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1
Modification Help / Re: Ark - RPG
« on: June 05, 2015, 09:27:55 PM »
"Honorabl3"
"H3"

gg
What about me? I sometimes use this one too!

2
Modification Help / Are there any limitations to object ID numbers?
« on: June 05, 2015, 08:12:04 AM »
When you create an object, the object ID's number increases. I've hosted servers where I've had object ID's counter up to 1 million, feels like it gets slow, hopefully my imagination. Anyways, are there any limitations I should know about?

Edit: Should probably mention I'm doing a lot of heavy object oriented scripting.

3
Drama / Re: Ravencroft's chat bot
« on: May 31, 2015, 03:39:41 AM »

4
Off Topic / Re: Post real life pictures of yourself.
« on: March 04, 2015, 02:34:41 AM »
It was a joke man lol
Lookin good

My brother Erick and I enjoying the fruits of a hike ;D

brother dats a nice apple pipe

5
Modification Help / Re: Where can I find a list of client commands?
« on: February 26, 2015, 08:18:39 PM »
Alt+Tab to cycle through window's applications.
Shift+Alt+Tab to cycle backward.

6
General Discussion / Re: I discovered something
« on: February 25, 2015, 03:05:40 PM »
It's left shoe is modeled incorrectly. It annoys me to compare its feet.

7
General Discussion / Re: Project GunZ
« on: February 25, 2015, 08:34:16 AM »
Had tons of fun, now we just need a custom model. Which is the point of this topic, xD

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General Discussion / Re: Project GunZ
« on: February 24, 2015, 06:37:47 PM »
Hey, I'm actually a really experienced GunZ player. Sure.
Thanks for helping me man, had a really fun time!

9
General Discussion / Re: Project GunZ
« on: February 24, 2015, 12:23:29 PM »
I need someone who has played GunZ to test out the current physics and give opinion. My server is open, join anytime. (Look for "Honor's GunZ")

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General Discussion / Re: Project GunZ
« on: February 23, 2015, 05:06:53 PM »
1v1 scrub?!?!?!! i'll double half-step you to death! /joke
Not before we clan war mr. bet!



Also who was wall running?
?

11
General Discussion / Re: Project GunZ
« on: February 23, 2015, 04:43:49 PM »
Looks good. It seems like it would get very annoying with even a small bit of latency though. So would you be able to do full K-Style eventually?
Been working on tweaking it. K-Style is possible, but there aren't any weapons made yet. Anyways you've played before Port?

What is it with you people and weapons?
Haha idk lol

12
General Discussion / Re: Project GunZ
« on: February 23, 2015, 04:02:43 PM »

13
General Discussion / Re: Project GunZ
« on: February 23, 2015, 10:41:47 AM »
I had to go, I left my computer on uploading the video. I'll check what happened to it when I get home.
Edit: fixed video

14
General Discussion / Re: Project GunZ
« on: February 23, 2015, 07:01:29 AM »
The video is currently processing here: https://www.youtube.com/watch?v=V-hH--_RhpI&feature=youtu.be it will be up soon!

15
General Discussion / Project GunZ
« on: February 23, 2015, 06:19:22 AM »
Inspired by GunZ The Duel, I'm creating a player type that mimics the physics from GunZ. I have a ton of ideas and loads of determination, but I'm held back by one thing: My unfortunate unexperienced/undeveloped modeling (and animating) skills. Which of course is why I'm reaching out to the community today.

I need someone, or a few people who can model a couple weapons for me. The first item being a sword with multiple attacking animations. Next being some shotguns.

I'll post a YouTube video showcasing current features in a little while as a reply to this topic. Please let me know if interested.
https://www.youtube.com/watch?v=V-hH--_RhpI
https://www.youtube.com/watch?v=Uq7Fj5rkYRo

More Information Edit: GunZ is a fast paced fps fighting game that requires a lot of movement/combos to be considered skillful. Using different combinations of moves players can create a different fighting styles. The goal of the player type is to add features that GunZ has such as dashing, wall jumping, wall running, defending, flipping, and more. Describing gameplay is difficult.  GunZ is a 1-of-a-kind game that's nothing like most people have seen. The best way to understand it for yourself is to look up gameplay.

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