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Messages - Dimitry

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1
General Discussion / Re: badspot make v22
« on: November 09, 2018, 11:08:34 AM »
Retail Blockland has had shadows and shaders 1 year longer than it had interiors and terrain.

this hit me like a truck

2
Gallery / Re: OCEANCO - Celia Sport Yacht
« on: August 21, 2018, 01:59:44 PM »
but dose et flote???

3
Add-Ons / Re: Barnabas' Unceremonious Add-on Dump 17/12/17 - Foehn update!
« on: February 11, 2018, 01:14:57 PM »
I smelll chryysleerrrrrrrrr!
Looks awesome, I've always loved the Cortez.

4
Drama / Re: People that should automatically be on my banlist?
« on: January 17, 2018, 02:59:55 PM »
this guy he stole my bike
definitely agree. stray from this individual.

5
Gallery / Re: The Mushroom Kingdom: Peach's Castle Updated Pictures
« on: January 11, 2018, 12:29:23 PM »
I already made one, a bit more attention to detail compared to yours..

wowe Okie.

On topic, looks pretty sweet man! I especially love the exterior. Im noticing a trend in the popularity of building this iconic castle - here's what I've been working on.


6
Games / Re: Blockland-Inspired Project
« on: September 24, 2017, 01:50:59 PM »
I vote Block Party. It's a simple title that incorporates the blocky brick aspect of the game, and pays homage to it's precursor without being too obvious, like for example, "Brick Land" or something like that.

7
General Discussion / Re: older blockland user check-in.
« on: September 15, 2017, 02:42:31 PM »
wassaaap. I started playing Blockland in 09 using a laptop. Used it for like 6 months, then got a desktop after it died. Am I the only one who still builds with laptop controls on desktop? I could never seem to get used to the numpad..

8
General Discussion / Re: older blockland user check-in.
« on: September 14, 2017, 03:58:14 PM »
hi im here


remember that giant ugly auditorium thing that YoungRotations hosted his awards thing in? yeh..

9
Gallery / rapture
« on: July 06, 2017, 12:37:50 AM »




10
Gallery / Re: Super Mario 64 Castle Grounds Build
« on: June 06, 2017, 11:26:42 PM »
or use teledoors
That too. The previous incarnation I had built incorporated the SetPlayerTransform event so yeah.

11
Gallery / Re: Super Mario 64 Castle Grounds Build
« on: June 06, 2017, 11:05:26 PM »
Now you just need to find a way to shove this inside of it.
http://i.imgur.com/NuJUpZO.png

12
General Discussion / Re: 44k Domination
« on: January 13, 2017, 08:49:14 AM »
aye where my 13ks at? no?

13
Gallery / Re: Unicodes recent projects
« on: January 09, 2017, 04:45:42 PM »
Sheer untouched quality.

14
Gallery / Re: Princess Peach's Castle (v1million thousand something)
« on: January 07, 2017, 09:38:09 PM »
are you able to make the outside or is that not possible spacially
Much like my previous build, the outside (along with the majority of the build) will be using the SetPlayerTransform event, teleporting players across slate, out of render distance that way you aren't lagging ghosting all the bricks in one small area. Though this can be a problem if I forget to ghost everything then save. I'll try not to forget lol.

15
Gallery / Re: Princess Peach's Castle (v1million thousand something)
« on: January 06, 2017, 12:50:20 AM »
Added the Bob-omb Battlefield room, Others are in progress..


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