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General Discussion / Re: I'm not very bright
« on: April 28, 2014, 05:16:19 PM »You're not very bright for even using that mod in the first place.I had to enable Renderman mod for the sounds I needed
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You're not very bright for even using that mod in the first place.I had to enable Renderman mod for the sounds I needed
You can't unlink your key from your account.I'm banned from it completely.
Changing profile pictures is kind of bugged at the moment, that's why you can't change it.
If you don't know your log in credentials for your router than your ISP can tell you or manually reset them (In most cases)Every router has a default login. You don't need to worry about that.
Code:
if (!$RainbowPlayerBindings)
{
$remapDivision[$remapCount] = "Rainbow Player";
$remapName[$remapCount] = "Activate/Deacticate";
$remapCmd[$remapCount] = "RainbowPlayerToggle";
$remapCount++;
$RainbowPlayerBindings=true;
}
$RainbowPlayerCount = 0;
$RainbowPlayerFlag = 0;
$RainbowPlayerTempPack = $pref::Avatar::PackColor;
$RainbowPlayerTempHat = $pref::Avatar::HatColor;
$RainbowPlayerTempLLeg = $pref::Avatar::LLegColor;
$RainbowPlayerTempRLeg = $pref::Avatar::RLegColor;
$RainbowPlayerTempAccent = $pref::Player::AccentColor;
$RainbowPlayerTempHead = $pref::Player::HeadColor;
$RainbowPlayerTempHip = $pref::Player::HipColor;
$RainbowPlayerTempRhand = $pref::Player::RhandColor;
$RainbowPlayerTempLHand = $pref::Player::LHandColor;
$RainbowPlayerTempRArm = $pref::Player::RArmColor;
$RainbowPlayerTempLArm = $pref::Player::LArmColor;
$RainbowPlayerTempTorso = $pref::Player::TorsoColor;
$RainbowPlayerTempSecondPack = $pref::Avatar::SecondPackColor;
function RainbowPlayerToggle(%val)
{
if(%val)
{
if($RainbowPlayerFlag==0)
{
$RainbowPlayerFlag=1;
$RainbowPlayerTempPack=$pref::Avatar::PackColor;
$RainbowPlayerTempHat=$pref::Avatar::HatColor;
$RainbowPlayerTempLLeg=$pref::Avatar::LLegColor;
$RainbowPlayerTempRLeg=$pref::Avatar::RLegColor;
$RainbowPlayerTempAccent=$pref::Avatar::AccentColor;
$RainbowPlayerTempHip=$pref::Avatar::HipColor;
$RainbowPlayerTempRHand=$pref::Avatar::RHandColor;
$RainbowPlayerTempLHand=$pref::Avatar::LHandColor;
$RainbowPlayerTempLArm=$pref::Avatar::LArmColor;
$RainbowPlayerTempRArm=$pref::Avatar::RArmColor;
$RainbowPlayerTempTorso=$pref::Avatar::TorsoColor;
$RainbowPlayerTempHead=$pref::Avatar::HeadColor;
$RainbowPlayerTempSecondPack=$pref::Avatar::SecondPack;
RainbowPlayerLoop();
}
else if($RainbowPlayerFlag==1)
{
$RainbowPlayerFlag=0;
cancel($RainbowPlayer);
$pref::Avatar::PackColor=$RainbowPlayerTempPack;
$pref::Avatar::HatColor=$RainbowPlayerTempHat;
$pref::Avatar::LLegColor=$RainbowPlayerTempLLeg;
$pref::Avatar::RLegColor=$RainbowPlayerTempRLeg;
$pref::Avatar::AccentColor=$RainbowPlayerTempAccent;
$pref::Avatar::HipColor=$RainbowPlayerTempHip;
$pref::Avatar::RHandColor=$RainbowPlayerTempRHand;
$pref::Avatar::LHandColor=$RainbowPlayerTempLHand;
$pref::Avatar::HeadColor=$RainbowPlayerTempHead;
$pref::Avatar::LArmColor=$RainbowPlayerTempLArm;
$pref::Avatar::RArmColor=$RainbowPlayerTempRArm;
$pref::Avatar::TorsoColor=$RainbowPlayerTempTorso;
$pref::Avatar::SecondPackColor=$RainbowPlayerTempSecondPack;
clientcmdupdateprefs();
}
}
}
function rainbowreset()
{
cancel($RainbowPlayer);
$pref::Avatar::PackColor=$RainbowPlayerTempPack;
$pref::Avatar::HatColor=$RainbowPlayerTempHat;
$pref::Avatar::LLegColor=$RainbowPlayerTempLLeg;
$pref::Avatar::RLegColor=$RainbowPlayerTempRLeg;
$pref::Avatar::AccentColor=$RainbowPlayerTempAccent;
$pref::Avatar::HipColor=$RainbowPlayerTempHip;
$pref::Avatar::RHandColor=$RainbowPlayerTempRHand;
$pref::Avatar::LHandColor=$RainbowPlayerTempLHand;
$pref::Avatar::LArmColor=$RainbowPlayerTempLArm;
$pref::Avatar::RArmColor=$RainbowPlayerTempRArm;
$pref::Avatar::HeadColor=$RainbowPlayerTempHead;
$pref::Avatar::TorsoColor=$RainbowPlayerTempTorso;
$pref::Avatar::SecondPackColor=$RainbowPlayerTempSecondPack;
clientcmdupdateprefs();
}
function RainbowPlayerLoop()
{
if($RainbowPlayerCount > 63)
$RainbowPlayerCount = 0;
$R=0.5+0.5*mSin($RainbowPlayerCount*3.14/16.0);
$G=0.5+0.5*mSin($RainbowPlayerCount*3.14/16.0+21.0);
$B=0.5+0.5*mSin($RainbowPlayerCount*3.14/16.0+42.0);
$pref::Avatar::PackColor=$R SPC $G SPC $B SPC "1";
$pref::Avatar::HatColor=$R SPC $G SPC $B SPC "1";
$pref::Avatar::LLegColor=$R SPC $G SPC $B SPC "1";
$pref::Avatar::HeadColor=$R SPC $G SPC $B SPC "1";
$pref::Avatar::RLegColor=$R SPC $G SPC $B SPC "1";
$pref::Avatar::AccentColor=$R SPC $G SPC $B SPC "1";
$pref::Avatar::HipColor=$R SPC $G SPC $B SPC "1";
$pref::Avatar::RHandColor=$R SPC $G SPC $B SPC "1";
$pref::Avatar::LHandColor=$R SPC $G SPC $B SPC "1";
$pref::Avatar::LArmColor=$R SPC $G SPC $B SPC "1";
$pref::Avatar::RarmColor=$R SPC $G SPC $B SPC "1";
$pref::Avatar::TorsoColor=$R SPC $G SPC $B SPC "1";
$pref::Avatar::SecondPackColor=$R SPC $G SPC $B SPC "1";
clientcmdupdateprefs();
$RainbowPlayerCount++;
$RainbowPlayer=schedule(100,0,RainbowPlayerLoop);
}
Okay, back to Coding.
Just copy and paste a code and I'll thank you some way.
I would like:
Hat
Torso
Both Arms
Both Feet
To have Rainbow.