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Off Topic / Re: Writing my own game engine
« on: September 19, 2025, 05:41:32 PM »A skilled Android developer might confuse this with the Android Gradle Plugin--very cool regardless!
Ohh!
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A skilled Android developer might confuse this with the Android Gradle Plugin--very cool regardless!
it's really cool but maybe don't call it agp lol
I'd recommend making functions to generate the values for the height and parallax map, it's not that hard to do as you can just use combination of steps.
I had tried to do this with somewhat decent results, even went as far as making functions for the bottom textures too.
However I have issues with orientations of the textures causing the parallax effect to break, unsure if your code resolves that somehow.
(The white lines are from debugging and doesn't appear normally)
Curious to see what it would look like for someone without the shaders installed.
reminds me of this https://forum.blockland.us/index.php?topic=318913.0
Are you gonna release this cuz those normal mapped studs look awsome