repeat After Me
Earthrise

47
Forum Games / Re: The stuffty Superpower Game
« on: March 13, 2014, 10:45:31 PM »
Said coins are welded together in the shape and size of the object. They are part of a currency system that won't exist for thousands of years.

The ability to switch into and out of Surgeon Simulator-esque movement, allowing any object to be lifted without harm to anyone but any medical patients that might be around.

48
Floor 715 is between floors 721 and 723 because of a design error; it occupies the same space as 722. People who enter or leave the misordered floors it creates often report mysterious happenings like teleportation and objects going missing.

49
Forum Games / Re: The stuffty Superpower Game
« on: March 10, 2014, 08:24:58 AM »
You now have the ability to heavily confuse people by speaking i*(their true name).

The ability to write/erase in midair using any writing device, ordinary or not.

50
Floor 711 is also one of three existing floors 706. Floor 710 was destroyed to make room.

51
Forum Games / Re: The stuffty Superpower Game
« on: March 07, 2014, 10:24:32 PM »
Due to a hardware error, the forums become sentient. The previous posts, being completely off-topic and a breach in pattern, immediately draw its attention. It bestows upon their posters the ability to uncontrollably magnify the stufftiness of their own superpowers; then, promptly realizing it can't do this but it just did, the forums kills itself, becoming a normal non-living website again.

An ability that causes anything one convinces oneself/assumes is true to actually become true.

52
Forum Games / Re: The stuffty Superpower Game
« on: March 05, 2014, 08:51:19 PM »
You can become an Ent. The kind that can't walk; you're still jolly, though. ...and obviously green, and giant.

The ability to apply, at will, a physical force (e.g. pushing something, stomping on something) on any and all objects without an equal and opposite force against me.

53
Off Topic / Re: Which gun/weapon would be most useful to the above user?
« on: February 18, 2014, 09:45:49 PM »
a hypersphere-shaped laser cannon powered by paradoxes

54
Off Topic / Re: Which gun/weapon would be most useful to the above user?
« on: February 18, 2014, 06:53:58 PM »
Shoulder-mounted turrets.
*begins humming ride of the valkyries*

55
Modification Help / Re: issue with randomizer script (not mine)
« on: February 09, 2014, 03:23:09 PM »
"%player = %client.player"

That = doesn't look right. Aren't you supposed to use == when comparing? (And IIRC, = can be used to check if one thing CAN be set to another or something like that)

Oh wait, okay. Not comparison, but it still looks wrong. Try defining %player before the if structure, just incase.

56
Modification Help / Deleting all variables after a ::
« on: February 09, 2014, 02:20:24 PM »
Let's say I have a few variables like so...
Code: [Select]
$someGlobal::someSub::someOtherSub[0, 0] = 1;
$someGlobal::someSub::someOtherSub[1, 0] = 2;
$someGlobal::someSub::someOtherSub[2, 4] = 453;
... and let's say I have a TON of them after that that follow the same general format.

Is there any way to, essentially, delete the contents of 'someSub' to get rid of all of these? Since it's a pseudo-array with two dimensions, i'd have to make an EXTREMELY lengthy for loop otherwise.

57
Off Topic / Re: Look back at your old posts v1234567890
« on: February 08, 2014, 10:27:04 PM »
quote was posted at 21:21:40
but you posted at 21:23:54
yet both are the same

let's do the time warp again

58
Off Topic / Re: Look back at your old posts v1234567890
« on: February 08, 2014, 10:08:06 PM »
quite frankly i was a complete idiot. is that even me? was someone using this BLF account before me?

it sorta just mellows out after a few pages of posts, but it's still present for some time after that. i guess i learned or something.

59
return to rtb
return to return to blockland?
That's like rip in peace.
we were returning to blockland but we were sidetracked
we are now resuming (or returning to) our return to blockland
return to return to blockland

60
Suggestions & Requests / Re: Coding GUI
« on: February 06, 2014, 06:04:38 PM »
i think he wants the console 2 stuff brix
that's actually fairly accurate
i think he's asking for something like Scratch, but for TorqueScript instead

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