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Messages - Tojehusiza

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1
Help / Re: Mouse moving faster down than up - I've tried everything
« on: March 20, 2019, 01:07:45 AM »
Uncheck “disable vsync” in options, almost a guaranteed fix
That wasn't the exact problem, but it got me to messing around with other screen settings - the issue doesn't exist in fullscreen. My only problem is I am unable to play in fullscreen due to scaling issues with Windows so I guess I'm still stuck with this... oh well. At least I know what it is. Thanks.

2
Help / Mouse moving faster down than up - I've tried everything
« on: March 18, 2019, 09:04:30 PM »
When I move my mouse up and down to look around with my blockhead, my camera moves faster down than it does up, only as I control my blockhead. In the menus it is fine, there is no difference in speed moving the mouse up or down when the mouse is visible. I have tried two different mice and it is no different between the two. I have also tried reinstalling Blockland with no mods, after it seemed to randomly have gotten worse - to the point where it was roughly twice as fast moving down as it was up. Reinstalling fixed it when it got worse, but it did not completely fix it, it only went back to the previous speed - does anybody know what the problem is? I can't figure it out for the life of me, and it's really annoying.

3
Help / Re: Two routers, only one can host?
« on: May 12, 2014, 04:59:29 PM »
Nevermind, locking thread.
Avast was blocking connections. Damnit, Avast.

4
Help / Re: Two routers, only one can host?
« on: May 12, 2014, 04:50:02 PM »
I am not sure how accurate this is, as I have no ways to confirm it as I don't use a router, but try http://www.canyouseeme.org/ to check if the ports are really open for either. I'd suggest trying the working one out first to see if that website is working to begin with. If it doesn't, my bad. But nonetheless, find a way to see if the ports are really open would be a good start.

This claims it cannot see me so I suppose it isn't just Blockland.

Well make sure you're in the right wifi? And make sure you port forwarded it while being in that wifi too?

Yes, of course, I am in the correct wifi and I only port-forward that connection while in I'm in it.

How is your network setup?
I don't think you have 2 separate internet connections, so which one is the main one with internet connection and the other one that is connected to the main one?

What I am thinking is that when Blockland is sending punch packets, only the first one sends it to every connected device.
But the second router that receives this packet doesn't spread it to the devices it is connected to.

Also, are you sure it are 2 routers?
Not one of those devices is just an access point?


A possible configuration is to port forward through both routers to a static IP on your computer.

Yes, I have two separate internet connections. As in, when I go here: http://puu.sh/8JPQc.png I have NETGEAR95 and NETGEAR19. They have separate passwords and everything. Yes, I am sure there are two routers... two physical routers on the opposite sides of the house from each other.

5
Help / Re: Two routers, only one can host?
« on: May 03, 2014, 04:31:47 PM »
Connect your computer to the second router?
My computer is connected wirelessly, and I cannot use an ethernet cable.

6
Help / Two routers, only one can host?
« on: May 03, 2014, 04:15:39 PM »
I have two routers, one with a relatively weak connection and one with a much better connection, based on where they are in the house. The router with the weaker connection can host, however the router with the stronger connection cannot host. My friend says it spams him with "Sending punch packets" when he tries to join. Both routers are port forwarded and are the same model.. anybody know anything I could try so I can host a server on my stronger connection?

7
line 17 is missing an equals symbol, you should check your console for syntax errors in the future.
Sorry, I'm new to Torque Script and this is the first thing I am making... I did check my console for errors, but that was previous to fixing the getTimeRemaining().
Anyway, thanks.

8
That function looks valid. The problem may be in the calendarLoop function.

Okay, here's the calendarLoop function, although I don't see anything wrong with it either:
Code: [Select]
function calendarLoop(%monthNum, %day, %year, %firstTime)
{
cancel($Calendar);
if(!%firstTime) //Don't do this if it's the first time running through the function
{
$Cal::curD++; //increment the date

if($Cal::curD > $Cal::Days[%monthNum]) //check if we need to increment the month
{
$Cal::curM++; //increment the month
$Cal::curD = 1; //reset the day

if($Cal::curM > 12) //check if we need to increment the year
{
$Cal::curM 1; //reset month
$Cal::curY++; //increment year
} //end if
} //end if
} //end if
else
{
$Cal::curD = %day;
$Cal::curM = %month;
$Cal::curY = %year;
%firstTime = false;
} //end else

%suffix = getSuffix($Cal::curD);
chatMsgAll("\c6It is \c3" @ $Cal::Month[$Cal::curM] SPC $Cal::curD @ %suffix @ "," SPC $Cal::curY @ "\c6.");

$Calendar = schedule($Cal::loop, 0, calendarLoop);
} //end func

9
Then you are doing something wrong. Show us how you used it.

In an earlier function I had:
Code: [Select]
$Calendar = schedule($Cal::loop, 0, calendarLoop);
I am using it down here:
Code: [Select]
function serverCmdDate()
{
if(isEventPending($Calendar))
{
%suffix = getSuffix($Cal::curD);
%timeLeft = getTimeRemaining(%Calendar);

messageClient(%client, '', "It is\c3" SPC $Cal::curM SPC $Cal::curD @ %suffix @ "," SPC $Cal::curY @ "\c6. There are about\c3" SPC mFloor(%timeLeft) SPC "\c6seconds left before the next day.");
} //end if
else
messageClient(%client, '', "\c6The calendar is not currently running!");
} //end func

10
You should try it before asking questions about everything, Tojehusiza.
I did, it didn't seem to work for me either.

11
Now, is there something such as isEventPending()?

12
schedule or gameBase::schedule returns a "schedule index". Pass it to getEventTimeLeft to get the amount of time remaining.
Do you mean like getEventTimeLeft(%sch); ? I tried that already.

13
I need a way to find the time left before a schedule event will occur and a way to find out if something is currently scheduled; I tried isEventPending(); and getEventTimeLeft(); that I saw in the guide at http://forum.blockland.us/index.php?topic=20754.0 (pages 244-245) but neither seem to work for me. Is there another way to do this?

15
Hi, Kakashi11 forced me to post here.
So hi, how y'all doing?

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