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Messages - Wein

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1
Modification Help / Re: Chrisbot6's Support_Trains (ALPHA 3)
« on: July 14, 2013, 01:14:12 PM »
Awesome!

I would love to see something like an automated subway, using stationbricks where the train stops for some seconds!

2
You should differ between the actual rotation and shifting the location of the object.

Assume p0 is the point you want to rotate around, p1 is the point you want to rotate. Phi is the angle you want to rotate (its between pop1 and pop1')
Rotation is around the z (upward) axis

Shifting the location:

Coordinates of p1' (p1 after the rotation)
d=distance(p1,p0)
p1'x=p0x+d*cos(phi)
p1'y=p0y+d*sin(phi)

Rotation (axis angle)
The vector the the axis angle has to be normalized, so you have to keep that in mind while you alter it, i would use the axistoeulerfunction (posted on this forum) to keep things easy

3
Modification Help / Re: SG - Mod
« on: April 19, 2011, 01:45:34 PM »
Maybe ill release the current version as no progress seems imminent

4
Modification Help / Re: SG - Mod
« on: April 06, 2011, 09:50:14 AM »
Tried - no reaction yet!

5
Modification Help / Re: SG - Mod
« on: April 06, 2011, 08:31:01 AM »
Idk :/

Btw you got a message!

6
Modification Help / Re: SG - Mod
« on: April 06, 2011, 08:17:54 AM »
I just found the model on the internet, not my work!

Atm im using the yellow blobs as indicator for an active wormhole, the idea is to use an animation for that instead and particles for the kawoosh!
If you could support me with that too, that would be great!

Update: added dialing routines yesterday

7
Modification Help / Re: SG - Mod
« on: March 29, 2011, 08:37:08 AM »
Currently failing at adding a collision and animations to the Gate - yay Blender!

Does anybody know how to make a simple wheel-like ring so i can use it as a collision for the gate?
I tried to add a circle and extrude it, but that doesnt work properly (cant make it 'thicker')



EDIT: Updated first post

8
Modification Help / Re: SG - Mod
« on: March 28, 2011, 09:59:53 AM »
I've found a gate model on the internet and converted it, but i still lack a dhd

I'm currently unsure wether i should just use the event for a brick i've made for dialing or should implement a dhd too.

EDIT:

Update:
Basic Dialing script - done (animations and the dialing seqence are still missing)

Basic Transportation script - done (only players, you will leave the gate in the correct angle and maintain your momentum)

The last one took me a while, because although my calculations were right, i didnt know that there was a difference between the english words "radian" and "degree" - found the difference out today!
Keep that in mind if you want to make some trigonometric calculations with Torque !!! It uses radians!!


greetz

9
Modification Help / Re: SG - Mod
« on: March 27, 2011, 12:08:20 AM »
This mod will not get finished.

You can always tell when the OP is approaching the situation from the "Ideas man" angle.

Well i can always tell if someone is really pissed off even before turning on its brain.
How? I look at his little avatar picture.
Oh! It says: "Giant Arse"

Well thats approaching the situation from the "Idiot bumper" angle.


BACK TO TOPIC

Couldnt find any Chrisbot6 door-pack on the forums. Could you help me out and post a link?

I repeat i only do need the models, the shapes, the bricks!
I can do the rest by myself!
So this is not a mod-request, its a shape request without any "Ideas".

10
Modification Help / Re: SG - Mod
« on: March 24, 2011, 11:21:37 PM »
Thanks for the idea, just wrote a PM.

11
Modification Help / Re: SG - Mod
« on: March 24, 2011, 10:02:32 PM »
Players do most likely take up datablocks in the server.

12
Modification Help / Re: SG - Mod
« on: March 24, 2011, 09:57:25 PM »
My goal is a scripted System wich may has a cutting point to the event-system.
A scripted version provides an easy setup and is working.

13
Modification Help / SG - Mod
« on: March 24, 2011, 09:49:37 PM »
SG-BLOCK


Hello Guys,

since all SG-mods failed up to this date, I decided to be the one who will finally release a working one.
Because I definitely lack any skills in modeling, I need your help!

I need a gate.dts model with collision and a DHD model!

Since there have been attempts to make a mod like this before there should be made any progress one those, maybe i could use them.

Ive started this morning and I'm almost done with scripting a first version, to continue i need those shapes!


greets,
Wein




UPDATE 03-28-2011:
   - I've found a gate model on the internet and converted it
   - Basic Dialing script - done
   - Basic Transportation script - (angle and velocity calculations)
     Now heading for animations and adding collision to the shape

Screenshot:


UPDATE 04-06-2011:
   - added dialing routines and sound
   - messing with with the transportation script

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