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Messages - superdupercoolguy

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1
Why not post the decompiler itself?

5 internet points on it being written in python.

2
General Discussion / Re: Add-Ons for a Community made Update
« on: June 23, 2017, 12:30:52 AM »
I don't have an actual link to post, but I'd like to start discussion about the interface. It looks like windows 98, and while I don't think it looks bad per se, it definitely puts a date on the game.

The trouble is that BlocklandLauncher will automatically "fix" the image files if you replace them to mod the UI. There are addons to stop this but they cause issues and often cause Blockland to crash on startup.

Contradicting what I just said, here's SuperLoad, but it requires a DLL injection. Not sure if you could have this done automatically when BL starts up, or modify the BL executable file itself to include this, but regardless here it is.
https://www.dropbox.com/s/xjg09qzh2rfbeb4/Server_SuperLoad.zip?dl=0

This speeds up loading times and allows blockland to actually use more bandwidth than '90s internet.

3
General Discussion / Re: WHY AREN'T WE FUNDING THIS?
« on: June 23, 2017, 12:11:35 AM »
WHY AREN'T WE BANNING THIS GUY?

4
Development / Re: test
« on: March 30, 2017, 11:17:30 PM »

5
General Discussion / Re: Please sign this petition for a better world!
« on: March 30, 2017, 11:11:39 PM »
Unless you recode maps and interiors entirely this is dumb. They where pretty stufftily programmed and screamed late 90s. You couldn't even have HD textures on terrain.

Use staticmaps mod if you want "interiors" that are actually massive-ass vehicle shapes and are a giant "forget you" to what vehicle shapes where intended for. That being said, it works. Someone aught to make something to automatically generate an invisible block structure for the collision of it too, because the collision on them sucks.

Do you really think Badspot wants to program a new terrain and interior system on his 10 year old game on a dead game engine? I think we've gotten a lot out of blockland for $20. It's still really good as it is, and staticmaps and old v20 installers exist.

6
General Discussion / Re: Heyo, I'm new!
« on: October 03, 2016, 01:08:23 AM »
Welcome to an old indie game from 2007.


Somehow it's still going.

7
I'd rather play on it Linux because it works flawlessly through wine, shaders and all.

8
General Discussion / Re: Has anyone ever broken Rule 11?
« on: October 03, 2016, 12:48:08 AM »
Rule 11 seems like a rule that makes sense - but no one would break it by accident unless they haven't read the rules. Has anyone done something like rule 11 or actually mentioned the exact thing it uses as an example and been banned?

User was banned for this post


jk

9
Off Topic / Re: whats with the spaced out words trend
« on: October 03, 2016, 12:45:19 AM »
w o a h   d u d e   i t   l i k e   l o o k s   l i k e   a   d i f f e r e n t   f o n t   b u t   i t   i s n ' t

10
General Discussion / Re: Which OS do you use?
« on: October 03, 2016, 12:43:35 AM »
debian testing because i made poor choices

honestly mainline debian is better

11
Add-Ons / Re: Iban's Newest CityRPG (Fixed) (CityRPG3)
« on: October 02, 2016, 09:20:17 PM »
But that's exactly what we knew happened. People who iban trusted with the addon released it and caused a mass amount of garbage cityrps to spring up.

Boy, those where the days.

I loved it when CityRPs didn't have RadiusImpulse, addItem, or Minigame events banned.

12
General Discussion / Re: Steam Issues.
« on: July 17, 2016, 02:47:02 AM »
pretty sure you should be able to set up a dedicated server with launch options

13
General Discussion / Re: A Blockland Glitch I'd only like to share.
« on: May 31, 2016, 09:40:15 PM »
$Sim::Time can't just be reset to zero (you can briefly set it to 0 but it'll continue counting on afterwards like it was never set to zero), and also there would be no need to check even every 10 minutes if it was negative if this was possible, but only every ~24 days just before it overflows.

I'm talking something that Badspot would have to implement.

The problem with the entire checking thing, now that I think about it, is that you're adding more things to process every second. I think the best solution would be to just have a command to reset it.

Then again, Badspot doesn't update BL so it doesn't matter

14
General Discussion / Re: A Blockland Glitch I'd only like to share.
« on: May 31, 2016, 09:16:11 PM »
Hold on--tell me if I'm crazy here--but why doesn't BL just have a host-only command to reset the value to 0? Wouldn't that fix this?

Or better, a periodic check(10m) for sim time to be negative, and if it is, reset it to 0. This seems like a really simple and elegant solution to the problem.

15
Off Topic / Re: What are your life goals?
« on: January 19, 2016, 10:21:09 PM »
My ultimate goal is to not post in this topic.

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