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Messages - JamesBond

Pages: [1]
1
Off Topic / Re: The daily life of badspot.
« on: August 30, 2007, 05:23:47 PM »
12.40 AM

Bored with his LEGO© building blocks, he decides to go for a late night cruise, so he leaves his apartment and gets in his 1994 Geo Metro.

Even at this hour though, there is some one out walking their dog that notices him, subsequently he is ruthlessly mocked for his car so he decides to ride a bike instead. He is now riding down the sidewalk away from his complex...

2
General Discussion / Re: Can someone host?
« on: August 23, 2007, 08:54:56 PM »
Unless you have a friend in real life thats willing to do this for you, or someone on the forums is incredibly nice, It will probably be nearly impossible to have this done for free. Someone will have to have a decent spare computer and considerably fast internet connection to do this, both of which done come around easily or cheap.

Good luck though.

3
Help / Re: cant make a server
« on: August 15, 2007, 07:37:57 PM »
Ugh hate to double post (and apparently read stickies too).

Didn't see Badspot already made a tutorial...

Ah well, maybe this will help someone anyways.

4
Help / Re: cant make a server
« on: August 15, 2007, 07:31:42 PM »
Oh sweet Jesus, this is the first thread ever that had actually got me to laugh, I'll do a step by step.

1.) Download the Blockland demo at the link below.
http://www.blockland.us/files/Blockland_8.exe

2.) Install the game and before you do anything, go to
My Computer>Program Files>Blockland
And change the folder "add-ons" to "Add-Ons"

3.) Go the the link below to buy (DUN DUN DUNNNN) the full version of the game or you can't play online.
http://www.blockland.us/index.asp?p=Store

4.) Enter the code you receive after buying at the main screen of the game to unlock the full version.

5.) Go to the link below and click the link for the router you are using (that would the little box that give you internet, it will most likely have a antenna or a bunch of cords coming out the back, ask your parents for the model number).
http://www.portforward.com/english/routers/port_forwarding/routerindex.htm

6.) Another list will come up with games, select Blockland.

7.) Follow every step on the page that just game up exactly as it says, when asked for your static IP go to
Start>Run>cmd [enter]

8.) At this prompt type in "ipconfig" and hit enter, a bunch of numbers and whatnot will come up, look through them for one marked as static IP it shoudl be in a "xxx.xxx.xxx.xxx" format.

After you finished all that run blockland and everything should work.

DONE! And about as simple as I could get it.


5
General Discussion / Re: zombie mod?
« on: August 15, 2007, 07:06:23 PM »
Not gonna lie, I don't have it yet, I've been playing on my younger brothers account. Unfortunately I have things like bills I have to pay and a dwindling money situation I have to work out before I can fit this intro the budget. But that really doesn't pertain to my question, now does it?

6
General Discussion / Re: zombie mod?
« on: August 15, 2007, 06:11:22 PM »
So, is this a full game mod, or an add-on?

7
General Discussion / Re: zombie mod?
« on: August 14, 2007, 02:20:42 AM »
GAH... I tried getting in... Glad to know I missed an awesome beta test...

8
Help / Re: 3 blockland v8 problems
« on: August 13, 2007, 01:26:29 PM »
Oh really? Wow thats easy, I always though in v7.x it was messed up by having it capped XP

Time to get going with my Blockland organization...

9
Forum Games / Re: entrepreneur My Kitchen!
« on: August 13, 2007, 10:24:33 AM »
>>Zor

No no, He's going to "hack" the game.

loving friend, its the cheapest game on the market, ask mommy and daddy to give you twenty bucks.

Believe it or not, people playing this game support it and are willing to pay an incredibly small price to do so, take your cracks and go back to wherever you came from.

10
Help / Re: 3 blockland v8 problems
« on: August 13, 2007, 08:52:10 AM »
//-------------------------- 8/13/2007 -- 08:49:43 -----
Processor Init:
   Intel Pentium 4, ~2.35 Ghz
     (timed at roughly 2.37 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   keyboard0 input device created.
   mouse0 input device created.
   DirectInput enabled.

--------- Parsing Arguments ---------
Parsing command line arguments arguments:
setModPaths: invalid mod path directory name: 'Add-Ons'
--------- Loading Common ---------
setModPaths: invalid mod path directory name: 'Add-Ons'
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing base/config/client/prefs.cs.
Executing base/config/server/prefs.cs.
--------- Loading MODS ---------
Skipping mod: Add-Ons


--------- Initializing FPS ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/data/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Setting screen mode to 800x600x32@60hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: Intel
  Renderer: Intel Brookdale-G
  Version: 1.3.0 - Build 4.13.01.3119
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  3DFX_texture_compression_FXT1
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 2.000000)
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query

Loading compiled script base/ui/defaultProfiles.cs.
Loading compiled script base/ui/customProfiles.cs.
Loading compiled script base/ui/ConsoleDlg.gui.
Loading compiled script base/ui/InspectDlg.gui.
Loading compiled script base/ui/InspectAddFieldDlg.gui.
Loading compiled script base/ui/LoadFileDlg.gui.
Loading compiled script base/ui/SaveFileDlg.gui.
Loading compiled script base/ui/MessageBoxOkDlg.gui.
Loading compiled script base/ui/MessageBoxYesNoDlg.gui.
Loading compiled script base/ui/MessageBoxOKCancelDlg.gui.
Loading compiled script base/ui/MessagePopupDlg.gui.
Loading compiled script base/ui/HelpDlg.gui.
Loading compiled script base/ui/RecordingsDlg.gui.
Loading compiled script base/ui/NetGraphGui.gui.
Loading compiled script base/client/metrics.cs.
Loading compiled script base/ui/FrameOverlayGui.gui.
Loading compiled script base/client/messageBox.cs.
Loading compiled script base/client/screenshot.cs.
Loading compiled script base/client/cursor.cs.
Loading compiled script base/client/help.cs.
Loading compiled script base/client/recordings.cs.

OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script base/client/scripts/allClientScripts.cs.
Loading compiled script base/client/ui/PlayGui.gui.
Loading compiled script base/client/ui/newPlayerListGui.gui.
Loading compiled script base/client/ui/trustInviteGui.gui.
Loading compiled script base/client/ui/miniGameInviteGui.gui.
Loading compiled script base/client/ui/JoinMiniGameGui.gui.
Loading compiled script base/client/ui/CreateMiniGameGui.gui.
Loading compiled script base/client/ui/mainMenuGui.gui.
Loading compiled script base/client/ui/aboutDlg.gui.
Loading compiled script base/client/ui/startMissionGui.gui.
Loading compiled script base/client/ui/joinServerGui.gui.
Loading compiled script base/client/ui/joinServerPassGui.gui.
Loading compiled script base/client/ui/connectingGui.gui.
Loading compiled script base/client/ui/loadingGui.gui.
Loading compiled script base/client/ui/optionsDlg.gui.
Loading compiled script base/client/ui/remapDlg.gui.
Loading compiled script base/client/ui/manualJoin.gui.
Loading compiled script base/client/ui/filtersGui.gui.
Loading compiled script base/client/ui/changeMapGui.gui.
Loading compiled script base/client/ui/noHudGui.gui.
Loading compiled script base/client/ui/ServerConfigGui.gui.
Loading compiled script base/client/scripts/default.bind.cs.
Executing base/config/client/config.cs.
Loading compiled script base/client/ui/adminGui.gui.
Loading compiled script base/client/ui/addBanGui.gui.
Loading compiled script base/client/ui/unBanGui.gui.
Loading compiled script base/client/ui/brickManGui.gui.
Loading compiled script base/client/ui/escapeMenu.gui.
Loading compiled script base/client/ui/adminLoginGui.gui.
Loading compiled script base/client/ui/printSelectorDlg.gui.
Loading compiled script base/client/ui/brickSelectorDlg.gui.
Loading compiled script base/client/ui/saveBricksGui.gui.
Loading compiled script base/client/ui/loadBricksGui.gui.
Loading compiled script base/client/ui/loadBricksColorGui.gui.
Loading compiled script base/client/ui/saveBricksWarningGui.gui.
Loading compiled script base/client/ui/AvatarGui.gui.
Loading compiled script base/client/ui/autoUpdateGui.gui.
Loading compiled script base/client/ui/newMessageHud.gui.
Loading compiled script base/client/ui/newChatHud.gui.
Loading compiled script base/client/ui/SelectNetworkGui.gui.
Loading compiled script base/client/ui/ProgressGui.gui.
Loading compiled script base/client/ui/fastLoadWarningGui.gui.
Loading compiled script base/client/ui/defaultControlsGui.gui.
Loading compiled script base/client/ui/savingGui.gui.
Loading compiled script base/client/ui/wrenchDlg.gui.
Loading compiled script base/client/ui/wrenchSoundDlg.gui.
Loading compiled script base/client/ui/wrenchVehicleSpawnDlg.gui.
Loading compiled script base/client/ui/keyGui.gui.
Loading compiled script base/client/ui/regNameGui.gui.
Loading compiled script base/client/ui/colorGui.gui.
Loading compiled script base/client/ui/colorSetGui.gui.
Loading compiled script base/client/ui/musicFilesGui.gui.
Loading compiled script base/client/ui/AddOnsGui.gui.
Loading compiled script base/client/ui/PortForwardInfoGui.gui.
Loading compiled script base/client/ui/demoBrickLimitGui.gui.
Loading compiled script base/client/scripts/clientAddOns.cs.
Binding server port to default IP
UDP initialized on port 0
Engine initialized...
Authentication: SUCCESS
Executing Add-Ons/ADD_ON_LIST.cs.
Add-Ons/ADD_ON_LIST.cs
Exporting server prefs
Exporting client prefs
Exporting client config
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...






On a side note, I checked the ADD_ON_LIST.cs and to my limited knowledge everything seemed to be fine in there...

11
Help / Re: 3 blockland v8 problems
« on: August 13, 2007, 08:47:21 AM »
I have the same problem with the add-ons, the weird thing is, you see, when you released the update, I updated and everything works fine.
A couple days later I decided I wanted to reinstall due to terribly unorganized game folder, although when I installed with the v8.0 exe to a new directory, and ran the game, even the default add-ons where gone, I tried adding some to the game file and they still didn't show up.
Report will follow this post.

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