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« on: October 07, 2009, 07:46:22 PM »
It'd be so loving complicated. The easiest way would probably make it a player type vehicle. Sounds weird... but heres an explanation. With custom modeled playertypes, you can have walk forward animations, walk backward animations, activate animation(we can use this, like when the blockhead clicks the arm thing happens, when the plane clicks the gears come down/up). Heres where a stuffload of scripting comes in. Make it a player type that doesnt show up in the minigame playertypes or change datablock to, and instead it shows up as a vehicle. I'm like 15% sure this will work :D
Or just do what Strato did with the headcrab lol