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Messages - Android

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1
Creativity / Re: Blockland Website redesign
« on: November 13, 2014, 05:31:40 PM »
hi android, if you are re-designing the blockland website; you might want to consider making it responsive for all devices like tablets and phones; because the current website does this:

(which is not ideal)

Hey buddy
Responsive design is something i had in mind after i get a desktop version complete!

Edit: So Uni work became a thing now busy with that :(

Will post updates when I can!

2
Creativity / Re: Blockland Website redesign
« on: November 12, 2014, 06:50:28 PM »
Actually I think it looked better before, where the background was the entire screenshot.  All that grey space seems a bit unnecessary, especailly when instead of using just a flat grey piece you could always do about a 50% opacity black colored background instead of the solid grey so that you could still see the background image.

Hey,

I have gone back to the fullscreen image design. I've used some javascript make it take on the screen height. Then when you scroll down there is the grey space where the rest of the content is there.

I actually really love the design of the Blockland website at the moment. The only improvement that wouldn't ruin it would be changing backgrounds to get rid of the deep blackness, like trogdor suggested.

Hey,
I have nothing against the current design I just want to vent some creativity and show what other alternatives others can come up with.


I'm more than happy for others to suggest their ideas!
Feedback is welcome!

3
Creativity / Re: Blockland Website redesign
« on: November 11, 2014, 11:41:54 AM »
Updates!

I reduced the height in the image banner making it 500px.
I've also started working on the recent news section.

4
Creativity / Re: Blockland Website redesign
« on: November 10, 2014, 08:56:51 PM »
Just to test/showcase skills and vent some creativity really.

5
Creativity / Re: Blockland Website redesign
« on: November 10, 2014, 08:50:30 PM »
what are you using to code it

Hey Freek
I'm using a mixture of HTML and CSS, I'll add some JavaScript in later to add some functionality.

that was a um
a um
joke
i was responding to zay in a jokingly manner

Oops. :D

7
Creativity / Re: Blockland Website redesign
« on: November 10, 2014, 08:42:17 PM »
it looks like it was made on weebly :/

:( I'm still in the process of adding everything else.
I'm coding it since I do not use website builders. But if it looks like that then I have some work to do!

8
Creativity / Blockland Website redesign
« on: November 10, 2014, 08:39:05 PM »
So I felt a little creative, so I thought I'd have a go at redesigning the Blockland website.

Image below of what I have so far!

So the image shows that I've gone for an approach that is more a flat-ish design and also allow imagery to be shown in the background as slideshows. (I am not that great with getting ingame screenshots)

More to come!

Feedback is more than welcome! :)

9
Creativity / Re: The new and improved 3D model topic!
« on: April 20, 2012, 03:48:00 PM »
I'm just really lazy so I can't be asked.

10
Creativity / Re: The new and improved 3D model topic!
« on: April 20, 2012, 01:27:17 PM »

Gun update

11
Creativity / Re: The new and improved 3D model topic!
« on: April 19, 2012, 05:44:45 PM »
I have posted in a while so hi!

12
Modification Help / Re: Calling vars when bricks are planted
« on: March 06, 2012, 03:32:09 PM »
Oh wow thanks man! It works :)!

13
Modification Help / Re: Calling vars when bricks are planted
« on: March 06, 2012, 02:43:46 PM »
Code: [Select]
function fxDtsBrick::onPlant(%data,%brick)
{



if(%brick.getDatablock().ChosenResource $= "Wood")
{
%brick.setColor("50");
MessageAll('',"An Lumbermill has been constructed!");
}

if(%brick.getDatablock().ChosenResource $= "Iron")
{
%brick.setColor("48");
MessageAll('',"An Iron Mine has been constructed!");
}


}
This is where I got up to I'm just trying to increment a client variable from there now.
Would i need to find the client by using something like FindClientByID?

14
Modification Help / Calling vars when bricks are planted
« on: March 04, 2012, 05:29:38 PM »
I am having trouble about how to go about integrating variables for the client when a brick a placed i want to know what the function will be so for example

When they place a specific brick.
In this case when they place a lumbermill brick

%Client.LMCount++;
So next time i can call a function that acts as a resource up for the entire server
%Client.Wood += %Client.LMCount * %Client.LMBonus

I also want to know how do i set varables for a player when they spawn since i cant get access to the server files.

15
Creativity / Re: The new and improved 3D model topic!
« on: August 11, 2011, 08:17:17 AM »
Scroll model YES I KNOW ITS SMALL

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