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Messages - AndreZ

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1
Music / Re: Synth. Beep Music.
« on: August 03, 2009, 01:00:15 PM »
Here's Another 1
YOU CANT SEE MEH!!!!1!11!one!11!

2
Music / Synth. Beep Music.
« on: August 03, 2009, 12:59:18 PM »
a Music track/loop I made out of Synth Beeps and recorded/edited with Audacity...
it's a Mono .Ogg loop under 512kb. and it Works

DOWNLOAD
     ||
 \   ||   /
  \  ||  /
   \ || /
    \||/
     \/

3
Add-Ons / Re: λ² Buggy
« on: July 08, 2009, 06:07:29 PM »
I release things that have no use to me. I was considering to make a cbrown town DM map but  too lazy. If I were to make the cbrown town, I would of never released this.

FU!!!1!1!

4
Add-Ons / Re: AndreZ's add-on pack
« on: June 27, 2009, 10:14:57 AM »
When i saw the word SHOOP DA WHOOP i nearly stuff my pants... toobad. Nice bricks though DL'ing

lolwtf

ontopic: holy sht chainbanhamm0r :nes: YOU CANT SEE MEH!!1!11!11!one!1!!eleven!1!11!!eleven!1!1!!one!1!1112

5
[size=100pt]Get out[/size]

[size=100pt]nou[/size] lol

Hmm... I never thot about a map being teh probs :panda: ...It stays thar and wont go away/start servar DDDDx still dusnt solve mah probs Dx... COLOR FTW!!! XD

6
Help / Re: Enable download
« on: June 20, 2009, 12:59:04 PM »
I was wanting to see my friends gun model on his server but it shows as the gun gun model wich it not suppose to.
How do i enable model download?

Offtopic: lol this came right after my post

Ontopic: u enable model DLing in Options... it also @ bottom of network bit... off by default in V12 YOU CANT SEE MEH!!1!1!one!11!!1!eleven1!!1!!eleven!1!!1!one!!

7
A few days after V12 (or so) I was trying to edit/bugfix/etc... my Castle Build map but I cOULDNT (oops caps :o ) get the SINGLE PLAYER!! server to start... It just says "connecting to local host" for like... FOREVER and well I do hav a firewall (xD) but i dont get why it has to connect to a local host on SINGLE ****ING PLAYER!!! servers... that arn't even supposed to be connected to anywhar... I give u a cookie if u can fix xD


here's teh pic

9
Add-Ons / Re: AndreZ's add-on pack
« on: June 14, 2009, 10:31:28 AM »
Is everyone perma'd? :o

nu notrly

10
Modification Help / Re: 2x3 wing brick
« on: June 06, 2009, 03:02:33 PM »
bump... seriously no feedback!?

11
General Discussion / Re: Duplicator and fillcan fix
« on: June 06, 2009, 02:54:18 PM »
whats the relevance can you wand bricks of your friends now

onactivate > self > killbrick...?

12
General Discussion / Re: ► V12 Bugs
« on: June 06, 2009, 02:27:58 PM »
Ok, Badspot i was on you Block part and this, i get this.


ya that happens 2 me a lot

Warning - while you were reading a new reply has been posted. You may wish to review your post.


ok wtf

13
Add-Ons / Re: AndreZ's add-on pack
« on: June 06, 2009, 01:33:38 PM »
u should put pics so we know what we are going to download(if the picture doesnt give enough information)

<snip>


****u

Quote
Quote
Quote
I hate you now

User was banned for this post

14
Modification Help / Re: Dual Wielding Weapons
« on: June 06, 2009, 08:13:19 AM »
You didn't type the right thing it says 'Leftswordimage' when it should say 'LefthandedswordImage'
Code: [Select]
function swordImage::onMount(%this, %obj, %slot)
{
   Parent::onMount(%this, %obj, %slot);
   //mount lefthanded gun
   %obj.mountImage(LeftswordImage, 1);
   //%obj.playThread(0, armreadyboth);
}
function DualswordImage::onUnMount(%this, %obj, %slot)
{
   Parent::onUnMount(%this, %obj, %slot);
   //unmount lefthanded gun
   %obj.unMountImage(1);
   //%obj.playThread(0, root);
}


function LeftswordImage::onMount(%this, %obj, %slot)
{
   Parent::onMount(%this, %obj, %slot);
   %obj.playThread(1, armreadyboth);
}
function LeftswordImage::onUnMount(%this, %obj, %slot)
{
   Parent::onUnMount(%this, %obj, %slot);
}

function swordImage::onFire(%this,%obj,%slot)
{
if(%obj.getDamagePercent() < 1.0)
%obj.playThread(2, shiftAway);
Parent::onFire(%this,%obj,%slot);

   //%obj.setImageTrigger(1,1);
}
See its everywhere, yet you have this.
Code: [Select]
datablock ShapeBaseImageData(LeftHandedswordImage)
Also, you have 'DualswordImage' that should also be 'LeftHandedswordImage'.

sht! fixin

15
Modification Help / Re: Dual Wielding Weapons
« on: June 03, 2009, 05:32:56 PM »
Hmmmm, you could look through some other codes instead of hindering us to do your work.
thats what i do...

:o

ontopic: Well I've done that but i only get one sword held for some reason i need help...
oya heres the code...

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