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Messages - Moogle

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1
AoT General / Re: what is AoT?
« on: June 25, 2007, 01:43:14 AM »
A game with a lack of updates that has been abandoned by the creator. It's saddening to see such a pearl go like this. I am surprised I still turn back to games and their forums like this when I have WoW. Speaking of which, I think the WoW forums will be more interesting. See you later.

2
AoT General / Re: i need help
« on: June 25, 2007, 01:40:56 AM »
that isn't helpful....it's just rude. :panda:

That may be rude, but you can't disregard the fact that it was helpful. Careful with your words.

3
AoT General / Re: My Suggestions
« on: June 25, 2007, 01:40:10 AM »
My suggestion is that the creator can accept community models / textures because that would really improve the game.

4
AoT General / Re: 150 Gold Coins!!!
« on: June 25, 2007, 01:38:15 AM »
I loved when I used to create characters just to farm the 5000 gold that dropped off of them. Some lucky people found my stashes and must have also been like: Oh my god. 5000g! What a heap!

And I also remember just running around in those maze fields that Badspot deleted. It basically was constantly re-spawning money that had no end. It was quite awesome. =). Too bad the update came, then... never returned.

5
AoT General / Re: Crimes.
« on: June 25, 2007, 01:36:40 AM »
I think that Horse theft is dumb. Why won't you just bind the damn horses or get them to go back inside their little boxes? I mean, summon / unsummon. Is it that hard? Maybe there could be a magical horse. Oh wait... this game doesn't have updates.

I used to steal so many horses it was hilarious. Especially when I had my horse farm of over 50 horses O_O. Too bad there was some big police chase which eventually led to its discovery. What a shame. People were freaking out when they saw it. They were all not bound horses too! So they were free rides.

6
AoT General / Re: -=WARNING 18 & UP ONLY!=-
« on: June 25, 2007, 01:34:30 AM »
That's actually a very well done picture. However, I don't see why it would be 18 plus! They are only merely kissing. Still, it's quite impressive.

7
AoT General / Re: 1337 Fiber
« on: June 25, 2007, 01:33:42 AM »
And I thought playing World of Warcraft was a time sink.

8
AoT General / Re: AoT Revival
« on: June 25, 2007, 01:31:37 AM »
- Badspot never updates the game
- Horrible art direction
- Engine is bad
- Nothing works properly
- Lack of features
- Lags too much for the graphics which are displayed
- Not fun
- Not enough events to keep people happy
- Boring

9
AoT General / Re: Hi Res textures I made for AOT
« on: June 25, 2007, 01:30:33 AM »
Too bad Badspot doesn't really use anything created by the community. It's a 1 man effort.

10
AoT General / Re: I can't change my character as male!
« on: June 25, 2007, 01:27:47 AM »
Why won't he just put like textured underpants on to prevent inappropriate behavior. Secondly, how would erections work?

11
AoT General / Was that a preview of the Male Models?
« on: June 25, 2007, 01:13:52 AM »
Nevermind. Solved.

12
AoT General / Re: I only just realised, Nearlly everybody left.
« on: November 18, 2006, 01:47:05 AM »
Moogle, We don't want an emo episode kthxbai.

I'm not being Emo. I am just explaining something for the 11 year olds who play this game in hopes that they will understand words which consist of more than 3 vowels.

13
AoT General / Re: updates list! (badspot, read.)
« on: November 18, 2006, 01:45:21 AM »
Do you play Adventure Quest or something? Because all of those weapons seem oddly familiar and they all have the exact names from AQ.

14
AoT General / Re: I only just realised, Nearlly everybody left.
« on: November 15, 2006, 10:08:20 PM »
I take pleasure in making a thought out and well written explanations of why things go some directions. It only makes you seem like an incapable idiot when you flame someone else for making a more intelligent post than all of your posts combined.

Saying "AoT is Sucky" is nothing. Why is it sucky? Anything can be sucky on bias opinion. I can say that Martha Stewart sucks but I have no reasons to back up my views. I'd rather not be a bigot like you.

Secondly, AoT Does NOT suck, it's just poorly thought out. If it sucked then people wouldn't have touched it in the first place.

15
AoT General / Re: I only just realised, Nearlly everybody left.
« on: November 15, 2006, 10:01:42 PM »
I left because of the reluctance to make more items for the game. For some reason, it was "bad" to create armor and different weapons. Everyone would have this locked up view of: This is not World of Warcraft. Go home. But everyone failed to realize that people play for the sake of accomplishment and the feeling of finishing something. That is why WoW is so popular and using it as a role model does not lower your reputation at all, but rather can make you into a more successful game developer. That's why everyone stuck around when log challenge was introduced and all of those dungeons were actually "fun" and challenging to run. The game started to fail as new things to accomplish started to diminish and for some reason, there was a reluctance to create new in game items when one would assume those are the simplest to create (before a male model). Crafting came in, but some people would rather have simplicity such as destroying a boss for a certain weapon and or unique armor piece. Everyone was too caught up in trying to make something super original when they forgot that everything has some sort of basis. Everyone has this unrealistic idea of making something brand new and creative. Yes, things come out that are very creative and do make it but those are usually products that are created by hugely funded companies or led by professional game developers. It seemed as though the direction of AoT was headed towards a: Use things from games that are already out there that are extremely common for a game but claim that the game which will be developed will be something completely creative and new. That doesn't make sense? Everyone felt the need to uphold a pride that never existed which was to make this game overly original and not make it just like an average: MMORPG or CORPG if you may call it. They wanted to stray from a genre and create their own. This inevitably drove the game to more doom and gave it more fault than fortune. Some people have to realize that creating a game is not only based off of making something brand new and creative that no one has ever thought up before, but they have to realize that some people still play games that are already made off of a non-creative framework. What you have to think is that you can use a framework that everyone already enjoys and is proven to enjoy but make the contents and the structure that surrounds the framework creative, new and appealing. Age of Time wanted to create a framework of its own without a real team working at it. Personally thats why I left, I didn't like the attitude and the odd invulnerability to 'old ideas that work' and the fact that no one EVER made effort to create something such as a group system that would allow players to more easily play TOGETHER as this is a multi-player game. Some people enjoy more PvE aspects with others than a PvP aspect in which most other successful independent and mainstream games have taken into account.

For some reason I find that this could have been evaded so easily but it seems as though the mind(s) behind this game were forcing it into hell. They had so many options and so many other paths which could have made the game 100x more interesting but they didn't take them and thought that they could just wing it. Whether or not the development team felt this way is not the point, it's the fact that the actions taken had spoken louder than thoughts and words and realistically most people judge things off of what happens and not what was planned and didn't happen.

It seems as though the game was headed to a community based driven game, as economy etc was made by the community and so were clans (even if a clan system wasn't introduced). For some reason though, all fan created items were never implemented into the game nor at least duplicated even if it would have made the game better and would have SURELY (and I repeat surely) would have made the game more successful. What bothers me most is the fact that the developer(s) wouldn't even have to do any work either. But I guess doing NO work, is TOO much work? Ironic.

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