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Messages - Mystery Guy

Pages: [1] 2 3 4
1
Off Topic / Re: HACKED! <--By Canto Xe
« on: October 31, 2010, 08:18:53 AM »
He hacked me too, extreme proof here:

(09:35:21 PM) [c=21]J!N[/c]: Hi again
(09:35:22 PM) [c=21]J!N[/c]: :c
(09:35:28 PM) Mys*G*: Now send me the pic.
(09:35:36 PM) [c=21]J!N[/c] is offering to send file PIC1C0.tmp.jpg
(09:35:37 PM) [c=21]J!N[/c]: I am really sorreh
(09:35:38 PM) [c=21]J!N[/c]: D:
(09:35:39 PM) [c=21]J!N[/c]: Sent pic
(09:35:42 PM) Starting transfer of PIC1C0.tmp.jpg from [c=21]J!N[/c]
(09:36:54 PM) Transfer of file PIC1C0.tmp.jpg complete
(09:37:12 PM) Mys*G*: Also
(09:37:15 PM) Mys*G*: what did you do to my email.
(09:37:26 PM) [c=21]J!N[/c]: Nothing
(09:37:30 PM) [c=21]J!N[/c]: I dont know stuff about your e-mail
(09:37:46 PM) Mys*G*: prove it.
(09:37:56 PM) Mys*G*: suddently all of my messages are deleted.
(09:38:14 PM) [c=21]J!N[/c]: Your email provider
(09:38:15 PM) [c=21]J!N[/c]: deleted them?
(09:38:19 PM) [c=21]J!N[/c]: Learn boy
(09:38:23 PM) [c=21]J!N[/c]: Rats can not get your accs
(09:38:25 PM) [c=21]J!N[/c]: they just view your pc
(09:38:26 PM) [c=21]J!N[/c]: -_-
(09:38:40 PM) Mys*G*: it must be you who was messing my flash you loving idiot :C
(09:39:18 PM) [c=21]J!N[/c]: Yes
(09:39:19 PM) [c=21]J!N[/c]: that was me
(09:39:19 PM) [c=21]J!N[/c]: :3
(09:39:31 PM) Mys*G*: That's not funny you idiot.
(09:42:07 PM) Mys*G*: well
(09:42:14 PM) Mys*G*: how can I be sure you didn't remove my messages.
(09:42:37 PM) Mys*G*: It's pretty damn easy to get keystrokes.
(09:42:48 PM) [c=21]J!N[/c]: Keystrokes?
(09:43:11 PM) Mys*G*: yes
(09:43:13 PM) Mys*G*: keys.
(09:43:40 PM) [c=21]J!N[/c]: What are keystrokes?
(09:43:47 PM) Mys*G*: key presses.
(09:43:58 PM) [c=21]J!N[/c]: I don't have that whatever it is
(09:44:30 PM) Mys*G*: goddamnit
(09:44:41 PM) Mys*G*: you are somehow going to forget me and steal my key and deactivate it aren't you
(09:44:45 PM) [c=21]J!N[/c]: No
(09:44:48 PM) [c=21]J!N[/c]: I already show you
(09:44:48 PM) Mys*G*: sure.
(09:44:52 PM) [c=21]J!N[/c]: That you weren't on my Rat anymore
(09:44:58 PM) [c=21]J!N[/c]: I found mroe succesfull way to rat now
(09:45:01 PM) [c=21]J!N[/c]: From DC++
(09:45:02 PM) [c=21]J!N[/c]: lol
(09:45:15 PM) Mys*G*: that does not mean anything.
(09:45:56 PM) Mys*G*: well.
(09:46:12 PM) Mys*G*: you have 5 minutes to make me not block you.
(09:46:24 PM) [c=21]J!N[/c]: You are a real friend
(09:46:31 PM) [c=21]J!N[/c]: I did not really wanted to speak to jookia like that
(09:46:38 PM) [c=21]J!N[/c]: and jookia has already forgotten you
(09:46:41 PM) [c=21]J!N[/c]: or if she hasn't
(09:46:42 PM) [c=21]J!N[/c]: she will
(09:46:48 PM) Mys*G*: HE GODDAMN
(09:47:01 PM) [c=21]J!N[/c]: HE
(09:47:02 PM) [c=21]J!N[/c]: ok
(09:48:40 PM) Mys*G*: @ http://website.cybergate-rat.org/mainpage/ : "
  • Keylogger : This tool can be used to find out what is happening on your computer while you are away, maintain a backup of your typed data."

(09:49:06 PM) [c=21]J!N[/c]: Never knew of that feature
(09:49:07 PM) [c=21]J!N[/c]: :-O
(09:51:57 PM) Mys*G*: yeah sure.
(09:55:56 PM) Mys*G*: Ok then.
(09:56:07 PM) Mys*G*: brb, blocking and removing MBAM
(09:56:20 PM) Mys*G*: and no, you can't use it as I physically removed the cable.
(09:57:37 PM) [c=21]J!N[/c]: I already removed rat but whatever
(09:57:48 PM) Mys*G*: I don't trust you.
(09:58:57 PM) [c=21]J!N[/c]: :c
(09:58:57 PM) [c=21]J!N[/c]: whatever

MSN: masterofmilan@hotmail.com
Made him say sorry after doing it.

Also pic of RAT he uses, CyberGate v1.07.5 (It works like teamviewer, but forced)
http://img180.imageshack.us/img180/38/pic1c0tmp.jpg
You can notice this is his PC by his display pic and steam.

More proof:

Notice the display pic squared in green
Also "his C++ game" is actually CyberGate, circled in red.

Hope this clears it up, he hacked me then removed it apparently because I'm his friend, then I ran a virus scan using MBAM (Malware Bytes Antimalware, and everything seems fine now.

2
Help / Re: Authentication Failed: Bad IP Address
« on: July 27, 2010, 04:51:07 PM »
Just do as I did, restart the router many times, and it SHOULD work again, especially if Blockland worked before.

3
Help / Re: Authentication Failed: Bad IP Address
« on: July 27, 2010, 04:44:25 PM »
I wonder why too, maybe it's a bug?

Anyway, hope I helped :)

4
Help / Re: Authentication Failed: Bad IP Address
« on: July 27, 2010, 04:15:28 PM »
It sometimes happens to me too, but I know exactly when and how to fix it in my case, but I don't know if it will work in your case.

When my external IP is 2.*.*.* it ALWAYS says Authentication FAILED: Bad IP Address.
But if I restart the router enough times, my external IP changes to  188.*.*.*, then it works fine again.

http://www.whatismyip.com/ You can check your IP there, try to restart the router enough times to change the first number.

5
Modification Help / setEmitter problem
« on: July 15, 2010, 07:18:03 PM »
I tried to make a brick have a different emitter when it's planted, but I didn't manage to, as it just didn't seem to set, I tested it, using:
Code: [Select]
if(%brick.setEmitter(BurnEmitterA))
               echo("GOOD");
            else
               echo("BAD");
and it echoes "BAD".
The rest of the code for this brick executes nicely though:
Code: [Select]
..etc
else if(%brickdb.isFish)
         {
            if(%brick.setEmitter(BurnEmitterA))
               echo("GOOD");
            else
               echo("BAD");
            %brick.resources = %brickdb.resources;
            %brick.setColor(15);
            %brick.setColliding(0);
            %brick.setRendering(0);
         }
etc...
It sets the color to 15, collision off and rendering off, but not the emitter part.
Did I do something obvious wrong?

EDIT:
I managed to isolate the cause, by using comments:
Code: [Select]
..etc
else if(%brickdb.isFish)
         {
            %brick.setEmitter(BurnEmitterA);
            %brick.resources = %brickdb.resources;
            %brick.setColor(15);
            %brick.setColliding(0);
            //%brick.setRendering(0);
            %brick.setRaycasting(1);
         }
etc...

Why would setRendering make it stop to work?

EDIT2:
I changed it to
Code: [Select]
else if(%brickdb.isFish)
         {
            %brick.setRendering(0);
            %brick.setEmitter(BurnEmitterA);
            %brick.resources = %brickdb.resources;
            %brick.setColor(15);
            %brick.setColliding(0);
            %brick.setRaycasting(1);
         }
And now it works? What did just happen?

6
Off Topic / Re: Yet "Another" BL Key contest
« on: November 11, 2009, 02:22:30 AM »
Add me

7
Modification Help / Re: Overwriting centerPrints?
« on: November 08, 2009, 06:05:49 PM »
Bump, I still need help.

I heard schedules can only be run after 33 seconds, and not 0, is that true?

8
Modification Help / Re: Overwriting centerPrints?
« on: November 06, 2009, 02:16:17 PM »
Ok, I changed it to this:
Quote
(...)
package test
{
   function gameConnection::onDeath(%client, %sourceObject, %sourceClient, %damageType, %damLoc)
   {
   parent::onDeath(%client, %sourceObject, %sourceClient, %damageType, %damLoc);
   %playername=%sourceClient.getPlayerName();
   %killedname=%client.getPlayerName();
(...)

And I believe I can still use the args as I set them right?

Currently I have no one to test with this script too though, got to wait for someone to give me feedback.Tested, doesn't work.

9
Modification Help / Re: Overwriting centerPrints?
« on: November 06, 2009, 01:50:33 PM »
Quote from: contents of console
17561(%sourceClient)
Olaf(%playername)
7543(%client)
MysteryGuy(%killedname)
GameConnection(%sourceClient)
Unable to find object "Olaf" attempting to call function "getClassName"(%playername)
GameConnection(%client)
Unable to find object "MysteryGuy" attempting to call function "getClassName"(%killedname)

I copied that from console by hand, so the "Unable to find object "Olaf" attempting to call function "getClassName" is not the complete sentence, or else people would leave my testing server.

That's what happens with:
Quote
echo(%sourceClient);
echo(%playername);
echo(%client);
echo(%killedname);
echo(%sourceClient.getClassName());
echo(%playername.getClassName());
echo(%client.getClassName());
echo(%killedname.getClassName());

%sourceClient and %client, which I used are both GameConnections

10
Help / Re: Lag-ons = Lag out
« on: November 06, 2009, 01:33:30 PM »
BL Folder\config\server\ADD_ON_LIST.cs

That's the directory

11
Modification Help / Re: Overwriting centerPrints?
« on: November 06, 2009, 01:12:27 PM »
But that would take 3seconds for the player who got killed to receive the message

I don't think you are understanding what I mean.


Quote
commandToClient(%sourceClient, 'centerPrint', "<color:FFFF00>You 0wn3d" SPC %killedname SPC "\nYou won 1 point",3,2);
%client.schedule(100,0,'centerPrint',"<color:FFFF00>You got 0wn3d by" SPC %playernamename SPC "\nYou lost 1 point",3);

It's to appear a message on who killed and who got killed. But I already tested and it does nothing. Not even with normal centerPrints or schedules.

And thank you for helping Space Guy, but I already knew it was milliseconds.

12
Modification Help / Re: Overwriting centerPrints?
« on: November 06, 2009, 02:43:34 AM »
I changed the thing to that and it still didn't work :/

Quote from: server.cs
function serverCmdpoints(%client)
{
   commandToClient(%client, 'bottomPrint', "<color:FFFF00>You have" SPC %client.points SPC "points");
}
package test
{
   function gameConnection::onDeath(%client, %sourceObject, %sourceClient, %damageType, %damLoc, %y, %x)
   {
   parent::onDeath(%client, %sourceObject, %sourceClient, %damageType, %damLoc, %y, %x);
   %playername=%sourceClient.getPlayerName();
   %killedname=%client.getPlayerName();
   %client.spawnPlayer();
   if(%sourceClient==0)
   {
   commandToClient(%client, 'centerPrint', "<color:FFFF00>You got 0wn3d by gravity\nYou lost 1 point",3,2);
   %client.points--;
   }
   else if(%client!=%sourceClient)
   {
   commandToClient(%sourceClient, 'centerPrint', "<color:FFFF00>You 0wn3d" SPC %killedname SPC "\nYou won 1 point",3,2);
   %client.schedule(100,0,'centerPrint',"<color:FFFF00>You got 0wn3d by" SPC %playernamename SPC "\nYou lost 1 point",3);
   %client.points--;
   %sourceClient.points++;
   }
   else
   {
   commandToClient(%client, 'centerPrint', "<color:FFFF00>You got 0wn3d by yourself\nYou lost 1 point",3,3);
   %client.points--;
   }
   serverCmdpoints(%client);
   serverCmdpoints(%sourceClient);
   echo(%sourceClient);
   echo(%playername);
   echo(%client);
   echo(%killedname);
   }
};

Did I do anything wrong?

13
Modification Help / Overwriting centerPrints?
« on: November 05, 2009, 05:12:03 PM »
My script doesn't work the way I wanted. A friend of mine told me the centerPrints were overwritting each other. He told me to use schedules, I tried to search for a solution but didn't find any. May anyone fix it please.

Quote from: server.cs
function serverCmdpoints(%client)
{
   commandToClient(%client, 'bottomPrint', "<color:FFFF00>You have" SPC %client.points SPC "points");
}
package test
{
   function gameConnection::onDeath(%client, %sourceObject, %sourceClient, %damageType, %damLoc, %y, %x)
   {
   parent::onDeath(%client, %sourceObject, %sourceClient, %damageType, %damLoc, %y, %x);
   %playername=%sourceClient.getPlayerName();
   %killedname=%client.getPlayerName();
   if(%sourceClient==0)
   {
      %playername="the enviroment";
   }   
   if(%client!=%sourceClient)
   {
   commandToClient(%sourceClient, 'centerPrint', "<color:FFFF00>You 0wn3d" SPC %killedname SPC "\nYou won 1 point",3,2);
   %client.centerPrint("<color:FFFF00>You died haha\nYou got 0wn3d by" SPC %playername SPC "\nYou lost 1 point",3,3);
   %client.points--;
   %sourceClient.points++;
   }
   else
   {
   commandToClient(%client, 'centerPrint', "<color:FFFF00>You died haha\nYou got 0wn3d by" SPC %playername SPC "\nYou lost 1 point",3,3);
   %client.points--;
   }
   %client.spawnPlayer();
   serverCmdpoints(%client);
   serverCmdpoints(%sourceClient);
   echo(%sourceClient);
   echo(%playername);
   echo(%client);
   echo(%killedname);
   }
};

activatePackage(test);

Quote from: part that isn't working
if(%client!=%sourceClient)
   {
   commandToClient(%sourceClient, 'centerPrint', "<color:FFFF00>You 0wn3d" SPC %killedname SPC "\nYou won 1 point",3,2);
   %client.centerPrint("<color:FFFF00>You died haha\nYou got 0wn3d by" SPC %playername SPC "\nYou lost 1 point",3,3);
   %client.points--;
   %sourceClient.points++;
   }
   else
   {
   commandToClient(%client, 'centerPrint', "<color:FFFF00>You died haha\nYou got 0wn3d by" SPC %playername SPC "\nYou lost 1 point",3,3);
   %client.points--;
   }

Thank you!

14
Mystery Guy

15
Off Topic / Re: Ctrl + V game.
« on: June 23, 2009, 02:54:30 AM »
Write #1, Text1.Text

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