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Messages - ksamson

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1
Help / Re: TDM help needed
« on: July 27, 2011, 09:51:42 PM »
Sorry for double post, i couldn't find an edit button: after looking over the code i found that only the first 4 teams can capture... that explains problems 1 & 2 :(

2
Help / TDM help needed
« on: July 27, 2011, 09:15:12 PM »
I'm trying to make a TDM for 4 teams with capturable  spawn points. I am running into a number of problems:

1) There doesn't seen to be a team 4 capture point. I think that I may be able to simulate one with the onCaptureReset -> (neutral capture point) -> setTeamAllied -> 4.

2) There also is not a onTeam(4-6)Capture, but there is a onTeam(4-6)PlayerTouch. This doesn't seem as easy to get around as the first one.

3) I am also curious about what the PLAYER parameter is under setTeamAllied is for exactly. I originally thought it was for the team that the capturing player was on but I'm not so sure after running a test and it not working.

4) One last thing that I need a confirmation for: onTeam#Capture -> (name of spawnpoints to be converted) -> setTeamAllied -> #

In the meantime, I'll try to find every solution I can for my problems, but if anyone has a solution to any of my problems, please do not hesitate to answer them. thanks!

3
Modification Help / Re: Mission Editor
« on: September 07, 2010, 06:24:25 PM »
not sure exactly what this does but ill give 'er a whirl cause it sounds useful if i can actually figure out how to use it

4
Add-Ons / Re: New Item: Plush Bunny
« on: September 06, 2010, 11:00:33 PM »
NO
Because blockland wasn't made for the overactive imagination of a person to make whatever the hell comes to mind, be it a base, castle, or even a family.

5
Add-Ons / Re: Stranded Gamemode
« on: September 06, 2010, 01:30:29 AM »
one thing i think would help would be a 'consume till full/quenched' command. also would it be possible to black out a client's screen while sleeping for added realism?

6
Add-Ons / Re: New Crosshair this one works.
« on: January 19, 2010, 06:27:29 PM »
well i havent tried it yet... ill post on how it works later, too lazy i guess. it looks coll tho

7
Add-Ons / Re: Throwing Rocket (Yay!)
« on: January 19, 2010, 06:24:17 PM »
makes the blimp useful

8
Add-Ons / Re: New Crosshair this one works.
« on: January 19, 2010, 06:22:04 PM »
wow that's intense use of the transparency. it looks really good, modern, and abstract at the same time. you did a damn good job

9
Add-Ons / Re: Tom & Proogs Christmas Pack!
« on: December 21, 2009, 07:34:33 PM »
good stuff. i wouldnt want that room with the poster knowing someone is watching me while i sleep

10
Add-Ons / Re: Sniper
« on: November 23, 2009, 06:57:39 PM »
Didnt have alot of time to test it, but:
I love the model except the fact that the scope looks a little awkward
the only other constructive criticism:
try to sync the bolt with the fire rate cause to me it goes: fire, waits a second, bolt starts to move and i can fire when the bolt is moving

11
Off Topic / Re: Wish Granted, but...
« on: November 15, 2009, 02:11:44 AM »
granted, but right when you step outside, you get hit by a car.

i wish for a gun

12
Off Topic / Re: Change a word in the sentence above.
« on: November 15, 2009, 02:09:43 AM »
white chunky liquid is on that tit

13
Off Topic / Re: RobloX is actually... Pretty cool.
« on: November 13, 2009, 12:00:01 AM »
Gee, asking which game we like more on the BLOCKLAND FORUMS.

I wonder who will win.

we should post this question on Roblox forums

14
Off Topic / Re: Metal or Emo music
« on: November 11, 2009, 10:09:15 PM »
idk i put both. i will listen to almost any type rock if i think its good...

15
Off Topic / Re: Yet "Another" BL Key contest
« on: November 10, 2009, 11:58:27 PM »
i guess ill join...

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