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Messages - Wolfeh9478

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1
General Discussion / Re: The Purification (RP) (Currently In Development)
« on: October 11, 2015, 04:30:07 PM »
This is a lost cause...

I can never find the time to work on this. When i do, I just don't feel like working

I'm done working on it. As I said, I can't seem to bring myself to build anything for it, and I'm usually doing other things.

If anyone can make a server out of this, I applaud you. Feel free to use the story and edit it however you please. I might stop by and say Hi if anything gets done, but I doubt anyone's gonna take the time.

Peace, all.

2
General Discussion / Re: ZapK is playing Blockland 2 - Beta
« on: September 25, 2015, 11:29:49 PM »
Guys this is 100% real

only you need to find that DAMNED GOLD BRICK to use it

3
General Discussion / Re: The Purification (RP) (Currently In Development)
« on: September 25, 2015, 11:22:44 PM »
So, by somewhat popular request, I'm re-making the map. It will be a brickscape (kind of)

story will stay the same, the setting will stay the same. I'm just making the map pretty. that's all... :)
i will post pics later


4
Add-Ons / Re: Bot_Mutalid (By Hydralisk and ArmyUnit)
« on: September 15, 2015, 03:27:27 PM »
Are you using Slayer? That bug occurs if you do not have the "use all players' bricks" option enabled in a Slayer minigame.


One sec going to test things ingame (again) to make sure it's just a Slayer issue.

EDIT: Looks like Slayer is the issue. Please let me know if the issue still persists on your end once you enable that minigame option.
If you are still having problems, then the only conclusion I can come up with is that the Mutalid is conflicting with another add-on somehow.

Yes, that seemed to be the issue. Turning on all players bricks fixed it.

Thanks!

5
Add-Ons / Re: Bot_Mutalid (By Hydralisk and ArmyUnit)
« on: September 13, 2015, 03:37:21 PM »
Glad to hear you like it

And they should attack on site as long you are in a minigame

They seem to only attack when either I attack them or physically come into contact with them.

Is there a way to make them attack whenever they see you or is it just part of the code that they're this bad at tracking players?

Also, even after I attack them and they come after me they lose interest about 5 seconds later.

6
General Discussion / Re: Another Apoc. RP with a backstory and all!
« on: September 12, 2015, 08:51:33 PM »
The map currently is playable (somewhat) and is about 20-30% finished (Probably not, but who knows.)

Hopefully the Muties (Which is apparently what people are calling them) won't be too much of a nuisance

me and a few other people have had fun the past few days testing the... er... Roleplayability I guess you can call it. So far... not very interesting. Also calling people "loving handicaps" is apparently rude. No clue how.

So yeah, come join if you want to test the playability of the map thus far.

7
Add-Ons / Re: Bot_Mutalid (By Hydralisk and ArmyUnit)
« on: September 12, 2015, 08:37:46 PM »
This means I can replace the zombie holes that have about 50 events on them to make them act and look like mutalids with these.

Thanks for this!

Also, Do they actually attack on sight if the player is within their field of view? or does that have to be evented, too

8
General Discussion / Re: Crown & Niblic's Jailbreak
« on: September 08, 2015, 04:10:47 PM »
he's talkin bout the old one in the desert valley

Dust II?

kappa

9
General Discussion / Re: Hi guys
« on: September 08, 2015, 04:08:16 PM »
Press alt+f4 for free admin.

10
General Discussion / Re: Another Apoc. RP with a backstory and all!
« on: September 08, 2015, 04:04:31 PM »
Update: The place is being built along with some buildings out in the foresty area. Those of you who've been on the server will know what I'm talking about.

I haven't been on much lately, you can blame CS:GO for that... MG hard ;-;

Anyways, I'm adding an area at the place as well as more things and stuff.

Yeah, that's the amount of work I've done in the past few months.

11
General Discussion / Re: Another Apoc. RP with a backstory and all!
« on: July 14, 2015, 05:19:36 PM »
Bump.

First infestation site is in the works.
It's more of a residential town, so there's no shops or anything of the sort there.

Pics will be added later with progress.

An idea I had was to make a whitelist so we don't have a ton of noobs running around trying to spraypaint people. pro paintres loel

it's just an idea, let me know if any of you think otherwise

12
General Discussion / Re: Another Apoc. RP with a backstory and all!
« on: July 12, 2015, 03:26:40 PM »
This is pretty much what i'm trying to do with the Rebels.

They're against the police, they attack the police and try to kill them.

But they're mainly the protectors of the civilians...

Hopefully.

13
General Discussion / Re: Another Apoc. RP with a backstory and all!
« on: July 12, 2015, 02:32:36 PM »
how about the old california republic?

The Vigilantes

A group of people rejected from the police force, they seek what the police force wants.

How about it?

So it's basically just the police force... but unofficial? With the same goals as the police force?

14
General Discussion / Re: What server should I make?
« on: July 12, 2015, 01:12:08 PM »
A five nights at freddy's rp. all the two year olds will be dying to join, your server will be full in no time :)

15
General Discussion / Re: Another Apoc. RP with a backstory and all!
« on: July 12, 2015, 12:50:27 PM »
Sorry, I forgot to mention that.

This takes place a few years after the events that started it, so about 2050.

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