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Messages - WRB852

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5236
General Discussion / Re: Teleporting people
« on: December 15, 2007, 08:40:53 PM »
How do you teleport people? When I was in my server, I let someone be an admin, and he kept teleporting me places. Anyone know how to do this, please tell me. Thanks

/fetch

For example, /fetch Falcondude would teleport me to you.

Yeah, you said you'd ask people on the forums... big deal, I knew it before you, so ha...
How'd you figure it out?

5237
Suggestions & Requests / Re: Handcuffs
« on: December 15, 2007, 08:35:25 PM »
Or maybe when you handcuff them, they're forced to walk in front of you (kind've like being mounted to you, without the ability to take out weapons, or well.... not really do anything.

5239
Modification Help / Re: Sound helps please
« on: December 15, 2007, 08:29:24 PM »
Quote
duh sound.
You need it to play duh sound?

5240
General Discussion / Teleporting people
« on: December 15, 2007, 12:09:58 PM »
How do you teleport people? When I was in my server, I let someone be an admin, and he kept teleporting me places. Anyone know how to do this, please tell me. Thanks

5241
Clan Discussion / Re: T.E.A.
« on: December 14, 2007, 03:29:35 PM »
double toast. bump for me
Umm, double toast?

5242
Modification Help / Re: Emote problem
« on: December 13, 2007, 08:15:18 PM »
Didn't do anything...

5243
Modification Help / Re: how do you make particals?
« on: December 13, 2007, 07:55:14 PM »
really would lkie to know how to make particals.
You make an image, then put it into your base/data/particles/ directory. If that not what you wanted, then please be more specific.

5244
Modification Help / Re: Emote problem
« on: December 13, 2007, 07:48:42 PM »
No. That code:
1. Mounts the emote.
2. If the emote is mounted, replaces it with hate (which will disappear).
(I'm sorry, I'm an utter noob at coding...)
So what would I do with that code?

5245
Modification Help / Re: New Weapon: Taser
« on: December 13, 2007, 07:39:31 PM »
The taser doesn't put people for me in jail on cops & robbers.

5246
Modification Help / Re: Emote problem
« on: December 13, 2007, 07:37:34 PM »
Umm, 2 things.

1. Where would I put this code?

2.
Code: [Select]
function serverCmdafk(%client)
{
   if(isObject(%client.player)){
      if(%client.isafk==0){
      %client.player.emote(afkImage);
      %client.isafk=1;
      }else{
      %client.player.emote([color=Red]hate[/color]Image);
      %client.isafk=0;
      }}
}
Shouldn't that be afk?

5247
Modification Help / Emote problem
« on: December 13, 2007, 04:26:34 PM »
I made an emote, and set it to play for a reaaaaallly loooong time when you type "/afk". I want to know if it's possible to make it so the emote stops if I type "/afk" again. Could someone help me make this happen? Here's the code

Quote
//Emote_Afk.cs
// type /afk, get z's

function serverCmdafk(%client)
{
   if(isObject(%client.player))
      %client.player.emote(afkImage);
}

datablock ParticleData(afkParticle)
{
   dragCoefficient      = 5.0;
   gravityCoefficient   = -0.2;
   inheritedVelFactor   = 0.0;
   constantAcceleration = 0.0;
   lifetimeMS           = 1000;
   lifetimeVarianceMS   = 500;
   useInvAlpha          = true;
   textureName          = "base/data/particles/afk";
   colors[0]     = "0.0 0.0 0.0 1.0";
   colors[1]     = "0.0 0.0 0.0 1.0";
   colors[2]     = "0.0 0.0 0.0 1.0";
   sizes[0]      = 0.5;
   sizes[1]      = 0.5;
   sizes[2]      = 0.5;
   times[0]      = 1.0;
   times[1]      = 1.0;
   times[2]      = 1.0;
};

datablock ParticleEmitterData(afkEmitter)
{
   ejectionPeriodMS = 2500;
   periodVarianceMS = 0;
   ejectionVelocity = 0.5;
   ejectionOffset   = 1.0;
   velocityVariance = 0.49;
   thetaMin         = 0;
   thetaMax         = 120;
   phiReferenceVel  = 0;
   phiVariance      = 360;
   overrideAdvance = false;
   particles = "afkParticle";

   uiName = "Emote - Afk";
};

datablock ShapeBaseImageData(afkImage)
{
   shapeFile = "base/data/shapes/empty.dts";
   emap = false;

   mountPoint = $HeadSlot;

   stateName[0]               = "Ready";
   stateTransitionOnTimeout[0]      = "FireA";
   stateTimeoutValue[0]         = 0.01;

   stateName[1]               = "FireA";
   stateTransitionOnTimeout[1]      = "Done";
   stateWaitForTimeout[1]         = True;
   stateTimeoutValue[1]         = 1000000000.0;
   stateEmitter[1]               = afkEmitter;
   stateEmitterTime[1]            = 1000000000.0;

   stateName[2]               = "Done";
   stateScript[2]               = "onDone";
};
function afkImage::onDone(%this,%obj,%slot)
{
   %obj.unMountImage(%slot);
}

5248
Modification Help / Re: Emote Coding Help
« on: December 12, 2007, 09:29:20 PM »
   colors[0]     = "0.5 0.5.0.5 1.0";
   colors[1]     = "0.5 0.5 0.5 1.0";
   colors[2]     = "0.5 0.5 0.5 1.0";

Try messing with these. I dunno.
I did for sooo long that you have no idea...

5249
Modification Help / Re: Emote Coding Help
« on: December 12, 2007, 08:26:43 PM »
why not just make the picture black?
Didn't work...

5250
Suggestions & Requests / Re: Fire arrows
« on: December 12, 2007, 08:19:07 PM »
(Sorry for double post)
Badspot told me that a collision between an object and an emitter is impossible, so I'm locking this thread.

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