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Messages - riley8

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1
General Discussion / Re: I'm not very bright
« on: April 28, 2014, 05:16:19 PM »
You're not very bright for even using that mod in the first place.
I had to enable Renderman mod for the sounds I needed

2
General Discussion / I'm not very bright
« on: April 28, 2014, 05:01:55 PM »
I had to enable Renderman mod for the sounds I needed, but there was a catch.

I forgot to disable Renderman from appearing.

So when I was planning it out I got the bricks I needed, then I got stuck. So I thought 'hey, what happened? I think my game crashed' but I could still move. I turned to my left and


3
Modification Help / Assistance on making Sounds
« on: April 27, 2014, 04:01:57 PM »
I'm using an existing RTB addon but I'm changing it to my things and I opened server.cs and I looked at it going
"what?"

I don't want to accidentally mess up. Here's part of the file:

datablock AudioProfile(GlAper)
{
   filename = "./Glados_Aperture.wav";
   description = AudioClosest3d;
   preload = false;
};

(replacing the Glados sound pack)

just that set of lines repeats so I'm assuming I just replace it with what I want.

Am I correct?

4
Help / Re: Accessing another account
« on: April 22, 2014, 01:20:00 PM »
You can't unlink your key from your account.
Changing profile pictures is kind of bugged at the moment, that's why you can't change it.
I'm banned from it completely.


5
Help / Re: Port Forwarding Tutorial
« on: April 22, 2014, 01:12:02 PM »
If you don't know your log in credentials for your router than your ISP can tell you or manually reset them (In most cases)
Every router has a default login. You don't need to worry about that.

6
Help / Re: Accessing another account
« on: April 22, 2014, 12:21:02 PM »
Also, I apologize for the continuous bumps it's just I keep forgetting things, but I can't change anything on my profile except for my pass and security question.

7
Help / Re: Accessing another account
« on: April 22, 2014, 12:19:03 PM »
Something I forgot to mention. It's not a HUGE deal because I don't normally forum around here much, but if I could it'd be appreciated.

8
Help / Accessing another account
« on: April 22, 2014, 12:16:29 PM »
I no longer want this account. It's banned from changing profile pictures, and it's using my old username. I made a new account, but I can't use the key on it. So I came on this profile to see if I could remove the key from it but I saw no option for it.

Help? (if possible)

9
Help / Re: RainbowMe Client Code
« on: November 11, 2011, 03:33:01 PM »
Code:
if (!$RainbowPlayerBindings)
{
    $remapDivision[$remapCount] = "Rainbow Player";
    $remapName[$remapCount] = "Activate/Deacticate";
    $remapCmd[$remapCount] = "RainbowPlayerToggle";
    $remapCount++;
    $RainbowPlayerBindings=true;
}

$RainbowPlayerCount = 0;
$RainbowPlayerFlag = 0;
$RainbowPlayerTempPack   = $pref::Avatar::PackColor;
$RainbowPlayerTempHat    = $pref::Avatar::HatColor;
$RainbowPlayerTempLLeg   = $pref::Avatar::LLegColor;
$RainbowPlayerTempRLeg   = $pref::Avatar::RLegColor;
$RainbowPlayerTempAccent = $pref::Player::AccentColor;
$RainbowPlayerTempHead   = $pref::Player::HeadColor;
$RainbowPlayerTempHip    = $pref::Player::HipColor;
$RainbowPlayerTempRhand  = $pref::Player::RhandColor;
$RainbowPlayerTempLHand  = $pref::Player::LHandColor;
$RainbowPlayerTempRArm   = $pref::Player::RArmColor;
$RainbowPlayerTempLArm   = $pref::Player::LArmColor;
$RainbowPlayerTempTorso  = $pref::Player::TorsoColor;
$RainbowPlayerTempSecondPack = $pref::Avatar::SecondPackColor;

function RainbowPlayerToggle(%val)
{
    if(%val)
    {
   if($RainbowPlayerFlag==0)
   {
       $RainbowPlayerFlag=1;
       $RainbowPlayerTempPack=$pref::Avatar::PackColor;
       $RainbowPlayerTempHat=$pref::Avatar::HatColor;
       $RainbowPlayerTempLLeg=$pref::Avatar::LLegColor;
       $RainbowPlayerTempRLeg=$pref::Avatar::RLegColor;
       $RainbowPlayerTempAccent=$pref::Avatar::AccentColor;
      $RainbowPlayerTempHip=$pref::Avatar::HipColor;
      $RainbowPlayerTempRHand=$pref::Avatar::RHandColor;
      $RainbowPlayerTempLHand=$pref::Avatar::LHandColor;
      $RainbowPlayerTempLArm=$pref::Avatar::LArmColor;
      $RainbowPlayerTempRArm=$pref::Avatar::RArmColor;
      $RainbowPlayerTempTorso=$pref::Avatar::TorsoColor;
      $RainbowPlayerTempHead=$pref::Avatar::HeadColor;
      $RainbowPlayerTempSecondPack=$pref::Avatar::SecondPack;
       RainbowPlayerLoop();
   }

   else if($RainbowPlayerFlag==1)
   {
       $RainbowPlayerFlag=0;
       cancel($RainbowPlayer);
       $pref::Avatar::PackColor=$RainbowPlayerTempPack;
       $pref::Avatar::HatColor=$RainbowPlayerTempHat;
       $pref::Avatar::LLegColor=$RainbowPlayerTempLLeg;
       $pref::Avatar::RLegColor=$RainbowPlayerTempRLeg;
       $pref::Avatar::AccentColor=$RainbowPlayerTempAccent;
       $pref::Avatar::HipColor=$RainbowPlayerTempHip;
       $pref::Avatar::RHandColor=$RainbowPlayerTempRHand;
       $pref::Avatar::LHandColor=$RainbowPlayerTempLHand;
            $pref::Avatar::HeadColor=$RainbowPlayerTempHead;
       $pref::Avatar::LArmColor=$RainbowPlayerTempLArm;
       $pref::Avatar::RArmColor=$RainbowPlayerTempRArm;
       $pref::Avatar::TorsoColor=$RainbowPlayerTempTorso;
       $pref::Avatar::SecondPackColor=$RainbowPlayerTempSecondPack;
       clientcmdupdateprefs();
   }
    }
}

function rainbowreset()
{
    cancel($RainbowPlayer);
    $pref::Avatar::PackColor=$RainbowPlayerTempPack;
    $pref::Avatar::HatColor=$RainbowPlayerTempHat;
    $pref::Avatar::LLegColor=$RainbowPlayerTempLLeg;
    $pref::Avatar::RLegColor=$RainbowPlayerTempRLeg;
    $pref::Avatar::AccentColor=$RainbowPlayerTempAccent;
    $pref::Avatar::HipColor=$RainbowPlayerTempHip;
    $pref::Avatar::RHandColor=$RainbowPlayerTempRHand;
    $pref::Avatar::LHandColor=$RainbowPlayerTempLHand;
    $pref::Avatar::LArmColor=$RainbowPlayerTempLArm;
    $pref::Avatar::RArmColor=$RainbowPlayerTempRArm;
    $pref::Avatar::HeadColor=$RainbowPlayerTempHead;
    $pref::Avatar::TorsoColor=$RainbowPlayerTempTorso;
    $pref::Avatar::SecondPackColor=$RainbowPlayerTempSecondPack;
    clientcmdupdateprefs();
}

function RainbowPlayerLoop()
{
    if($RainbowPlayerCount > 63)
   $RainbowPlayerCount = 0;

    $R=0.5+0.5*mSin($RainbowPlayerCount*3.14/16.0);
    $G=0.5+0.5*mSin($RainbowPlayerCount*3.14/16.0+21.0);
    $B=0.5+0.5*mSin($RainbowPlayerCount*3.14/16.0+42.0);
    $pref::Avatar::PackColor=$R SPC $G SPC $B SPC "1";
    $pref::Avatar::HatColor=$R SPC $G SPC $B SPC "1";
    $pref::Avatar::LLegColor=$R SPC $G SPC $B SPC "1";
    $pref::Avatar::HeadColor=$R SPC $G SPC $B SPC "1";
    $pref::Avatar::RLegColor=$R SPC $G SPC $B SPC "1";
    $pref::Avatar::AccentColor=$R SPC $G SPC $B SPC "1";
    $pref::Avatar::HipColor=$R SPC $G SPC $B SPC "1";
    $pref::Avatar::RHandColor=$R SPC $G SPC $B SPC "1";
    $pref::Avatar::LHandColor=$R SPC $G SPC $B SPC "1";
    $pref::Avatar::LArmColor=$R SPC $G SPC $B SPC "1";
    $pref::Avatar::RarmColor=$R SPC $G SPC $B SPC "1";
    $pref::Avatar::TorsoColor=$R SPC $G SPC $B SPC "1";
    $pref::Avatar::SecondPackColor=$R SPC $G SPC $B SPC "1";
    clientcmdupdateprefs();
    $RainbowPlayerCount++;
    $RainbowPlayer=schedule(100,0,RainbowPlayerLoop);
}

Credit to Boomlinde for the Client.

10
Help / Re: RainbowMe Client Code
« on: November 11, 2011, 03:30:36 PM »
Okay, back to Coding.
Just copy and paste a code and I'll thank you some way.
I would like:
Hat
Torso
Both Arms
Both Feet
To have Rainbow.

Code:
if (!$RainbowPlayerBindings)
{
    $remapDivision[$remapCount] = "Rainbow Player";
    $remapName[$remapCount] = "Activate/Deacticate";
    $remapCmd[$remapCount] = "RainbowPlayerToggle";
    $remapCount++;
    $RainbowPlayerBindings=true;
}

$RainbowPlayerCount = 0;
$RainbowPlayerFlag = 0;
$RainbowPlayerTempPack   = $pref::Avatar::PackColor;
$RainbowPlayerTempHat    = $pref::Avatar::HatColor;
$RainbowPlayerTempLLeg   = $pref::Avatar::LLegColor;
$RainbowPlayerTempRLeg   = $pref::Avatar::RLegColor;
$RainbowPlayerTempAccent = $pref::Player::AccentColor;
$RainbowPlayerTempHead   = $pref::Player::HeadColor;
$RainbowPlayerTempHip    = $pref::Player::HipColor;
$RainbowPlayerTempRhand  = $pref::Player::RhandColor;
$RainbowPlayerTempLHand  = $pref::Player::LHandColor;
$RainbowPlayerTempRArm   = $pref::Player::RArmColor;
$RainbowPlayerTempLArm   = $pref::Player::LArmColor;
$RainbowPlayerTempTorso  = $pref::Player::TorsoColor;
$RainbowPlayerTempSecondPack = $pref::Avatar::SecondPackColor;

function RainbowPlayerToggle(%val)
{
    if(%val)
    {
   if($RainbowPlayerFlag==0)
   {
       $RainbowPlayerFlag=1;
       $RainbowPlayerTempPack=$pref::Avatar::PackColor;
       $RainbowPlayerTempHat=$pref::Avatar::HatColor;
       $RainbowPlayerTempLLeg=$pref::Avatar::LLegColor;
       $RainbowPlayerTempRLeg=$pref::Avatar::RLegColor;
       $RainbowPlayerTempAccent=$pref::Avatar::AccentColor;
      $RainbowPlayerTempHip=$pref::Avatar::HipColor;
      $RainbowPlayerTempRHand=$pref::Avatar::RHandColor;
      $RainbowPlayerTempLHand=$pref::Avatar::LHandColor;
      $RainbowPlayerTempLArm=$pref::Avatar::LArmColor;
      $RainbowPlayerTempRArm=$pref::Avatar::RArmColor;
      $RainbowPlayerTempTorso=$pref::Avatar::TorsoColor;
      $RainbowPlayerTempHead=$pref::Avatar::HeadColor;
      $RainbowPlayerTempSecondPack=$pref::Avatar::SecondPack;
       RainbowPlayerLoop();
   }

   else if($RainbowPlayerFlag==1)
   {
       $RainbowPlayerFlag=0;
       cancel($RainbowPlayer);
       $pref::Avatar::PackColor=$RainbowPlayerTempPack;
       $pref::Avatar::HatColor=$RainbowPlayerTempHat;
       $pref::Avatar::LLegColor=$RainbowPlayerTempLLeg;
       $pref::Avatar::RLegColor=$RainbowPlayerTempRLeg;
       $pref::Avatar::AccentColor=$RainbowPlayerTempAccent;
       $pref::Avatar::HipColor=$RainbowPlayerTempHip;
       $pref::Avatar::RHandColor=$RainbowPlayerTempRHand;
       $pref::Avatar::LHandColor=$RainbowPlayerTempLHand;
            $pref::Avatar::HeadColor=$RainbowPlayerTempHead;
       $pref::Avatar::LArmColor=$RainbowPlayerTempLArm;
       $pref::Avatar::RArmColor=$RainbowPlayerTempRArm;
       $pref::Avatar::TorsoColor=$RainbowPlayerTempTorso;
       $pref::Avatar::SecondPackColor=$RainbowPlayerTempSecondPack;
       clientcmdupdateprefs();
   }
    }
}

function rainbowreset()
{
    cancel($RainbowPlayer);
    $pref::Avatar::PackColor=$RainbowPlayerTempPack;
    $pref::Avatar::HatColor=$RainbowPlayerTempHat;
    $pref::Avatar::LLegColor=$RainbowPlayerTempLLeg;
    $pref::Avatar::RLegColor=$RainbowPlayerTempRLeg;
    $pref::Avatar::AccentColor=$RainbowPlayerTempAccent;
    $pref::Avatar::HipColor=$RainbowPlayerTempHip;
    $pref::Avatar::RHandColor=$RainbowPlayerTempRHand;
    $pref::Avatar::LHandColor=$RainbowPlayerTempLHand;
    $pref::Avatar::LArmColor=$RainbowPlayerTempLArm;
    $pref::Avatar::RArmColor=$RainbowPlayerTempRArm;
    $pref::Avatar::HeadColor=$RainbowPlayerTempHead;
    $pref::Avatar::TorsoColor=$RainbowPlayerTempTorso;
    $pref::Avatar::SecondPackColor=$RainbowPlayerTempSecondPack;
    clientcmdupdateprefs();
}

function RainbowPlayerLoop()
{
    if($RainbowPlayerCount > 63)
   $RainbowPlayerCount = 0;

    $R=0.5+0.5*mSin($RainbowPlayerCount*3.14/16.0);
    $G=0.5+0.5*mSin($RainbowPlayerCount*3.14/16.0+21.0);
    $B=0.5+0.5*mSin($RainbowPlayerCount*3.14/16.0+42.0);
    $pref::Avatar::PackColor=$R SPC $G SPC $B SPC "1";
    $pref::Avatar::HatColor=$R SPC $G SPC $B SPC "1";
    $pref::Avatar::LLegColor=$R SPC $G SPC $B SPC "1";
    $pref::Avatar::HeadColor=$R SPC $G SPC $B SPC "1";
    $pref::Avatar::RLegColor=$R SPC $G SPC $B SPC "1";
    $pref::Avatar::AccentColor=$R SPC $G SPC $B SPC "1";
    $pref::Avatar::HipColor=$R SPC $G SPC $B SPC "1";
    $pref::Avatar::RHandColor=$R SPC $G SPC $B SPC "1";
    $pref::Avatar::LHandColor=$R SPC $G SPC $B SPC "1";
    $pref::Avatar::LArmColor=$R SPC $G SPC $B SPC "1";
    $pref::Avatar::RarmColor=$R SPC $G SPC $B SPC "1";
    $pref::Avatar::TorsoColor=$R SPC $G SPC $B SPC "1";
    $pref::Avatar::SecondPackColor=$R SPC $G SPC $B SPC "1";
    clientcmdupdateprefs();
    $RainbowPlayerCount++;
    $RainbowPlayer=schedule(100,0,RainbowPlayerLoop);
}

11
Help / Re: RainbowMe Client Code
« on: November 11, 2011, 03:25:45 PM »
Okay, back to Coding.
Just copy and paste a code and I'll thank you some way.
I would like:
Hat
Torso
Both Arms
Both Feet
To have Rainbow.

12
Help / RainbowMe Client Code
« on: November 10, 2011, 08:30:34 PM »
Can someone tell me how to change the " Client_RainbowMe " codes to the parts I want it to affect? If so, that would be great.
OR, if you could send me a Client with that in it, that would also be acceptable.

Thanks,
Mythic

13
Help / Re: Game crashes on server startup
« on: October 15, 2011, 12:07:25 PM »
Nevermind. One of the songs were infected, so I just set it to Default, re-added the previous and my server's working.

14
Help / Re: Game crashes on server startup
« on: October 15, 2011, 09:11:17 AM »
Nope. My console stops at " Executing config/server/musicList.cs. "
Then nothing happens.

15
Help / Re: Game crashes on server startup
« on: October 14, 2011, 07:56:23 PM »
I wanna play with my Friends. >:C

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