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Messages - DSi

Pages: [1] 2 3 4 5 6 ... 17
1
Drama / Re: DSI
« on: July 28, 2009, 11:31:47 PM »
Go ahead post ALL you want. See if i give a crap [/thread]

2
Add-Ons / Re: Dial-Up Sound
« on: July 28, 2009, 09:37:49 PM »
lol i can use this XD. Nice job

3
Modification Help / Re: Bot Disables All Gun Damage?
« on: July 28, 2009, 09:17:42 PM »
Fixed it thanks rynick. You will be in credits

4
Modification Help / Re: Bot Disables All Gun Damage?
« on: July 28, 2009, 09:10:07 PM »
Ok i just got home. Im gonna try this again.

5
Modification Help / Re: Bot Disables All Gun Damage?
« on: July 28, 2009, 05:42:01 PM »
This guy obviously did not make this judging by his idiocy and spelling. Why help him fix something that was never his to begin with.
He abandoned it. Im trying to fix this. I collect old addons any revamp them. its a really cool program BLIU made.

EDIT: And im in 90° Heat helping Homeless kids, so im not concered about my grammar.

6
Modification Help / Re: Bot Disables All Gun Damage?
« on: July 28, 2009, 12:56:16 PM »
My mistake. It doesn't disable painting bots, it disables painting anything at all.
not 4 me

7
Modification Help / Re: Bot Disables All Gun Damage?
« on: July 28, 2009, 12:35:04 PM »
Code: [Select]
package Babys{
function GameConnection::OnClientLeaveGame(%this){
if(isObject(%this.baby)){
serverCmdSaveBaby(%this, %this.bl_id);
%this.baby.delete();
}
parent::OnClientLeaveGame(%this);
}

function paintProjectile::OnCollision(%this, %obj, %col, %fade, %pos, %normal){
if(%col.getClassName() $= "AIPlayer"){ return; }

}

function GameConnection::SpawnPlayer(%this){
Parent::SpawnPlayer(%this);
if(isFile("Add-ons/Babies/" @%this.bl_id @ ".txt") && !%this.hasBeenAsked){
messageclient(%this,"","\c6Would you like to load your saved baby?");
messageclient(%this,"","\c6If so type \c0/LoadMyBaby");
%this.hasBeenAsked = 1;
}
}

function ProjectileData::OnCollision(%this,%obj,%col,%fade,%pos,%normal){
parent::OnCollision(%this, %obj, %col, %fade, %pos, %normal);
if(%col.getclassname() $= "AIPlayer"){
if(%col == %obj.client.baby){
if(%col.stage $= "Teenager" || %col.stage $= "Adult"){
%col.mountImage(%obj.client.player.getMountedImage(0),0);
%col.playThread(0, armreadyright);
}
}
}
}
};

activatepackage(Babys);

8
Modification Help / Re: Bot Disables All Gun Damage?
« on: July 28, 2009, 12:21:36 PM »
Right after.
Now it gives me a Syntax Error.

9
Off Topic / Re: The New Titanic Ship.
« on: July 28, 2009, 01:07:02 AM »
i shat a baseplate

10
General Discussion / Re: Titanic's Server Status
« on: July 28, 2009, 12:58:19 AM »
Update. Read

11
Modification Help / Re: Bot Disables All Gun Damage?
« on: July 27, 2009, 11:08:09 PM »

12
Off Topic / Re: What is your accent.
« on: July 27, 2009, 10:25:53 PM »
western pa yinz

13
Off Topic / What is your accent.
« on: July 27, 2009, 10:06:17 PM »
For example, I have a pittsburgh accent. I might say stuff like nebby,yins. Or if im giving directions. I might say.Look for the red building. Or Look for Blockstop. Go past BlockO. What do you have?

14
Modification Help / Re: Bot Disables All Gun Damage?
« on: July 27, 2009, 09:33:55 PM »
Its not in the code you posted.

If you refuse to do what I say you're never going to find the answer because I just posted your answer loud and clear.
ok. i was seing things. srry. but 1 more question. were after the code exactly. im srry im new at tge.

15
Modification Help / Re: Bot Disables All Gun Damage?
« on: July 27, 2009, 08:01:30 PM »
add a
Code: [Select]
parent::OnCollision(%this, %obj, %col, %fade, %pos, %normal);
after
Code: [Select]
function ProjectileData::OnCollision(%this,%obj,%col,%fade,%pos,%normal){
That was already there

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