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Messages - durdur

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1
Development / Re: 2013/12/01 - Blockland r1908
« on: December 16, 2013, 11:19:37 AM »
Anyone care to post the Futurama "FixItFixItFix" GIF?

2
Development / Re: 2013/12/01 - Blockland r1908
« on: December 09, 2013, 06:18:58 PM »
If you allow an idiot to be an idiot, does that not also make you one for not fixing them before they breed more idiots into our already idiotic world?

3
Development / Re: 2013/12/01 - Blockland r1908
« on: December 09, 2013, 11:52:44 AM »
If your computer can't support minimum then you're using a dinosaur.
Or the GPU went bad.
Or he has a corrupt OS.
Or he is missing a driver.
Or his PC is too high tech and refused to be on anything but max.
It's not always age that forgets you over.

4
Development / Re: 2013/12/01 - Blockland r1908
« on: December 06, 2013, 10:35:11 PM »
That darn AA! Those GFX cards are meant to run high quality, so it makes sense that trying to force bad picture out of it might slow it down.

5
Development / Re: 2013/12/01 - Blockland r1908
« on: December 06, 2013, 04:08:31 PM »
All those games you listed are old and will run on old computers, especially FEAR. That game is just old. I run it on max on my intel hd gpu.
While FEAR is old, Skyrim came out in 2011 (Currently 2013). To call it old is like saying that the song "Call me Maybe" is old, which it most certainly is not.
My point I meant to make on my last post is that your PC and your games may not always play nice.
A better example of a bad engine would be The Powder Toy. Because it doesn't support multi core processing, a computer with a 3Ghz single core will run it better than an i7 quad core at 2.4Ghz.

6
Development / Re: 2013/12/01 - Blockland r1908
« on: December 06, 2013, 01:00:50 PM »
Not being able to run the game well isn't necessarily your PC's fault.
I can run Skyrim, Crysis, F.E.A.R., Left 4 Dead 2, etc, just fine!
I lose about 1 fps for every 1k bricks in Blockland.
To put it in broad terms, try running Ultimate Mortal Kombat 3 (Win95) on your $3000 computer, and watch as you get about 15 fps. Some games are just built on a crap engine, PERIOD.

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Development / Re: 2013/10/03 - Steam Status
« on: November 30, 2013, 03:23:40 PM »
Them gosh darn Canadians!
...
I'll forgive you if you take Justin Beiber back.

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Development / Re: 2013/10/03 - Steam Status
« on: November 26, 2013, 11:46:02 AM »
There's no justification for stupidity.
Quote of the day!

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Development / Re: 2013/10/03 - Steam Status
« on: November 25, 2013, 06:06:15 PM »
They're clearly idiots that we don't need anymore of. They're laughing now, but once they try Blockland they'll never leave.
Exactly. Seems to be a trend of "This game is a knock-off of X" since Minecraft came out!

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Development / Re: 2013/10/03 - Steam Status
« on: November 24, 2013, 03:09:32 PM »
^^^ Good point. I'm actually kind of glad vanilla Blockland doesn't support voice chat, though, as we'll probably get a wave of squeakers.

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Development / Re: 2013/10/03 - Steam Status
« on: November 23, 2013, 10:00:24 PM »
OnTopic: Do you think the Steam release will cause a rise in CoD TDM fanboy servers?
Question still stands regardless of how mad you guys are getting over this.
Edit: I don't give two stuffs either way what ya say, but some non hateful feedback would be nice!

13
Development / Re: 2013/10/03 - Steam Status
« on: November 23, 2013, 01:39:07 PM »
it's just a strange mindset to have

"i'm behind the internet so i get to be annoying and everyone has to deal with it because i'm invincible!!"

egh
1. This gives me something to waste time on.
2. I find it funny how butt-hurt people get about people not going along with whatever they're doing.
3. Asking everyone to go back to being on-topic isn't annoying; it's called being mature.
4. I like lists.
OnTopic: Do you think the Steam release will cause a rise in CoD TDM fanboy servers?

14
Development / Re: 2013/10/03 - Steam Status
« on: November 22, 2013, 06:45:06 PM »
omfg just shut up about this already
1. This is the internet FYI, so I don't have to listen to people with period on their avatar's face when they tell me to shut up.
2. lol
This weekend is booked. I'll possibly have time to make the trailer on Thanksgiving weekend, next week. If there's too much I have to do, or (this is very likely) it takes longer than that to finish it, I might have to say it won't be done until after finals, past December 14. After that date, I should have no obligations. If the trailer is the last step of Greenlighting, we should see it there by Christmas.
3. Good to hear, Eksi!

15
Development / Re: 2013/10/03 - Steam Status
« on: November 22, 2013, 12:56:05 PM »
Afunny thinghas happened.
The discussion derailed.
...
Anyone think we'll see the Steam release by Christmas?

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