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Games / Re: COD: GHOSTS HAS FISH AI!!!
« on: November 03, 2013, 04:23:37 PM »How in the hell is having 10 stock modes creative if they're going to be recycled into the next game?i didn't say it was complicated, i said it required more thought than say, call of duty.
Rewarding players in the form of progression based on performance isn't a new thing. Maybe its application to a multiplayer shooter was somewhat creative, but the concept itself isn't.
...haven't we been over the fact that Doom isn't complicated at all?
not a complicated ideadifficulty of levels minus secrets is debatable, but hidden objects are also...not complicatednot particularly complicated, if you know that simply shooting enemies stuns them if the timing is rightslightly more complicated, considering that it's not exactly intuitive. discovering infighting in Doom was an awesome feeling.not complicated AT ALL. this factors into LEVEL MEMORIZATION, which has been a STAPLE of games with separate stages. you know, like every oldschool game ever that people still enjoy, like Mario or Metroid or Mega Man.
and likewise, over-simplifying a game to a point where it's a mind-numbing experience doesn't make it better either.