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Messages - kylekatarn12

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Modification Help / Re: Medieval Mod 2.0
« on: October 11, 2008, 04:32:39 PM »
an assassin class (more time to escape teh battle)
Medic class (regen's HP
Demon (more magic and stamina then mage)
Me (more everything : D) jk don't put me
Animal Master (has a whip which does 5 damage and has ability to summon animals or watever)
Morpher (morphs and copy's enemies move)
Pyromanic (master of fire magic)
Electromanic (master of electric/thunder/lighting)
Hydromanic (master of water)
Pychomanic (master of pycho stuff)
This could be good classes like the first comment says.

2
Modification Help / Re: New weapon: Wierd Hammer
« on: October 11, 2008, 04:23:55 PM »
i didn't try it out put maybe  :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: out of  :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie:.A battle dwarf can maybe throw a giant hammer.or....somethin.But throws 1 at a time every 7 secs.

3
Help / Maps
« on: October 11, 2008, 03:19:18 PM »
i install maps into my blockland folder without extracting it.but it won't show when i play.Can someone help me?I know its kinda like add ons.

P.S Some of my add ons won't show

4
Add-Ons / Re: Zombie Mod 3: Left 4 Block
« on: October 09, 2008, 09:59:06 PM »
This is good for making a video or remaking Resident evil 2 cutscene when the cops try to fend off the zombies but they couldn't get 1 HEADSHOT O_o.....o well too bad for them 10/10 for makin this add on.

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