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Messages - Edmund

Pages: [1] 2 3
1
Maps / Re: New Map: Departed
« on: January 06, 2010, 05:58:47 PM »
Thanks, I agree about the water. Maybe if I get around to it ill make a v2. Or even a whole differant map!

2
Forum Games / Movie: Parablox
« on: January 06, 2010, 05:47:56 PM »
Parablox is a short horror film concept from my friends and I

Plot The plot is still being constructed

Things we need

1 Actors
2 Modelers
3 Animators
4 Render-ers (people who will render the animations when I do not have the time)
5 Server hosting
6 Co-Director (is to direct and film the movie when I do not have the time and email the footage to me)
7 Decal&Face Job (Hey I cant do all the work :D)
8 Music Director (To get wmv or mp3 files of the following catagories)
9 Logo design and ideas (I can make a bit but I need halp!)
10 Plot writers (to write plot ideas below)

Music Catagories
dramatic
Sad
Climactic
Scary or disturbing
Ending and intro music (usually happy or joyous...or in this case the complete opposite)

Animations
If you are interested in this field you will email me a sample animation

Co-Director
You need skillz as my friend says. Email me a sample short and or long film.

Logo Design
Simply post a logo design saying "Parablox" (no parentheses)

Decal&Faces
Email me a working decal or face or both that would fit with the movie plot in development

Actors
You need no skillz just do what I say :P

Modelers
I can only take blender models http://www.blender.us blender really isnt that complicated, most of the button you see you want even need for Blockland.

Render-ers
You again need no skillz, just to be able to render a given animated blend file and render it. patiance is required

Server Hosts Just pop up a dedicated or not dedicated server titled the following "Parablox Filming", and password it to be caek

Links to things needed for any of these jobs
My email BLShane@Live.com
Blender 3D http://www.blender.org
Music http://www.freeplaymusic.com
Decals and Faces (tutorial not included) http://www.paint.net
Logo Design http://www.gimp.com or http://www.Adobe.com

Here is the way to find Photoshop on Adobe.com:

Home->Products->All Products->Photoshop CS4 or CS5 or whatever is out right now.

Thanks I appreciate all the help!

3
Maps / New Map: Departed
« on: January 06, 2010, 05:44:28 PM »
Departed-By: Creg (me)

A map for great for TDM's and Dogfight's, which is two large mountainous islands connected by a thin thread of land. Also im proud to say this is my first successful map so enjoy.

Link    http://www.mediafire.com/?zeiuzdhzila


Images


Just so you know I (Creg is my BL name) made the map and Shane took the picture for when you are loading the map. All credit goes to me except the picture.

5
Forum Games / Void 2 "The New Dawn"
« on: December 19, 2009, 09:04:33 AM »
      My short film Void, has made out rather well within the past few weeks so I decided to make a sequel to it.

What I need
1. Actors (that are on BL regularly)
2. Server maker (since my 2 attempts to forward ports have failed)
3. Co-Director (If and when I am sick or unable to be on blockland)
4. Music Director (To get dramatic, sad, agressive, etc. Music for the movie)


Thats about it.

Poster
coming soon

Trailer
Coming Soon

Plot
General Mckindel is back and half-dead, after his plane crash the zombie left him for dead. Now hes back for revenge against those who left him. Joined by his old friend Private Chris Stevenson he takes every zombie down one by one.

Scenes
1. Apocalyptic New York
2. Christmas Town
3. Gas Station
4. Highway interstate 546
5. Slate Twilight

     Thanks for all the help and cooperation, I appreciate any help I can get. This will be longer than the last film but shorter and Block Eye Entertainments "HangDogs" I guessing around 10 min. When the movie is done there will be a HD (high definition) download on a new thread along with the poster, and trailer.

6
Mapping Help / Re: Motor Scooter Help
« on: December 19, 2009, 08:52:29 AM »
Yes, would you like the dts components?

7
Mapping Help / Motor Scooter Help
« on: December 16, 2009, 04:28:30 PM »
Im making a vehicle called the Motor Scooter and I got all the stuff to package, and all that good stuff. But when I scripted it and checked on Blockland the tires for the care were missing.

This is the script I used Can you spot anything wrong? :o

Code: [Select]
//exec("add-ons/vehicle_MotorScooter.cs");

//-----------------------------------------------------------------------------

// Information extacted from the shape.
//
// Wheel Sequences
//    spring#        Wheel spring motion: time 0 = wheel fully extended,
//                   the hub must be displaced, but not directly animated
//                   as it will be rotated in code.
// Other Sequences
//    steering       Wheel steering: time 0 = full right, 0.5 = center
//    breakLight     Break light, time 0 = off, 1 = breaking
//
// Wheel Nodes
//    hub#           Wheel hub, the hub must be in it's upper position
//                   from which the springs are mounted.
//
// The steering and animation sequences are optional.
// The center of the shape acts as the center of mass for the car.

//----------------------------------------------------------------------------
//----------------------------------------------------------------------------

datablock WheeledVehicleTire(MotorScootertire)
{
   // Tires act as springs and generate lateral and longitudinal
   // forces to move the vehicle. These distortion/spring forces
   // are what convert wheel angular velocity into forces that
   // act on the rigid body.
   shapeFile = "./MotorScootertire.dts";

mass = 50;
    radius = 1;
    staticFriction = 5;
   kineticFriction = 5;
   restitution = 0.5;

   // Spring that generates lateral tire forces
   lateralForce = 18000;
   lateralDamping = 4000;
   lateralRelaxation = 0.01;

   // Spring that generates longitudinal tire forces
   longitudinalForce = 14000;
   longitudinalDamping = 2000;
   longitudinalRelaxation = 0.01;
};

datablock WheeledVehicleSpring(MotorScooterSpring)
{
   // Wheel suspension properties
   length = 0.3; // Suspension travel
   force = 3000; //3000; // Spring force
   damping = 600; //600; // Spring damping
   antiSwayForce = 3; //3; // Lateral anti-sway force
};

datablock WheeledVehicleData(MotorScooterVehicle)
{
category = "Vehicles";
displayName = " ";
shapeFile = "./MotorScooter.dts"; //"~/data/shapes/skivehicle.dts"; //
emap = true;
minMountDist = 3;
   
   numMountPoints = 1;
   mountThread[0] = "root";


maxDamage = 200.00;
destroyedLevel = 200.00;
energyPerDamagePoint = 160;
speedDamageScale = 1.04;
collDamageThresholdVel = 20.0;
collDamageMultiplier   = 0.02;

massCenter = "0 -1 -1";
    //massBox = "0 0 0";

maxSteeringAngle = 0.6;  // Maximum steering angle, should match animation
integration = 4;           // Force integration time: TickSec/Rate
tireEmitter = VehicleTireEmitter; // All the tires use the same dust emitter

// 3rd person camera settings
cameraRoll = false;         // Roll the camera with the vehicle
cameraMaxDist = 13;         // Far distance from vehicle
cameraOffset = 7.5;        // Vertical offset from camera mount point
cameraLag = 0.0;           // Velocity lag of camera
cameraDecay = 0.75;        // Decay per sec. rate of velocity lag
cameraTilt = 0.4;
   collisionTol = 0.1;        // Collision distance tolerance
   contactTol = 0.1;

useEyePoint = false;

// defaultTire = MotorScootertire;
// defaultSpring = MotorScooterSpring;
// flatTire = MotorScooterFlatTire;
// flatSpring = MotorScooterFlatSpring;

   //numWheels = 4;
   steeringAutoReturn = false;
   steeringAutoReturnRate = 0.9;
   steeringAutoReturnMaxSpeed = 10;
   steeringUseStrafeSteering = true;
   steeringStrafeSteeringRate = 0.2;

// Rigid Body
mass = 225;
density = 5.0;
drag = 4.0;
bodyFriction = 0.6;
bodyRestitution = 0.6;
minImpactSpeed = 10;        // Impacts over this invoke the script callback
softImpactSpeed = 10;       // Play SoftImpact Sound
hardImpactSpeed = 15;      // Play HardImpact Sound
groundImpactMinSpeed    = 10.0;

// Engine
engineTorque = 30000; //4000;       // Engine power
engineBrake = 6000;         // Braking when throttle is 0
brakeTorque = 8000;        // When brakes are applied
maxWheelSpeed = 40;        // Engine scale by current speed / max speed

rollForce = 0; //900;
yawForce = 0; //600;
pitchForce = 1000; //1000;
rotationalDrag = 30;

// Energy
maxEnergy = 100;
jetForce = 3000;
minJetEnergy = 30;
jetEnergyDrain = 2;

splash = vehicleSplash;
splashVelocity = 4.0;
splashAngle = 67.0;
splashFreqMod = 300.0;
splashVelEpsilon = 0.60;
bubbleEmitTime = 1.4;
splashEmitter[0] = vehicleFoamDropletsEmitter;
splashEmitter[1] = vehicleFoamEmitter;
splashEmitter[2] = vehicleBubbleEmitter;
mediumSplashSoundVelocity = 10.0;   
hardSplashSoundVelocity = 20.0;   
exitSplashSoundVelocity = 5.0;

//mediumSplashSound = "";
//hardSplashSound = "";
//exitSplashSound = "";

// Sounds
//   jetSound = ScoutThrustSound;
//engineSound = idleSound;
//squealSound = skidSound;
softImpactSound = slowImpactSound;
hardImpactSound = fastImpactSound;
//wheelImpactSound = slowImpactSound;

//   explosion = VehicleExplosion;
justcollided = 0;

   uiName = "MotorScooter ";
rideable = true;
lookUpLimit = 0.65;
lookDownLimit = 0.45;

paintable = true;
   
   damageEmitter[0] = vehicleBurnEmitter;
damageEmitterOffset[0] = "0.0 0.0 0.0 ";
damageLevelTolerance[0] = 0.99;

   damageEmitter[1] = vehicleBurnEmitter;
damageEmitterOffset[1] = "0.0 0.0 0.0 ";
damageLevelTolerance[1] = 1.0;

   numDmgEmitterAreas = 1;

   initialExplosionProjectile = vehicleExplosionProjectile;
   initialExplosionOffset = 0;         //offset only uses a z value for now

   burnTime = 4000;

   finalExplosionProjectile = vehicleFinalExplosionProjectile;
   finalExplosionOffset = 0.5;          //offset only uses a z value for now


   minRunOverSpeed    = 2;   //how fast you need to be going to run someone over (do damage)
   runOverDamageScale = 5;   //when you run over someone, speed * runoverdamagescale = damage amt
   runOverPushScale   = 1.2; //how hard a person you're running over gets pushed
};

function MotorScooter::onAdd(%this,%obj)
{
//mount the nothing tire and ski spring
%obj.setWheelTire(0, MotorScootertire);
%obj.setWheelTire(1, MotorScootertire);

%obj.setWheelSpring(0, MotorScooterSpring);
%obj.setWheelSpring(1, MotorScooterSpring);

%obj.setWheelSteering(0,1);

%obj.setWheelPowered(0,true);
    %obj.setWheelPowered(1,true);
    %obj.setWheelPowered(0,true);
}

package HugPackage
{
   function armor::onMount(%this,%obj,%col,%slot)
   {
      Parent::onMount(%this,%obj,%col,%slot);
      if(%col.dataBlock $= MotorScooterVehicle)
      {
         %obj.playThread(0, armreadyboth);
      }
   }
};
activatepackage(HugPackage);

No wheeled Preview so far



A little help would be nice, thanks. To help you may respond to this topic, or simply email me via:

BLShane@Live.com

8
Gallery / Re: Void-Blockland Short Film
« on: December 12, 2009, 05:14:26 PM »
Why not? I just happened to be on his server whilst he was building it.

9
Gallery / Re: Shane's [HB] Application
« on: December 12, 2009, 04:51:44 PM »
1) Holy stuff pink.
2) Those ducks aren't even remotely close to original, why did you post a picture of them.
3) That is a horrendously ugly vine.
4) Holy stuff pink.
5.Holy stuff, that's not constructive.

10
Clan Discussion / Re: [BD] Builders Degeneration
« on: December 12, 2009, 04:40:38 PM »
Very well.

11
Gallery / Shane's [HB] Application
« on: December 12, 2009, 04:38:48 PM »

     This is my application to HB, I hope you enjoy it. Do not get angry because I chose pink as the colour I happen to like that colour so don't judge me.







Go inside the well for a suprise. ^




12
Gallery / Void-Blockland Short Film
« on: December 12, 2009, 04:24:13 PM »
A short film I created. This required little skill and is not to be confused as a win or a phail. Enjoy, and please use constructive criticism, if criticism there be.

link http://www.youtube.com/watch?v=RkzkqokNdRo

Poster Still in progress for some reason, I can get somewhat lazy at times :/

Plot

"Void" A Blockland Short Film is about a scientist who found the cure for cancer. But it really turned the test subjects to ruthless zombies. The U.S General decided to stop it but was completely overtaken by the zombies power and is running from it...or from himself.

13
Clan Discussion / [BD] Builders Degeneration
« on: December 12, 2009, 03:57:50 PM »


Builders Degeneration

History
This clan was started on December 13, 2009.

Member
1. Edmund leader
2. Shane co-leader
3. IcyGamma hoster
4. Anti-Block builder

Positions
1. Builder
2. Scripter
3. Eventer

Openings
All positions are open, except leader.

Clan Tags
      [BD]

How to join
Join by building an application through the following example.

name Edmund
[Pictures Here]
BL_ID 254
[Why you want to join and how you can benifit [BD]

Server & Server Rules

Server
The server will be hosted by IcyGamma

Server Rules

1.No spamming in the [BD] server.

2.Use your best grammar and spelling on this topic and in-game.

3.No begging for admin, this will result in a kick

Please give constructive criticism, if criticism there be.

14
Clan Discussion / Re: Intricate Builders [IB] - New Logo!
« on: September 02, 2009, 01:39:12 PM »
Who likes logo?

15
Off Topic / Signitures.
« on: August 26, 2009, 11:57:36 AM »
I am making signatures for people. So if anyone would like one please inform me. Thanks! Here are some samples:






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