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Messages - richygorgan

Pages: [1]
1
Help / Re: Lag, yes ive searched
« on: May 20, 2007, 05:49:27 AM »
Ok thanks ill go lock the forum now

2
Help / Re: Lag, yes ive searched
« on: May 19, 2007, 04:31:46 AM »
For some reason it dosent get much lag anymore and i can happyly play, i think it was the fullscreen option after having it for a week (I thought it was just a usaly good week), i still get lag but i thats lag that everyone gets(most of the time) and sometime even other people get lag and i dont.

Thanks for all your help people

3
Help / Re: Lag, yes ive searched
« on: May 15, 2007, 02:51:40 PM »
No but my firewall always has a message that says something like "do you want windows to block this programe using the internet" after i have installed something needing the internet so i just click no and the firewall is not of blocklands business.

4
Help / Re: Lag, yes ive searched
« on: May 14, 2007, 12:52:41 PM »
Thats not even my real name, its just my name for everything i use electronicly:
PS1 PS2 PS3 PSP and everything i register for on the PC

5
Help / Re: Lag, yes ive searched
« on: May 13, 2007, 05:04:52 AM »
^^Are you trying to say something?

6
Help / Re: Lag, yes ive searched
« on: May 12, 2007, 07:16:53 AM »
UK

7
Help / Re: Lag, yes ive searched
« on: May 11, 2007, 03:41:02 PM »
Cable

8
Help / Re: Lag, yes ive searched
« on: May 10, 2007, 03:54:32 PM »
How do i check...yea i dont know XD

9
Help / Re: Lag, yes ive searched
« on: May 10, 2007, 10:32:49 AM »
Okay ill try fullscreen but thats unlikly to do anything and in singleplayer i get no lag at all, i can host a game and it can lag as well but its really when i see players buildings it lags.

10
Help / Re: Lag, yes ive searched
« on: May 09, 2007, 03:50:06 PM »
My resoulution is as low as can go and so are my settings, i dont think its that, i think theres some buig in the game, i mean my computers decent, it can play black and white 2, WOW, Project Entropia and other games (I dont play these anymore though).

11
Help / Re: Lag, yes ive searched
« on: May 09, 2007, 12:37:22 PM »
Ok so it seems the only maps i can play without lag is autumn, flat and slate :(.
I usally get lag when i look at other peoples buildings...please help me or ive just wasted £10.

12
Help / Re: Lag, yes ive searched
« on: May 08, 2007, 10:28:50 AM »


Not sure which one you wanted :/

13
Help / Re: Lag, yes ive searched
« on: May 07, 2007, 01:10:15 PM »
Hmm i thought i had, in advance settings, it can only got from 0 to 1 and its on 0 now.

14
Help / Re: Lag, yes ive searched
« on: May 07, 2007, 11:24:35 AM »
I havent check whether the files are there but ive but the detail to low

15
Help / Lag, yes ive searched
« on: May 07, 2007, 06:17:40 AM »
I used to not to be able to go on anymap because it lagged to much(im talking about online)
After pressing the ` or ¬ key i saw that alot of the files said there where missing. So i redownloaded the game and to my suprise i actually fixed the lag problem...only on some maps though, as im trying to play a map like bedroom dark and there seems to be alot of files missing, but ive fully downloaded the game so whats up?

Edit: seems to be a lot of textures missing the most like stuntplane, but is that a mod that i download of others...
Heres some : Addons/shapes/50-gray
Addons/shapes/75-gray

Heres my last game(will i had to leave because of lag)


//-------------------------- 5/7/2007 -- 11:57:22 -----
Processor Init:
   AMD (unknown), ~1.60 Ghz
     (timed at roughly 1.59 Ghz)
   FPU detected
   MMX detected
   3DNow detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing 3DNow extensions
   Installing SSE extensions
 
Input Init:
   keyboard0 input device created.
   mouse0 input device created.
   DirectInput enabled.

--------- Parsing Arguments ---------
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing base/config/client/prefs.cs.
Executing base/config/server/prefs.cs.
--------- Loading MODS ---------
Skipping mod: Add-Ons


--------- Initializing FPS ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/data/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/centerPrint.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Setting screen mode to 848x480x32@0hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: ATI Technologies Inc.
  Renderer: RADEON X300/X550 Series x86/MMX/3DNow!/SSE2
  Version: 2.0.6458 WinXP Release
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1

Loading compiled script base/ui/defaultProfiles.cs.
Loading compiled script base/ui/customProfiles.cs.
Loading compiled script base/ui/ConsoleDlg.gui.
Loading compiled script base/ui/InspectDlg.gui.
Loading compiled script base/ui/InspectAddFieldDlg.gui.
Loading compiled script base/ui/LoadFileDlg.gui.
Loading compiled script base/ui/SaveFileDlg.gui.
Loading compiled script base/ui/MessageBoxOkDlg.gui.
Loading compiled script base/ui/MessageBoxYesNoDlg.gui.
Loading compiled script base/ui/MessageBoxOKCancelDlg.gui.
Loading compiled script base/ui/MessagePopupDlg.gui.
Loading compiled script base/ui/HelpDlg.gui.
Loading compiled script base/ui/RecordingsDlg.gui.
Loading compiled script base/ui/NetGraphGui.gui.
Loading compiled script base/client/metrics.cs.
Loading compiled script base/ui/FrameOverlayGui.gui.
Loading compiled script base/client/messageBox.cs.
Loading compiled script base/client/screenshot.cs.
Loading compiled script base/client/cursor.cs.
Loading compiled script base/client/help.cs.
Loading compiled script base/client/recordings.cs.

OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script base/client/scripts/allClientScripts.cs.
Loading compiled script base/client/ui/PlayGui.gui.
Loading compiled script base/client/ui/newPlayerListGui.gui.
Loading compiled script base/client/ui/trustInviteGui.gui.
Loading compiled script base/client/ui/miniGameInviteGui.gui.
Loading compiled script base/client/ui/JoinMiniGameGui.gui.
Loading compiled script base/client/ui/CreateMiniGameGui.gui.
Loading compiled script base/client/ui/mainMenuGui.gui.
Loading compiled script base/client/ui/aboutDlg.gui.
Loading compiled script base/client/ui/startMissionGui.gui.
Loading compiled script base/client/ui/joinServerGui.gui.
Loading compiled script base/client/ui/joinServerPassGui.gui.
Loading compiled script base/client/ui/connectingGui.gui.
Loading compiled script base/client/ui/loadingGui.gui.
Loading compiled script base/client/ui/optionsDlg.gui.
Loading compiled script base/client/ui/remapDlg.gui.
Loading compiled script base/client/ui/manualJoin.gui.
Loading compiled script base/client/ui/filtersGui.gui.
Loading compiled script base/client/ui/changeMapGui.gui.
Loading compiled script base/client/ui/noHudGui.gui.
Loading compiled script base/client/ui/ServerConfigGui.gui.
Executing base/client/scripts/default.bind.cs.
Executing base/config/client/config.cs.
Loading compiled script base/client/ui/adminGui.gui.
Loading compiled script base/client/ui/addBanGui.gui.
Loading compiled script base/client/ui/unBanGui.gui.
Loading compiled script base/client/ui/brickManGui.gui.
Loading compiled script base/client/ui/escapeMenu.gui.
Loading compiled script base/client/ui/adminLoginGui.gui.
Loading compiled script base/client/ui/printSelectorDlg.gui.
Loading compiled script base/client/ui/brickSelectorDlg.gui.
Loading compiled script base/client/ui/saveBricksGui.gui.
Loading compiled script base/client/ui/loadBricksGui.gui.
Loading compiled script base/client/ui/loadBricksColorGui.gui.
Loading compiled script base/client/ui/saveBricksWarningGui.gui.
Loading compiled script base/client/ui/AvatarGui.gui.
Loading compiled script base/client/ui/autoUpdateGui.gui.
Loading compiled script base/client/ui/newMessageHud.gui.
Loading compiled script base/client/ui/newChatHud.gui.
Loading compiled script base/client/ui/SelectNetworkGui.gui.
Loading compiled script base/client/ui/ProgressGui.gui.
Loading compiled script base/client/ui/fastLoadWarningGui.gui.
Loading compiled script base/client/ui/defaultControlsGui.gui.
Loading compiled script base/client/ui/savingGui.gui.
Loading compiled script base/client/ui/wrenchDlg.gui.
Loading compiled script base/client/ui/wrenchSoundDlg.gui.
Loading compiled script base/client/ui/wrenchVehicleSpawnDlg.gui.
Loading compiled script base/client/ui/keyGui.gui.
Loading compiled script base/client/ui/regNameGui.gui.
Loading compiled script base/client/ui/colorGui.gui.
Loading compiled script base/client/ui/colorSetGui.gui.
Loading compiled script base/client/ui/musicFilesGui.gui.
Loading compiled script base/client/ui/AddOnsGui.gui.
Loading compiled script base/client/ui/PortForwardInfoGui.gui.
Loading compiled script base/client/ui/demoBrickLimitGui.gui.
Loading compiled script base/client/scripts/clientAddOns.cs.
Binding server port to default IP
UDP initialized on port 0
Executing base/config/client/prefs-trustList.cs.
Engine initialized...
Authentication: SUCCESS
sending ping to - 0 - 72.135.244.34:28000
sending ping to - 1 - 81.153.152.180:28000
sending ping to - 2 - 86.139.84.228:28030
sending ping to - 3 - 80.212.50.108:28000
sending ping to - 4 - 84.64.220.253:28000
sending ping to - 5 - 69.139.196.56:28000
sending ping to - 6 - 211.30.224.200:28000
sending ping to - 7 - 76.19.221.185:28000
Recieved ping packet from IP:86.139.84.228:28030 - 96ms
Recieved ping packet from IP:84.64.220.253:28000 - 96ms
Recieved ping packet from IP:80.212.50.108:28000 - 143ms
Recieved ping packet from IP:72.135.244.34:28000 - 191ms
Recieved ping packet from IP:76.19.221.185:28000 - 203ms
Recieved ping packet from IP:211.30.224.200:28000 - 497ms
No response from IP:69.139.196.56:28000
No response from IP:81.153.152.180:28000
obj = 4466
Adding a pending connection
Sending Connect challenge Request
Got Connect challenge Response
Sending Connect Request
Connection established 4474
*** New Mission: base/data/missions/bedroom.mis
*** Phase 1: Download Datablocks & Targets
... Shape with old version.
   keyboard0 input device created.
   mouse0 input device created.
*** Phase 2: Download Ghost Objects
Client Replication Startup has Happened!
*** Phase 3: Mission Lighting
 Successfully loaded mission lighting file: 'base/data/missions/bedroom_c256c183.ml'
Mission lighting done
Executing base/config/client/Favorites.cs.
*** Initial Control Object
Activating DirectInput...
keyboard0 input device acquired.
keyboard0 input device unacquired.
keyboard0 input device acquired.
Issuing Disconnect packet.
Destroying NET Server
Exporting server prefs...
obj = 4469
Adding a pending connection
Sending Connect challenge Request
Got Connect challenge Response
Sending Connect Request
Connection established 5491
*** New Mission: base/data/missions/bedroom.mis
*** Phase 1: Download Datablocks & Targets
... Shape with old version.
keyboard0 input device unacquired.
DirectInput deactivated.
   keyboard0 input device created.
   mouse0 input device created.
Activating DirectInput...
keyboard0 input device acquired.
keyboard0 input device unacquired.
Could not locate texture: Add-Ons/Shapes/50_gray
Could not locate texture: Add-Ons/Shapes/75_gray
Sending request for file Add-Ons/Shapes/M
Sending request for file Add-Ons/Shapes/M.alpha.jpg
Sending request for file Add-Ons/Shapes/white
Sending request for file Add-Ons/Shapes/white.alpha.jpg
Sending request for file Add-Ons/Shapes/50_gray
Sending request for file Add-Ons/Shapes/50_gray.jpg
Sending request for file Add-Ons/Shapes/50_gray.png
Sending request for file Add-Ons/Shapes/50_gray.gif
Sending request for file Add-Ons/Shapes/50_gray.bmp
Sending request for file Add-Ons/50_gray
Sending request for file Add-Ons/50_gray.jpg
Sending request for file Add-Ons/50_gray.png
Sending request for file Add-Ons/50_gray.gif
Sending request for file Add-Ons/50_gray.bmp
Sending request for file Add-Ons/Shapes/75_gray
Sending request for file Add-Ons/Shapes/75_gray.jpg
Sending request for file Add-Ons/Shapes/75_gray.png
Sending request for file Add-Ons/Shapes/75_gray.gif
Sending request for file Add-Ons/Shapes/75_gray.bmp
Sending request for file Add-Ons/75_gray
Sending request for file Add-Ons/75_gray.jpg
Sending request for file Add-Ons/75_gray.png
Sending request for file Add-Ons/75_gray.gif
Sending request for file Add-Ons/75_gray.bmp
Sending request for file Add-Ons/Shapes/brown
Sending request for file Add-Ons/Shapes/brown.alpha.jpg
Could not locate texture: Add-Ons/Shapes/50_gray
Could not locate texture: Add-Ons/Shapes/75_gray
DirectInput deactivated.
*** Phase 2: Download Ghost Objects
   keyboard0 input device created.
   mouse0 input device created.
Activating DirectInput...
keyboard0 input device acquired.
Client Replication Startup has Happened!
*** Phase 3: Mission Lighting
 Successfully loaded mission lighting file: 'base/data/missions/bedroom_c256c183.ml'
Mission lighting done
Executing base/config/client/Favorites.cs.
*** Initial Control Object
Exporting server prefs
Exporting client prefs
Exporting client config
Issuing Disconnect packet.
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
keyboard0 input device unacquired.

Pages: [1]