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Gallery / Re: Diggy's Metropolis Server
« on: February 22, 2011, 08:23:25 PM »
I agree, I'm not gonna do on this server anymore either. It's too addicting and at the end you just get screwed over. Nobody wins
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Liiiies.
For one, PressMe (Me) opened the door, but he didn't leave. I told him to get out. But he didn't, seeing as he didn't want to miss the arrest of shard the owl, which is whom was wanted.
For two, reflecting projectile events are not illgeal. I arrested him to get him out of my house, because I did not want him to arrest shard the owl.
You're shard, I'm guessing?
And seriously, scamming people isn't against the common sense rule, it just shows a lack of common sense on your behalf. You trusted the wrong person.
package NewPackage
{
function wheeledVehicle::damage(%this, %obj, %sourceObject, %position, %damage, %damageType)
{
Parent::damage(%this, %obj, %sourceObject, %position, %damage, %damageType);
%driver = %obj.getMountNodeObject(0);
centerPrint(%driver.client,"<just:right><color:ffffff>You got hit" ,3);
}
};
activatePackage(NewPackage);
Except sometimes it doesn't. Errors like missing or extra brackets or other misplaced keywords tend to put the error markers further past where the error is, and in the case of an extra { near the start of a function, it can be _very_ far from the real problem.
package NewPackage
{
function wheeledVehicle::damage(%this, %obj, %sourceObject, %position, %damage, %damageType)
{
Parent::damage(%this, %obj, %sourceObject, %position, %damage, %damageType)
centerPrint(%obj.getMountedObject(0).client,"<just:right><color:ffffff>Vehicle: <color:00ff00>" @ (1-%obj.getDamagePercent())*100 @ "%",3);
}
};
activatePackage(NewPackage);
messageClient(%obj.driver.client, 'bottom print', "Your vehicle took" SPC %damage SPC "damage.");