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Development / Re: 2012/02/05 - Shadows and Shaders vs. Interiors and Terrain
« on: February 06, 2012, 02:07:03 PM »I've built a day/night thing for CityRPG. It even includes a SunFX that moves across the sky. If you get that change I mentioned in earlier, I'll happily modify my EnvironmentSO into something independent of CityRPG and release it with a bunch of variables so it'll work well on any map.So long time I have it done. :P