1
AoT General / age of time lag
« on: July 12, 2010, 08:01:03 AM »
after taking a 'break' from age of time i kinda forgot about it.
just a week ago i decided to try it again, i noticed this delay when shooting the hook/unhooking.
now i don't know much about the torque game engine but i do know that collisions,position calculation and w/e gets done on the client and once in a while the server corrects the client, quite ingenious i must say.
i believe this 'correcting packet' that the server sends, is now being send much later, resulting in a delay.
why?
does badspot want to save save CPU cycles/bandwidth on his server for blockland?
just a week ago i decided to try it again, i noticed this delay when shooting the hook/unhooking.
now i don't know much about the torque game engine but i do know that collisions,position calculation and w/e gets done on the client and once in a while the server corrects the client, quite ingenious i must say.
i believe this 'correcting packet' that the server sends, is now being send much later, resulting in a delay.
why?
does badspot want to save save CPU cycles/bandwidth on his server for blockland?