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Messages - KuriousGeorge

Pages: [1]
1
Gallery / Re: Diggy's Metropolis Server
« on: February 22, 2011, 08:23:25 PM »
I agree, I'm not gonna do on this server anymore either. It's too addicting and at the end you just get screwed over. Nobody wins

2
Gallery / Re: Diggy's Metropolis Server
« on: February 21, 2011, 10:19:17 PM »
Liiiies.

For one, PressMe (Me) opened the door, but he didn't leave. I told him to get out. But he didn't, seeing as he didn't want to miss the arrest of shard the owl, which is whom was wanted.


For two, reflecting projectile events are not illgeal. I arrested him to get him out of my house, because I did not want him to arrest shard the owl.

Stop making excuses and let the admins figure it out
1.He told me to get out AFTER he came back in like 15 minutes, that's when I knew Shard was there.
2. I'm sure he arrested me because I WAS WANTED.

Proof that he made me stay stuck for a while. And why does illegal entry give demerits? The cops always break down doors.

3
Gallery / Re: Diggy's Metropolis Server
« on: February 21, 2011, 10:04:02 PM »
So the doors can't kill you, but they can get you wanted and loose your clean record? I'd much rather die

4
Gallery / Re: Diggy's Metropolis Server
« on: February 21, 2011, 09:56:43 PM »
I'm reporting PressMe. For one thing, he kept me stuck in his garage for a while. After finally going back to his house, he opens his door to go in and I notice that somebody wanted is right on the other side. I take my baton out and attempt to hit him, however the door reflects the baton projectiles and I end up batoning press me, who was not wanted. I end up becoming wanted and press me jails me. I lost my clean record. I know this has to be against some rule, but it was simply unfair. Loosing a clean record costs 4000, an amount I don't even have.

5
Gallery / Re: Diggy's Metropolis Server
« on: February 21, 2011, 01:32:15 PM »
Also, I have a complaint about the Mobster path. If pickpocketing is the only way to get EXP besides killing, it's extremely rare if not nonexistent. It's also very difficult. I have to resort to killing people for EXP, which still barely works. I can't change my job because that costs 3 EXP. I'm stuck here, any help?

6
Gallery / Re: Diggy's Metropolis Server
« on: February 21, 2011, 01:29:23 PM »
You're shard, I'm guessing?
And seriously, scamming people isn't against the common sense rule, it just shows a lack of common sense on your behalf.  You trusted the wrong person.

How are people's record supposed to be cleared if you can't trust anybody?

7
Modification Help / Re: Looping a Schedule/ Obtaining Health of a Vehicle
« on: October 12, 2010, 07:24:59 PM »
Let's all give three hoorays for Chrono who found that answer to the problem! I appreciate all of you people helping.

This script definitely helped me learn how to script better, as I am merely a beginner.
Also, add in a GUI and this could be a useful add-on. Of course, GUI's are very difficult and a whole new thing.

Well, this problem is officially solved and very useful for my server. Thank you everybody! :cookieMonster:

8
Modification Help / Re: Looping a Schedule/ Obtaining Health of a Vehicle
« on: October 11, 2010, 09:47:45 PM »
I just exited and opened Block Land and all was good with the ghost commands.
Still though, I need a way to get the driver of the vehicle.

I've tried
%Driver = %obj.getControllingObject();
%Driver = %obj.getMountNodeObject(0);

Both don't work. The console says unknown command. I think the problem may be something else.

9
Modification Help / Re: Looping a Schedule/ Obtaining Health of a Vehicle
« on: October 11, 2010, 09:39:08 PM »
Well thanks for your help Chrono you still make beast add-ons.

I'm using

%driver = %vehicle.getMountNodeObject(0);

but it still won't work... And the console says still that getMountedObject isn't a command when I don't have it in my code (Yes I re executed. ) It says it's in line 0 too?

My current code is


Code: [Select]
package NewPackage
{
function wheeledVehicle::damage(%this, %obj, %sourceObject, %position, %damage, %damageType)
{
Parent::damage(%this, %obj, %sourceObject, %position, %damage, %damageType);
        %driver = %obj.getMountNodeObject(0);
centerPrint(%driver.client,"<just:right><color:ffffff>You got hit" ,3);
}
};

activatePackage(NewPackage);


10
Modification Help / Re: Need code debugger.
« on: October 11, 2010, 09:07:29 PM »
Except sometimes it doesn't. Errors like missing or extra brackets or other misplaced keywords  tend to put the error markers further past where the error is, and in the case of an extra { near the start of a function, it can be _very_ far from the real problem.

Happens to me all the time. I don't trust error markers anymore.

11
Modification Help / Re: Looping a Schedule?
« on: October 11, 2010, 08:58:34 PM »
It executed, but the console says
unknown command getMountedObject [Edit: I can use %driver = %vehicle.getMountNodeObject(0)]
and
unknown command getDamagePercent
 :panda:

On a side note, I took out my bottom print and replaced my onMount code with your right aligned idea with all the spiffy colors. It looks nice!

Also, must the code be packaged? I tried it packaged and unpackaged, the console took them both but didn't know the functions. I can work my way not using getDamagePercent- just the way I did my first post, using HP.

12
Modification Help / Re: Looping a Schedule?
« on: October 11, 2010, 08:35:39 PM »
Code: [Select]
package NewPackage
{
function wheeledVehicle::damage(%this, %obj, %sourceObject, %position, %damage, %damageType)
{
Parent::damage(%this, %obj, %sourceObject, %position, %damage, %damageType)
        centerPrint(%obj.getMountedObject(0).client,"<just:right><color:ffffff>Vehicle: <color:00ff00>" @  (1-%obj.getDamagePercent())*100 @ "%",3);
}
};

activatePackage(NewPackage);

1. Chrono your ideas are as good as your add-ons, I like the right aligned thing.
2. Thank god for Package/Syntax Tutorial or else I would have had no idea what to do
3. I tried executing it but the console doesn't like it. Can someone help me wrap this up?
4. why won't simply %obj.driver.client work?

13
Modification Help / Re: Looping a Schedule?
« on: October 11, 2010, 07:47:30 PM »
Oh sorry. That's what I meant anyhow, it was the arguments I got wrong.

so if I would want to message the driver after the vehicle took damage

Code: [Select]
messageClient(%obj.driver.client, 'bottom print', "Your vehicle took" SPC %damage SPC "damage.");

14
Modification Help / Re: Looping a Schedule?
« on: October 11, 2010, 07:38:26 PM »
Now we're getting off topic from the orginal post, but let me make sure I have my arguments right.

function Armor::damage(%this, %obj, %sourceObject, %position, %damage, %damageType)

%this is the vehicle
%obj is the driver
%sourceObject is the one inflicting damage
%damage is the amount of damage dealt

Are these arguments right?
Btw, thanks Chrono for helping me out.

15
Modification Help / Re: Looping a Schedule?
« on: October 11, 2010, 07:25:50 PM »
and it uses the same arguments as Armor:onMount?

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