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Music / Re: Synth. Beep Music.
« on: August 03, 2009, 01:00:15 PM »
Here's Another 1
YOU CANT SEE MEH!!!!1!11!one!11!
YOU CANT SEE MEH!!!!1!11!one!11!
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I release things that have no use to me. I was considering to make a cbrown town DM map but too lazy. If I were to make the cbrown town, I would of never released this.
When i saw the word SHOOP DA WHOOP i nearly stuff my pants... toobad. Nice bricks though DL'ing
[size=100pt]Get out[/size]
I was wanting to see my friends gun model on his server but it shows as the gun gun model wich it not suppose to.
How do i enable model download?
whats the relevance can you wand bricks of your friends now
Ok, Badspot i was on you Block part and this, i get this.ya that happens 2 me a lot
u should put pics so we know what we are going to download(if the picture doesnt give enough information)
<snip>
QuoteQuoteI hate you now
You didn't type the right thing it says 'Leftswordimage' when it should say 'LefthandedswordImage'Code: [Select]function swordImage::onMount(%this, %obj, %slot)
See its everywhere, yet you have this.
{
Parent::onMount(%this, %obj, %slot);
//mount lefthanded gun
%obj.mountImage(LeftswordImage, 1);
//%obj.playThread(0, armreadyboth);
}
function DualswordImage::onUnMount(%this, %obj, %slot)
{
Parent::onUnMount(%this, %obj, %slot);
//unmount lefthanded gun
%obj.unMountImage(1);
//%obj.playThread(0, root);
}
function LeftswordImage::onMount(%this, %obj, %slot)
{
Parent::onMount(%this, %obj, %slot);
%obj.playThread(1, armreadyboth);
}
function LeftswordImage::onUnMount(%this, %obj, %slot)
{
Parent::onUnMount(%this, %obj, %slot);
}
function swordImage::onFire(%this,%obj,%slot)
{
if(%obj.getDamagePercent() < 1.0)
%obj.playThread(2, shiftAway);
Parent::onFire(%this,%obj,%slot);
//%obj.setImageTrigger(1,1);
}Code: [Select]datablock ShapeBaseImageData(LeftHandedswordImage)
Also, you have 'DualswordImage' that should also be 'LeftHandedswordImage'.
Hmmmm, you could look through some other codes instead of hindering us to do your work.thats what i do...