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Help / Re: VCE loops cease to function upon respawn
« on: September 02, 2017, 11:28:41 PM »im p sure it has something to do with the spawn protection in bl. in my experience it only stops working for the first 5 seconds or so after respawning then it's back to normal
It looks like you weren't too far off. VCE has had a 5-second spawn invulnerably since version 5.23 - I disabled this (I was looking to do this anyway) and bizarrely, my issue was fixed. I'm willing to chalk this up to being some sort of bug regardless.
If anyone is looking to fix this issue, it's as simple as unzipping VCE's add-on folder, entering the server folder, opening up outputs.cs, and finding the following line (line 7):
$VCE::Server::ImmuneTime = 5000;
Just change that 5000 to whatever number you'd like (1000 = 1 second) and you're good to go. I've set it to 0 since I don't allow others to use events on my server anyway so there's no opportunity for abuse, but obviously change this at your own risk (though you can make spawn traps with vanilla events just fine, so there's not much point worrying about this in the first place).