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Messages - Woolly

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Modification Help / Re: Modeling Software
« on: April 01, 2015, 02:21:43 PM »
Thanks for the feedback, guys!

RHK, I've used your method for this. I modelling a sword in Blender and exported it in an OBJ file to Milkshape but when it loads in MS3D all of the textures are black. Is there any way to fix this? I've Googled it and most people say to do Face --> Smooth All, which restores some of the textures but there are very exaggerated shadows and the textures are all very light and shiny. So that's one issue. Another one is I just don't know how to "position" the model so it lines up properly with your in-game character model and isn't ridiculously big or small. I also don't know how to animate it to have actions in-game, or do I even need to do that? Again, any help is greatly appreciated!

Thanks again!

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Modification Help / Modeling Software
« on: March 31, 2015, 09:33:51 PM »
Hey guys!

Long time Blockland player, here! Just recently, along with a friend of mine, I've taken an interest in creating my own add-ons for a Medieval RPG I'm working on. I've kind of hit a dead end here as far as what modeling software to use to create the add-ons. My friend has got the coding aspect covered but what's really holding up progress is the modeling. I'm most experienced in using Blender, which I also like because it's free. However I understand that the newer versions of Blender don't support a DTS exporter, unfortunately. Then there's Milkshape3D, which I know a lot of people use. I'd really prefer NOT to use it as I'm rather cheap and paying $35 for the full version isn't ideal. I would, of course, if I had to, but like I said, not ideal. I also don't have any experience whatsoever with Milkshape and I'm not sure if it can export DTS files. Exporting is very important because I need to be able to send my friend the model so he can script it and put it into the game. Any help would be greatly appreciated!

Thanks!

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