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Modification Help / Re: Dynamic ImpulseForce for different players
« on: December 27, 2015, 09:30:07 AM »I found a solution thanks to Quartz and wanted to post it here.
What I basically did was add a schedule when a player got hit by the explosion that would increase his speed by a factor of his Energy level.
Since my playertype has a max energy of 200, it ranges from 0 (not getting knocked back at all) to 2 (getting knocked back 2 times as far as the original)
![](https://31.media.tumblr.com/44d760c8c0619283e5e7134a41409210/tumblr_inline_n4eqttFKqQ1r6b696.gif)