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Messages - bloxmaster

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1
Modification Help / Re: Client Command
« on: February 16, 2013, 11:02:35 PM »
Yes, but people here go apestuff on you if you make even a single client-sided forward-slash-based function.

Why is that?

2
Modification Help / Client Command [Solved]
« on: February 16, 2013, 10:55:01 PM »
Is there a way to have a client do /example and run a function, without that client being the host at a server?

3
Modification Help / Re: Looping/Repeating function
« on: January 23, 2013, 05:40:45 PM »
Thanks a lot! This answered my question.

4
Modification Help / Looping/Repeating function
« on: January 23, 2013, 04:36:55 PM »
What would the function or command be for looping things?

5
Gallery / Re: Western RPG preview! (WIP)
« on: November 11, 2012, 12:54:39 AM »
Very nice.

6
Modification Help / Re: how do you create a add-on [vehicle]
« on: October 22, 2012, 10:10:15 PM »
then how dos any one know how to create addons?

Exactly what Xanderian said...

"become friends with a good scripter, and ask him if he will teach you how to make add-ons. Otherwise, learn on yourself or go buy a torque for dummies or something. "

7
Development / Re: 2012/08/15 - Blockland r1701
« on: August 15, 2012, 11:25:34 PM »
I dint see how any bugs were fixed but just added more bugs:
duplicator only hits you, /duplicator doesn't bring it up and neither does Admin menu,
All bots are plain white
JVS doors have no events, unrendered and no longer work
And did i mention Shaders still dont work?
Shaders may not work because of your graphics card.
Everything else works for me.

8
Modification Help / Re: How would i make a save/load script
« on: August 02, 2012, 11:44:08 PM »
Great, thanks guys!

9
Modification Help / Re: How would i make a save/load script
« on: August 02, 2012, 11:22:47 PM »
Ok so my friend had an idea for like a merit script on his server so if someone does somthing good they get a merit but it sucks if they leave and they go back to 0 so i want the merits to save

10
Modification Help / Re: How would i make a save/load script
« on: August 02, 2012, 10:41:48 PM »
Ok so how would I make the server read from a .txt file? Or if there is an easier way to do it.

11
Modification Help / How would i make a save/load script
« on: August 02, 2012, 09:51:07 PM »
How would i make a save/load script to save somthing like: %client.Blah and when they would enter the server they would still have that amount blah so if someone had 2 of it then left and came back they would still have 2

12
Modification Help / Re: RPG mod help
« on: July 07, 2012, 07:22:04 PM »
I updated it and it still doesnt work :/ do i have to make a whole new function for the bot death?
Code: [Select]
package EXP
{
        function GameConnection::onDeath(%Client, %KillerPlayer, %Killer, %damageType, %a)
        {
                Parent::onDeath(%Client, %KillerPlayer, %Killer, %damageType, %a);       
                %Killer.Xp += 50;
        }
        function AiPlayer::onDeath(%Client, %KillerPlayer, %Killer, %damageType, %a)
        {
                Parent::onDeath(%Client, %KillerPlayer, %Killer, %damageType, %a);       
                %Client.Xp += getRandom( 1, 10 );
        }
        function GameConnection::OnClientEnterGame(%Client)
         {
            %Client.Schedule(1500,0, SendXpMessage);
            Parent::OnClientEnterGame(%Client);
        }
       
        function SendXpMessage(%Client)
        {
                if(%Client.Xp > %Client.Level*100)
                {
                        %Client.Xp -= %Client.Level*100;
                        %Client.Level++;
                        SendXpMessage(%Client);
                        return;
                }
                %Client.MaxXp = %Client.Level*100;
                BottomPrint(%Client,"Level:" @ %Client.Level @ " Xp:" @ %Client.Xp @ "/" @ %Client.MaxXp,7);
                %Client.Schedule(2000,0,SendXpMessage);
        }
};
ActivatePackage(EXP);
EDIT- all this crap doesnt work im starting over.

13
Modification Help / Re: RPG mod help
« on: July 07, 2012, 07:11:49 PM »
Its not that Im a quitter its because i dont know what is wrong with it and i dont know anything else to do

14
Modification Help / Re: RPG mod help
« on: July 07, 2012, 12:01:16 AM »
I think ill give up on this and use VCE for my RPG this is way over my head.

15
Modification Help / Re: RPG mod help
« on: July 06, 2012, 07:34:52 AM »
A player is not an AIPlayer. Do not remove the gameConnection part.
Im looking for AIPlayer... on a bot killed it will give you random XP

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