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Messages - -Absolution-

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61
Clan Discussion / Re: The Etob, everything, anything.
« on: July 17, 2009, 09:24:03 PM »
Been busy, just started it a little bit ago.  No real progress yet.  I'll see if I can have it completed by tomorrow.

62
Clan Discussion / Re: The Etob, everything, anything.
« on: July 17, 2009, 08:35:52 PM »
Okay.

63
Clan Discussion / Re: The Etob, everything, anything.
« on: July 17, 2009, 08:31:59 PM »
Oh, I see, I must have worded it wrong.  When it explodes (I would need to make a simple model for this) something like a bunch of metal scraps would fly out of the explosion.  In which case you would actually accomplish a fragmentation grenade.

64
Clan Discussion / Re: The Etob, everything, anything.
« on: July 17, 2009, 08:25:40 PM »
The animation would be the pin disappearing.  And when you shoot the gun, you know how the yellow shell case pops out?  Well instead of having that be a shell case you'd make it a pin.

65
Clan Discussion / Re: The Etob, everything, anything.
« on: July 17, 2009, 07:11:39 PM »
So you've decided to have it disappear and then the firing debris be the pin?

66
I don't know if this has been said/made before but, how about an inventory with limited space.  Everything in your "tools" takes up inventory space, you can swap stuff in and out of your inventory/toolbar (whatever it's called).  When you die you're stuff from your inventory falls to the ground.

67
Modification Help / Re: survivalRP - chuggin' right along
« on: July 16, 2009, 02:45:32 PM »
That's what Lego wanted. We could have it always be full, but closed when it's empty, or always open, and have stuff appear inside when you store materials in it.

68
Modification Help / Re: survivalRP - chuggin' right along
« on: July 16, 2009, 01:26:32 PM »
The crate model is done.  The full crate model has: food, water, wood, ammunition, two lanterns and propane (for the lanterns).




I know that part of the wood is going into the ammo box, but it's fixed in the model.

69
Clan Discussion / Re: The Etob, everything, anything.
« on: July 15, 2009, 05:07:42 PM »
I'm joining as a modeler.  Here's something that I posted in the Creativity forum a little while ago.


70
Was the password sent out by PM?  If so I didn't receive a PM, or was it just the scripters that get it?

71
Modification Help / Re: survivalRP - chuggin' right along
« on: July 15, 2009, 01:09:14 PM »
Alright I'll make the safe, should it just be a standard metal safe or something different? Like a chest or a crate?  I think a safe would look kind of weird out in the tundra, so a crate would be a better idea.

As for the raft it's done, I still can't export, I'm seeing if heed can do it, if not then we'll just have to get someone here with blender to do it.  Run on sentences.  That is all.

72
Modification Help / Re: survivalRP - chuggin' right along
« on: July 15, 2009, 10:48:09 AM »
I've decided to use the second raft.  Anything else we need modeled?

73
Modification Help / Re: survivalRP - chuggin' right along
« on: July 14, 2009, 11:08:57 PM »
I was just reading the book Congo and when I got home I thought that Survival RP should have a life raft.  So here are the two options:

The life raft (subsurfed).  Extra vertices because objects filled with air are generally smoother:
Removed

Edit: We're using the second one.

The life raft without the subsurfing because you may not like the subsurfed one (I personally like this one better):

(I know the rope going around is inside the boat, but it's just so you get a general idea of the boat shape)

74
Creativity / Re: The new and improved 3D model topic!
« on: July 06, 2009, 07:35:41 PM »
My second human-ish model.  Having trouble with hair on a slow computer though...

75
Suggestions & Requests / Re: shield
« on: July 06, 2009, 07:32:14 PM »
I have a riot, full body, and circular shield model somewhere in my abyss of models that haven't been scripted.

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