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Messages - KermMartian

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1
Drama / Re: Breaking News! TBM cigarettes are at it again.
« on: January 03, 2010, 12:22:41 PM »
If the TBM developers are withdrawing their content, doesn't that make it a new game? Not that I expect that would stop the members here from criticizing Freebuild regardless.  And I'm flattered to be the personal target of hatred.

2
Gallery / Re: rooster Tower
« on: July 11, 2007, 06:28:16 PM »
Are you aware that the title of the topic is "rooster Tower"?

3
General Discussion / Re: The Idiots of Blockland
« on: July 19, 2006, 08:48:31 AM »
It's spelled Dropping. ;)

4
Why would you want to needlessly cripple what could otherwise be an extremely powerful interactive CAD application?

Because it's a game, not CAD.  Building with bricks according to rules is fun, editing things by stretching and squashing them and rotating them with goofy type in boxes or sliders is about as fun as writing a word document.  There are many vastly superior CAD programs already available.
I strongly disagree.  For some players, especially younger, less advanced players, I agree such an interface is bafflinglu confusing.  However, those of us who have matured past that point and like the idea of building semirealistic models with it enjoy having such control over the placement of bricks, even if it makes it less realistic as a Lego simulator.

5
General Discussion / Re: So who is Buying/Not Buying Retail then?
« on: July 17, 2006, 08:58:27 PM »
You're right.  I'll wait and see what happens.

6
General Discussion / Re: So who is Buying/Not Buying Retail then?
« on: July 17, 2006, 08:49:32 PM »
Plague: yeah, it was elfprince.  And I know, I really do need to stfu, it's pointless, but these mindless Badspot followers just get me so annoyed.

7
Why would you want to needlessly cripple what could otherwise be an extremely powerful interactive CAD application?

8
General Discussion / Re: So who is Buying/Not Buying Retail then?
« on: July 17, 2006, 07:34:44 PM »
I am, as a matter of fact.  I'm one of the TBM devs and soon to be a TBG dev.

9
General Discussion / Re: who's seen this?
« on: July 17, 2006, 07:34:06 PM »
The reason TBMers keep bothering OBL, imho, is that they honestly feel TBM to be superior to Blockland and/or RTB, and despair that Badspot always censors/removes all references to it.

10
General Discussion / Re: So who is Buying/Not Buying Retail then?
« on: July 17, 2006, 07:26:02 PM »
He keeps saying that because putting RtB on top of Retail is the only way it can possibly be halfway decent.

11
Cool, how does that work? Oh, and the reason vehicles never really worked that well was that beta 2 used Torque 1.2, with notoriously unstable vehicle engine code.

12
General Discussion / Re: So who is Buying/Not Buying Retail then?
« on: July 17, 2006, 07:05:24 PM »
Definitely not buy it.  I vote that it looks inferior to TBM, TBG, RtB, and even AiO.

13
That's true.  I find it interesting that it uses the horse thing from RtB. :)

14
Wow... why are you people wowed by a game that's inferior to most mods, including TBM and RTB and perhaps even AiO? The only "original" feature this has is relatively lame Jello bricks. C'mon, jello bricks? That's the most mature thing you can come up with?  This look so unprofessional to me.

15
General Discussion / Re: who's seen this?
« on: July 17, 2006, 06:48:59 PM »
I think you people are missing the whole point of TBG.  As someone stated earlier in the thread, the first beta of TBG is going to be the base Torque engine with two widely-available features, the jetpack and crouch, thrown on top.  Now, you're saying that this is somehow "infringement" on BL0002, and that TBG is copying Blockland.  Not so! Are you aware that TBM has almost _completely_ discarded the files in the fps folder from Badspot, creating entirely new scripts, maps, models, etc? Basically the only reason TBM even requires a vanilla install first is for the blockland.exe file.  We all know that Badspot didn't really do anything original with blockland.exe; his true originality was the scripts, maps, and models in the /fps/ folder.  By creating an exe to replace blockland.exe, TBM/TBG is simply severing its last link to an outdated and frankly feature-poor game.  Oh, and to the person who asked why the TBM team can't just make a TBM mod version for Retail BL, Badspot has specifically stated that he will actively block and ban users using TBM with retail, but not RtB or AiO users, something he will be able to do since he will no longer be using the GarageGames master server.

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