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Messages - coolitic

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1
General Discussion / Badspot's Other Projects
« on: March 12, 2014, 08:19:35 PM »
Can someone tell me if Badspot has a promising project other than Blockland?

2
Suggestions & Requests / Re: Volumetric Clouds (3.D. Clouds)
« on: January 18, 2014, 08:46:10 PM »
Emitters aren't 3D.

Yeah thats the annoying part. We need to overhaul the emitters and make them particles. That way we can have volumetric particles as well as particle smoothing.

3
General Discussion / Re: I See Blockland Is On Steam, And A New Developer?
« on: December 21, 2013, 11:27:42 AM »
This thread seems to be getting a bit out of hand. Maybe someone should lock it.

4
General Discussion / Re: I See Blockland Is On Steam, And A New Developer?
« on: December 20, 2013, 06:11:07 PM »
most of the time playing games on the PC with less than around 80 FOV makes people sick

for consoles 60 works fine, but not for most pc gamers. most terrible console ports have FPS locked to 60 or 65 and it's terrible

minecraft defaults at a low FOV and it makes me nauseous

Erm, we arent talking about fps. FOV and FPS are completely different things.

5
General Discussion / Re: I See Blockland Is On Steam, And A New Developer?
« on: December 20, 2013, 06:09:27 PM »
No he just has a 4:3 monitor

I dont actually. I think high fov is an excuse for not having "awareness" since people never sneak on me in most games. I usually use 80, but never go above 90. The overly high fov artifacts are annoying and I dominate people on 70-80 easily.

6
General Discussion / Re: 70,000 IDs!
« on: December 19, 2013, 08:53:59 PM »
This means in 4 days:
60007
-70000
---------

9993

Badspot made alot of money, and we are a big loving hit right now.

Compared to other games, I wouldnt call it a "hit"

7
General Discussion / Re: I See Blockland Is On Steam, And A New Developer?
« on: December 19, 2013, 08:52:32 PM »
Also, the down side of high fov is that everything becomes farther away so it is hard to see targets.

9
General Discussion / Re: I See Blockland Is On Steam, And A New Developer?
« on: December 19, 2013, 08:05:53 PM »
I feel like you suck at paying attention if people who have been playing for the same amount of time can figure out who kompressor is since he posted the shader update thread.

Because an FOV of 90 is the bare minimum for playing a game in first-person without having it look like you're trying to play through a pair of binoculars.

You are wrong. I generally find 60 the mininum and 90 the maximum. Anything above 80 gets weird distortions.

10
General Discussion / Re: Are we losing our hype?
« on: December 19, 2013, 08:03:20 PM »
Please zoom out on that graph.

11
General Discussion / Re: I See Blockland Is On Steam, And A New Developer?
« on: December 19, 2013, 04:26:37 PM »
I just found an option allowing for 120 FOV.

WHY

12
General Discussion / Re: I See Blockland Is On Steam, And A New Developer?
« on: December 19, 2013, 04:24:54 PM »
the latter is valid but i'm 90% certain that's an opengl limitation. this doesn't mean there can't be something done about it though.

with the first one you need to keep in mind that you have a possible 256k bricks to plant

find me one engine that can do what blockland does with its bricks. keep in mind these have to be non-static objects, aka not counting terrain or fixed decorative features or anything that isn't removed, added, or altered midgame
yes, i agree
again i would direct you to the constant facelifting that has been occurring and the work involved in replacing this engine

Heres an easy one: (and if it's already implemented, then there are other areas that need SERIOUS optimization)
When bricks of same properties (such as color) are stacked on each other (as long as they are attached), should be shaded (and rendered in general if you want) as a single brick of whatever size/shape it is.

How about we update OpenGL to remove that other limitation? Also I see that CryEngine and some other engines can shade much more efficiently than block land.

13
General Discussion / Re: I See Blockland Is On Steam, And A New Developer?
« on: December 19, 2013, 04:15:26 PM »
which ones

I'll give 2. Poorly optimized shaders and you can only see a limited amount of lights at a time.

This engine is very old, code needs to be replaced/facelift.

14
General Discussion / Re: I See Blockland Is On Steam, And A New Developer?
« on: December 19, 2013, 04:09:19 PM »
i guess it doesn't count that there are now shaderized graphics and the ability to have 256k bricks that are defined using a custom format does it

I haven't been gone THAT long. I was here for the shaders update.

And like I said, still many issues/limitations.

15
General Discussion / Re: I See Blockland Is On Steam, And A New Developer?
« on: December 19, 2013, 04:06:20 PM »
a tree that grows octagoons

a system that makes certain faces on bricks hidden by other bricks not render

it basically helps reduce lag a LOT

kompressor also helped with shadows and shaders and low-level engine stuff

he's been a developer since the beginning of retail

I feel kompressor does not get enough credit if I have been playing since 2009 (and demo even earlier) and have never heard of him.

Also, engine needs facelift/replacement, so many issues with it.

EDIT: So is any1 gonna tell me how to connect this with steam?

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