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Messages - Checky

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1
Modification Help / Re: item texture ?
« on: July 16, 2011, 08:49:20 AM »
 :cookieMonster: ok problem solved

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Modification Help / item texture ?
« on: July 14, 2011, 09:33:54 PM »
Hi..  For now.. the Item`s color is ok for me.. but why its change its color when its dropped ??  plz explain ...  can i have more detailed textures on items.. or just color16x16

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Gallery / Re: Resident Evil - Block Hazard
« on: July 11, 2011, 01:30:59 PM »
 :cookieMonster:

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Gallery / Re: Resident Evil - Block Hazard
« on: July 10, 2011, 09:34:00 AM »
It`s up to us to build up umbrella

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Gallery / Re: Resident Evil - Block Hazard
« on: July 07, 2011, 10:35:54 AM »
 :cookieMonster:

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Gallery / Re: Resident Evil - Block Hazard
« on: July 06, 2011, 09:55:05 PM »
MUhaRHAR   we will see  :cookieMonster:  

NOthing can STOP me... ur HEAR ME ???! - NOTHING !! HHHHHHAaaaaaaaaaHHRRR  :P

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Gallery / Re: Resident Evil - Block Hazard
« on: July 06, 2011, 09:17:41 PM »
OH direct X is a interface ..  ur a hater not more or less.. I think rather less..

Ich kann auch auf Deutsch schreiben und ihr könnt mir antworten.. mal sehen was ihr fürn Mühl schreibt...  is hier Kopftechnisch gesehen, eher Kindergartenniveau..

Den Boden in dem Bild ist auch nicht optimiert.. also nich rumweinen gleich :) der Schalter funkt übrigens.

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Gallery / Re: Resident Evil - Block Hazard
« on: July 06, 2011, 08:10:45 PM »
Wow, and you know everything even though you don`t know me .. impressive..
well I know more about code c + +, Basic, Direct X than you think young
I've already Tinkering with some ... You don `t have to like it .. otherwise, do your own stuff.. damn, its fun !!!

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Gallery / Re: Resident Evil - Block Hazard
« on: July 06, 2011, 09:05:29 AM »
yeah yeah  "uno" just flame around and enjoy youself... scumbag ^^

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Gallery / Re: Resident Evil - Block Hazard
« on: July 06, 2011, 07:16:34 AM »
yes, it's all right now, please excuse my grammatical errors .. love you too..anyway if someone has an idea how to create an inventory menu, please let me know .. have a nice day .. I have to build a umbrella research facility

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Gallery / Re: Resident Evil - Block Hazard
« on: July 05, 2011, 06:57:14 PM »
lol  sorry...  ok its the wrong section..  yes i am ranting..  sorry..
sorry forget my last post..
do u mean its impossible...?? i dont think so..
it can be a mmog mod too..

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Gallery / Re: Resident Evil - Block Hazard
« on: July 05, 2011, 06:37:37 PM »
sorry i am german and  i`ve no time for correct my grammar :P  .. and i want not to take everything very seriously,   its all just a big joke.. like Barry ..ähm Osama.. ähm Barack Obama ..the nobel peace price  and Fiat Money System of the private FED.. and 911..  ;)

hate it if u want.. hate my english,  but i will do this thing.. if u want or not...maybe u`re right but.. i try it anyways..  !! beware :cookieMonster:

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Gallery / Resident Evil - Block Hazard
« on: July 05, 2011, 09:58:57 AM »
Work on a Blockland Singleplayer Mod.. Remake of the first RE ... just for fun.. and piece by piece...  Intro is finished  .. just a preview.. and will be later optimised.. now i am gonna build the arkley mansion..   if u want me to help..   you can may explain to me.. how i realise a inventory and hudmenü..  just like the RE one.  thanks :O)   you will be in the creditline.. as well as the folks.. who made the great add-ons, i gone put in...   its a community Mod.. peace out

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Modification Help / Re: Ingame Cinematic cut Sequences?
« on: June 15, 2011, 09:13:05 AM »
ok thanks  :cookieMonster:

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Modification Help / Ingame Cinematic cut Sequences?
« on: June 14, 2011, 08:06:53 AM »
Hi all, i am a nap, and want to know if its possible to add or script.. playing cinematic cut sequences on events..  ingame.. such as .avi`s etc. thanks

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