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Messages - Orieyeon

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1
Add-Ons / Re: COD: Black Ops based Crossbows
« on: January 13, 2011, 10:33:28 PM »
Has the topic ever changed? has it ever said COD: Black Ops Crossbow?

I would never make something totally the same as a previous creator.

a anonymous blockhead lied and said i changed the topic, over pm.

What did you read when the topic first came up?

COD: Black Ops Crossbow
                  or
COD: Black Ops based Crossbows

2
Add-Ons / Re: COD: Black Ops based Crossbows
« on: January 13, 2011, 10:23:10 PM »
O right, it's a TEXURE. You don't need any dts imports for those.
Found out the texture was an "ok" to edit. My bad yall. My boss had me thinking the texture was apart of the copyright. its only the model.

I updated it already.

3
Add-Ons / Re: COD: Black Ops based Crossbows
« on: January 13, 2011, 08:53:00 PM »
Who's contract are you under?
cant tell you that

4
Add-Ons / Re: COD: Black Ops based Crossbows
« on: January 13, 2011, 08:41:47 PM »
lol . im done explaining my situation about the name "distracting your eyes". Thats like saying the Reticule/cursor distracts you as you snipe a zombie. its all good, you all will always complain.

5
Add-Ons / Re: COD: Black Ops based Crossbows
« on: January 13, 2011, 08:33:48 PM »
Why in the hell would you copyright your own model so you can't edit your own work?
if people didnt copyright their finished products, people will claim it their's without proof. And no, i cant edit it. otherwise its not considered a finished product. When i get 5 more dollars ill fix it so you will stop crying all on the floor about a add-on you had to make under contract. that right yo, im under a contract. By accident, i put my user all in ya face. cant change it. i bet you will still complain about it. like i said,"I suggest making your own or just dont use it".

6
Add-Ons / Re: COD: Black Ops based Crossbows
« on: January 13, 2011, 08:07:10 PM »
What copyright? I say that is bull.
lol, youll see if you attempt to import the .dts into anyprogram.

7
Add-Ons / Re: COD: Black Ops based Crossbows
« on: January 13, 2011, 08:05:52 PM »
Well, Looks like it looks good for blockheads...
Your other guns were REALY high poly.
intervention = 500.
ump = 750
(rounded)

8
Add-Ons / Re: COD: Black Ops based Crossbows
« on: January 13, 2011, 08:01:57 PM »
Then put it somewhere else. I don't want to stare at your name while I'm trying to blow people up.
So.....you didnt get the hint? I can't change it, it'll violate the copy write, if you dont like it, i suggest making your own or just dont use it

9
Add-Ons / Re: COD: Black Ops based Crossbows
« on: January 13, 2011, 07:53:39 PM »
sorry man, its apart of my copy write. i posted it like that. cant spend another 5 dollars for it.

10
Add-Ons / COD: Black Ops based Crossbows
« on: January 13, 2011, 07:32:27 PM »
Whatever man. If you dont know, Im OORick

I say Black-Ops, you say Blah-Cops, the noob yells Black-Cops

If you dont read this review, you will end up like i've seen people in the past:
"How do you refill your ammo when you run out?"






Crossbows:
-Regular
    -50 dmg
    -24 arrows = max

-Explosive
    -100 dmg within radious
    -6 arrows = max

Features:
-Ammo script
-Reload animation
*-Refillable arrow slots

(Event example:onActivate>Player>Refill_RegBOCrossbowAmmo)

-Ironsights
-Zoomed-in on ironsights
-decreased player speed while in ironsights
-BackSling


http://www.mediafire.com/?2bp5s6h26m6k26q

Credit:
Thanks: Gravity Cat, helpin uh brothuh out


Quote:
"If you have anything negative to say on it, don't comment about it"





11
Gallery / Re: Fallout 3 BB Gun
« on: December 09, 2010, 05:17:31 PM »
They don't fit in at all and the lighting is terrible. People have to learn the difference between "blocko" and "low poly". Just because something has <500 polygons doesn't mean it looks good. If these were packaged along side default weapons, how would they look? Anyone who bought blockland could easily tell something was wrong and that these guns don't look at all similar to default blockland weapons.




These are guns that look like they could be included in the default game. Remove the textures and replace them with physical 3d parts.
My reason for adding textures: reduced poly

I make my models very detailed but im now getting the hang of making them less detailed.
 
I desided to make no deep detail but instead make textures to save poly. My weapons range between 50-700 poly(depending on the type of weapon).

They would have been between 2000-5000 or more with as much detail i usualy use.

12
Gallery / Re: Fallout 3 BB Gun
« on: December 09, 2010, 04:31:57 PM »

The airsoft UMP you nervous wreck..... ?_?
yeah. what about it?

13
Gallery / Re: Fallout 3 BB Gun
« on: December 09, 2010, 04:30:33 PM »
Release all of them.  And yes I know that the UMP has already been posted.
huh? No one said anything about a UMP. What are you talkin about?

14
Add-Ons / Re: Airsoft Electric UMP. Detailed Texture
« on: December 09, 2010, 04:24:59 PM »
would you rather it be this? Even though I put a Detailed and Undetailed version?

http://forum.blockland.us/index.php?topic=96805.0

15
Gallery / Fallout 3 BB Gun
« on: December 09, 2010, 04:13:11 PM »
I plan on making a Fallout 3 weapons set

Vote.

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