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Messages - Freaky

Pages: [1]
1
Help / Re: how do i get add-ons?
« on: March 19, 2008, 01:28:13 PM »
See that word that's about 3 cm below "Help" on your monitor that says "Add-ons", that could have something to do with it.

Looking down is the best way to solve problems.

2
Help / Re: Abnormal Validating Key Error
« on: March 19, 2008, 01:23:28 PM »
Stopped working again today. Changed nothing since yestarday and suddenly BOOM, not working again.

Dunno what the hell is happening, console log below.

Quote
//-------------------------- 3/1/2008 -- 17:19:22 -----
Processor Init:
   Intel Pentium 4, ~3.00 Ghz
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   keyboard0 input device created.
   mouse0 input device created.
   DirectInput enabled.

--------- Parsing Arguments ---------
Parsing command line arguments arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing base/config/client/prefs.cs.
Executing base/config/server/prefs.cs.
--------- Loading MODS ---------
Skipping mod: Add-Ons


--------- Initializing FPS ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/data/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Setting screen mode to 800x600x32@0hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: ATI Technologies Inc.
  Renderer: ATI Radeon 9550 / X1050 Series
  Version: 2.1.7169 Release
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1

Loading compiled script base/ui/defaultProfiles.cs.
Loading compiled script base/ui/customProfiles.cs.
Loading compiled script base/ui/ConsoleDlg.gui.
Loading compiled script base/ui/InspectDlg.gui.
Loading compiled script base/ui/InspectAddFieldDlg.gui.
Loading compiled script base/ui/LoadFileDlg.gui.
Loading compiled script base/ui/SaveFileDlg.gui.
Loading compiled script base/ui/MessageBoxOkDlg.gui.
Loading compiled script base/ui/MessageBoxYesNoDlg.gui.
Loading compiled script base/ui/MessageBoxOKCancelDlg.gui.
Loading compiled script base/ui/MessagePopupDlg.gui.
Loading compiled script base/ui/HelpDlg.gui.
Loading compiled script base/ui/RecordingsDlg.gui.
Loading compiled script base/ui/NetGraphGui.gui.
Loading compiled script base/client/metrics.cs.
Loading compiled script base/ui/FrameOverlayGui.gui.
Loading compiled script base/client/messageBox.cs.
Loading compiled script base/client/screenshot.cs.
Loading compiled script base/client/cursor.cs.
Loading compiled script base/client/help.cs.
Loading compiled script base/client/recordings.cs.

OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script base/client/scripts/allClientScripts.cs.
Loading compiled script base/client/ui/PlayGui.gui.
Loading compiled script base/client/ui/newPlayerListGui.gui.
Loading compiled script base/client/ui/trustInviteGui.gui.
Loading compiled script base/client/ui/miniGameInviteGui.gui.
Loading compiled script base/client/ui/JoinMiniGameGui.gui.
Loading compiled script base/client/ui/CreateMiniGameGui.gui.
Loading compiled script base/client/ui/mainMenuGui.gui.
Loading compiled script base/client/ui/aboutDlg.gui.
Loading compiled script base/client/ui/startMissionGui.gui.
Loading compiled script base/client/ui/joinServerGui.gui.
Loading compiled script base/client/ui/joinServerPassGui.gui.
Loading compiled script base/client/ui/connectingGui.gui.
Loading compiled script base/client/ui/loadingGui.gui.
Loading compiled script base/client/ui/optionsDlg.gui.
Loading compiled script base/client/ui/remapDlg.gui.
Loading compiled script base/client/ui/manualJoin.gui.
Loading compiled script base/client/ui/filtersGui.gui.
Loading compiled script base/client/ui/changeMapGui.gui.
Loading compiled script base/client/ui/noHudGui.gui.
Loading compiled script base/client/ui/ServerConfigGui.gui.
Loading compiled script base/client/scripts/default.bind.cs.
Executing base/config/client/config.cs.
Loading compiled script base/client/ui/adminGui.gui.
Loading compiled script base/client/ui/addBanGui.gui.
Loading compiled script base/client/ui/unBanGui.gui.
Loading compiled script base/client/ui/brickManGui.gui.
Loading compiled script base/client/ui/escapeMenu.gui.
Loading compiled script base/client/ui/adminLoginGui.gui.
Loading compiled script base/client/ui/printSelectorDlg.gui.
Loading compiled script base/client/ui/brickSelectorDlg.gui.
Loading compiled script base/client/ui/saveBricksGui.gui.
Loading compiled script base/client/ui/loadBricksGui.gui.
Loading compiled script base/client/ui/loadBricksColorGui.gui.
Loading compiled script base/client/ui/saveBricksWarningGui.gui.
Loading compiled script base/client/ui/AvatarGui.gui.
Loading compiled script base/client/ui/autoUpdateGui.gui.
Loading compiled script base/client/ui/newMessageHud.gui.
Loading compiled script base/client/ui/newChatHud.gui.
Loading compiled script base/client/ui/SelectNetworkGui.gui.
Loading compiled script base/client/ui/ProgressGui.gui.
Loading compiled script base/client/ui/fastLoadWarningGui.gui.
Loading compiled script base/client/ui/defaultControlsGui.gui.
Loading compiled script base/client/ui/savingGui.gui.
Loading compiled script base/client/ui/wrenchDlg.gui.
Loading compiled script base/client/ui/wrenchSoundDlg.gui.
Loading compiled script base/client/ui/wrenchVehicleSpawnDlg.gui.
Loading compiled script base/client/ui/keyGui.gui.
Loading compiled script base/client/ui/regNameGui.gui.
Loading compiled script base/client/ui/colorGui.gui.
Loading compiled script base/client/ui/colorSetGui.gui.
Loading compiled script base/client/ui/musicFilesGui.gui.
Loading compiled script base/client/ui/AddOnsGui.gui.
Loading compiled script base/client/ui/PortForwardInfoGui.gui.
Loading compiled script base/client/ui/demoBrickLimitGui.gui.
Loading compiled script base/client/scripts/clientAddOns.cs.
Executing Add-Ons/Client/RoBGUI.cs.
Executing Add-Ons/Client/RoBGUI.gui.
Executing Add-Ons/Client/RoBProdGUI.gui.
Executing Add-Ons/Client/RoBTProdGUI.gui.
Executing Add-Ons/Client/RoBStorGUI.gui.
Executing Add-Ons/Client/RoBMStorGUI.gui.
Executing Add-Ons/Client/RoBMySaleGUI.gui.
Executing Add-Ons/Client/RoBSaleGUI.gui.
Executing Add-Ons/Client/RoBMSaleGUI.gui.
Binding server port to default IP
UDP initialized on port 0
Executing base/config/client/prefs-trustList.cs.
Engine initialized...
   keyboard0 input device created.
   mouse0 input device created.
Exporting server prefs
Exporting client prefs
Exporting client config
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...

3
Help / Re: Dedicated Questions
« on: March 17, 2008, 08:12:44 PM »
...Are you sure weapon damage is on in the mini-game? ^__^

Sorry, gotta start with the basics.

4
Mapping Help / Re: How do I make a map?
« on: March 17, 2008, 08:10:34 PM »
http://www.blockland.us/smf/index.php?board=26.0

This is why almighty Badspot made an entire forum related to your question. Scrolling down after the world help can in fact assisst quite a lot.

Your friendly neighbourhood Freaky <3

5
Help / Re: Cant join a game!
« on: March 17, 2008, 08:09:19 PM »
Done that and nothing
heres no fire walls between the router and the servers!

Sure you've not got windows firewall on? It's a sneaky bugger.

6
Help / Re: i cant get some of my maps to work e.g funland
« on: March 17, 2008, 08:07:27 PM »
Well you could have unzipped it wrong, it could have a dodgy terrain you haven't installed, it could rely on a mod you don't have. There's a whole host of things that could be going wrong here, could ya, narrow it down a bit? Console log maybe.

7
Help / Re: Abnormal Validating Key Error
« on: March 17, 2008, 02:13:36 PM »
Quite amazing. I clicked on it just for the hell of it and within seconds it had validated me. I've not changed a thing and this is the first time in a month it's worked.

I think God saw my plea and intervened <3

Now if only I were Christian.

Either way I'll post if it crops up again.

8
Help / Abnormal Validating Key Error
« on: March 16, 2008, 03:15:47 PM »
I've been playing retail for a good while, enough that my ID under 1000 anyway. As the title suggests out of the blue I've begun having an error when I load blockland that my key cannot be validated. I've had this problem for no noticable reason and I've done everything I can think of including re-installing blockland and disabling my firewall and even my anti-virus, none of which have had any effect. I've re-entered my key more times than I can remember and it just refuses to authenticate it.

Has anyone experienced this or can anyone tell me what I can do to get my game working again?

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