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General Discussion / Re: Blockland MMO-RPG
« on: September 16, 2015, 01:22:45 AM »
A-lot of work for a game that is going to die soon. :( looks fun but players with come and go and eventually never come back. It's sad :(
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W0T? A proper not stuff mod isn't made yet, the idea has been there for years though. Also, how many faces do you have in this one little model?Wow thanks for the support. And how many faces does it have to have to understand how ignorant you sound.
lold at thisAn idea isn't fully made. Yet this will be.
Someone is stealing your ideas of drugs in blockland?
gee, that's an original idea to steal!
I'm confused. Did it take an hour to model the cylinder, or do you have animations to show as well?It took me more time to animate. No sorry not releasing more than this. Someone is currently stealing my ideas.
If you do, why wouldn't you just show the animation instead?
maybe it's just the way it's shaded or something but it looks like it has quite a few in that screenshowIt's just an hour of my work. I ain't the best or the worst. I am just average. Plus, just an hours work with alot of distractions.
I'm not making fun of you though? why take your time with that? and why give it so many sides?I do not understand? Sides? It's a very basic object. Not a lot of sides.
I haven't used milkshape in a long time, but isn't a cylinder just a primitive shape that you can drag and drop onto the editor?Very easy, but you need to have animations. The cylinder I can work on one on one, the animation is easy. But I just want to let people know what's going on.
with a cylinder? for that matter, a weirdly-detailed cylinder, for such a tiny objectWhy make fun? When your going to have fun?
i'm more impressed that it's taken you an hour to model a cylinder?It's called taking your time. Doesn't mean I don't have animations for it yet. Everyone is going to be amazed on what's going to happen. This is just a tease on what's really going on.
You can name the variables whatever you like. %guy, %client, %this (though this ones incorrect by standard), %gameconnection, %playerclient, etc. You could even write it function serverCmdMoney(%AFGsaf8dgfsd9SDFdfsdsa) if you were so inclined.
function serverCmdmoney(%guy)
{
%money = %guy.money;
if(%money == 100)
%color = "\c0";
if(%money == 1000)
%color = "\c2";
if(%money == 1000)
%color = "\c1";
messageClient(%guy, '', %color @ %money);
}
Depending on the color you use, \cnumber can work. Use /colortest ingame to see the colors.