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Messages - Mesprit

Pages: [1] 2 3 4 5
1
Off Topic / Re: Create-A-Noob
« on: September 05, 2011, 03:58:10 PM »

2
Off Topic / Re: Create-A-Noob
« on: September 04, 2011, 10:40:59 PM »

3
Off Topic / Re: Create-A-Noob
« on: September 04, 2011, 10:26:23 PM »
Another

4
Off Topic / Re: Create-A-Noob
« on: September 04, 2011, 10:07:12 PM »
My noob :3

5
Help / Re: OpenAL Issues
« on: July 29, 2011, 06:21:36 PM »
Try updating flash
It's up-to-date but, problem is still here. It's probably something to do with the OpenAL file?

6
Help / OpenAL Issues
« on: July 28, 2011, 08:53:06 PM »
I re-installed Blockland, I updated my drivers, etc. This problem is still here. When I launch Blockland, the console pops up and stops at "OpenAL init:". Is there any way to fix this? This has been a problem for a week now :/. Any other solutions rather than re-installing Blockland or updating drivers? Cause of course you can't update OpenAL driver. Plus, when OpenAL driver fails to load on Blockland and the console stops, not only it doesn't work, it makes AdobeFlash crash (Such as YouTube). Anything with sound will crash. Any way to fix this? :c

7
Help / Re: Blockland stops at OpenAL
« on: July 27, 2011, 01:54:12 AM »
I have no idea what type of sound card you have, once you find out go to the site and download the driver.
Oh oops, forgot to mention the name of my sound card.

Speaker/HP (Realtek High Definition Audio)

8
Help / Re: Blockland stops at OpenAL
« on: July 27, 2011, 01:23:03 AM »
Most the time Windows releases the sound card update on Windows Updater.

Suggestion: Don't use Windows Update to update your graphics card.  In my experiences it made games run laggy and slow.
I didn't use Windows Update to update my drivers. I downloaded the updates from the site (The link you posted). But any way I can download updates for my sound card? All those sites I went to where you can download updates for  sound cards were obviously fake.

9
Help / Re: Blockland stops at OpenAL
« on: July 27, 2011, 01:13:44 AM »
Oops, just notice it said OpenAL, sorry!

Download updated sound card drivers. :)
I can't seem to update my sound card but I was able to update my Graphics Card.

10
Help / Blockland stops at OpenAL
« on: July 27, 2011, 12:39:35 AM »
I have searched for solutions on the forums and none of them worked. This how it went when I opened Blockland:
---------------------------------------------------------------------------------
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
--------- Loading MODS ---------
%
%
--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.
%
--------- Initializing Base: Server -------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.
%
--------- Initializing Base: Client -------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.
%
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Setting screen mode to 1440x900x32@60hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce GT 330M/PCI/SSE2
  Version: 3.1 NVIDIA 187.83
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1
%
%
OpenAL Driver Init:
OpenAL
%
---------------------------------------------------------------------------------
I haven't installed any addons yet. This is the first time it happened. Any way to fix this?

11
Help / Blockland does not load.
« on: July 24, 2011, 06:44:15 PM »
When I launch blockland, the console that pops up stops at "Loading Client Add-Ons". So I removed the client add-ons and the problem is still there. This is what happened in the console:

--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
--------- Loading MODS ---------
%
%
--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.
%
--------- Initializing Base: Server -------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.
%
--------- Initializing Base: Client -------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.
%
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Setting screen mode to 1440x900x32@60hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce GT 330M/PCI/SSE2
  Version: 3.1 NVIDIA 187.83
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1
%
%
OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
%
Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor
Loading compiled script base/client/ui/allClientGuis.gui.
Executing config/client/config.cs.
%
--------- Loading Client Add-Ons ---------
%


So is there anyway to fix this?

12
Help / Re: Why am I not super admin on my server?
« on: February 01, 2011, 05:54:43 PM »
Even if I send the Log, everything in there looks to be fine, "Auto Super Admin" But, it doesn't really mean I have super admin, it just says "Has become Super Admin (Host)". It's all glitched up, I can use the admin orb, the D-wand, except the Admin Menu, and the Server Controls.

13
Help / Why am I not super admin on my server?
« on: February 01, 2011, 05:15:24 PM »
When I go to my dedicated server, it says "Has become Super Admin (Host), but I looked in the playerlist, it shows I am not Super Admin. It's all glitched up, I can use the Admin orb, but I cannot use the Server Controls, the Admin Menu either. Any way to fix this?

14
[GSF] Ghost made buildings on his maps using interiors. If you don't know what interiors are, check out my tutorial.
Thanks! But do you know where he got the brick textures?

15
I can find the brick section on mission editor but, they won't load. So how can I be able to spawn bricks just like what GSF Ghost used to make buildings?

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