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Modification Help / Re: Medieval Mod 2.0
« on: October 11, 2008, 04:32:39 PM »
an assassin class (more time to escape teh battle)
Medic class (regen's HP
Demon (more magic and stamina then mage)
Me (more everything : D) jk don't put me
Animal Master (has a whip which does 5 damage and has ability to summon animals or watever)
Morpher (morphs and copy's enemies move)
Pyromanic (master of fire magic)
Electromanic (master of electric/thunder/lighting)
Hydromanic (master of water)
Pychomanic (master of pycho stuff)
This could be good classes like the first comment says.
Medic class (regen's HP
Demon (more magic and stamina then mage)
Me (more everything : D) jk don't put me
Animal Master (has a whip which does 5 damage and has ability to summon animals or watever)
Morpher (morphs and copy's enemies move)
Pyromanic (master of fire magic)
Electromanic (master of electric/thunder/lighting)
Hydromanic (master of water)
Pychomanic (master of pycho stuff)
This could be good classes like the first comment says.