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Messages - Murilliom,

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1
Add-Ons / Re: Hata's Footsteps
« on: February 10, 2014, 09:02:49 PM »
Clean and simple, nice.

2
Gallery / -
« on: March 27, 2013, 02:44:28 AM »
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Gallery / -
« on: March 25, 2013, 04:19:19 PM »
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Gallery / -
« on: March 25, 2013, 03:59:46 PM »
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Gallery / -
« on: March 25, 2013, 12:22:45 PM »
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Add-Ons / Re: The Legend of Zelda Pack
« on: February 16, 2013, 08:13:10 PM »
Something I've always thought of but never imagined would be implemented. Well done.

7
Simplistic and beautiful. I like it.

Set would be complete with a bow/crossbow and maybe a dagger perhaps?

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Gallery / -
« on: August 22, 2012, 10:45:22 PM »
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Gallery / -
« on: August 22, 2012, 08:05:16 PM »
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Gallery / Re: Resource & Upgrades TDM
« on: August 21, 2012, 11:10:00 PM »
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Gallery / -
« on: August 21, 2012, 07:58:57 PM »
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12
General Discussion / Re: Badspot's Adventure
« on: August 19, 2012, 10:42:02 PM »
Anyhow, i am fine with him visiting public servers.
Shows that he actually cares for us. ;P
If it does, it's very commendable. In spite of the obvious.


13
Help / Corrupted save file
« on: August 19, 2012, 10:24:35 PM »
So I've been working on a CTF for a while, and only recently downloaded badspot's JVS fix. Not sure if this is relevant.

When I went to save my bricks the 'saving bricks' dialogue box became stuck on the screen for the longest time even after my mouse showed up. So I finally Xed out of the saving bricks window, left, and when I returned to reload with the JVS fix I get this:

Fatal-ISV: (..\..\engine\bricks/octBatcher.h @ 22) octVertex::validate - out of range pos.x


half way through loading bricks, right before crashing the game. So while I have no clue what this could mean, it leads me to the suspect that my save file may be corrupted for whatever reason.

Which if it is, I'm kinda of SOL because I have no backup for the file and I'd lose hours of work if I loaded the autosave. You can see the bind I'm in.

Attached full console log if it helps.

14
Help / Re: My list of problems with the update aug16
« on: August 19, 2012, 08:44:48 PM »
JVS is a weird one, i had problems with it, and now its working again
Badspot has already released a fix for that.
It should be coming out on RTB aswell.


15
Help / Re: Checking for multiple variables in one If statement
« on: August 19, 2012, 08:35:51 PM »
What are you using it for?

I was using for a smelter that requires both coal and ore to function.

You could just check one variable, and if that is true check the second. Then if that is true do the desired event.

I understand what you're saying. I've already used that system for upgrades.

My problem was trying to enable large quantities of coal and iron to be smelted.
For example: it first checks for 100 coal & ore, then 50, then 10, and so on.

I had already done something similar with enabling resources to be quickly transferred into a "team stockpile". However, doing the same while simultaneously checking two different variables proved to be rather messy and unnecessary.

At any rate, I've had to work around it, but I have fixed the problem.

Thanks for the help nonetheless.

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