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Messages - Nightstorm

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1
Off Topic / Re: would u wave hi or bye at the above users avatar
« on: January 06, 2014, 12:32:05 AM »
Hai

2
Gallery / Re: Blockhead67391's Delta Prime Metropolis (WIP)
« on: December 19, 2013, 03:42:13 PM »
Honestly quite amazing for a first. Mine was a bunch of red windows in a square shape making a room :/

3
General Discussion / Re: Wrecking Ball- Blockland Parody
« on: December 07, 2013, 09:11:14 PM »
This video was truly flawless. The acting and camera angles were extraordinary, and the editing was beautiful. Simply amazing.

4
Made this a long time ago. Created in like a minute lol.


5
Gallery / Re: Seattle Default City
« on: January 25, 2013, 11:48:01 PM »
The curved roads.... so beautiful....

6
Clan Discussion / Re: [BCE] Cinema Entertainment
« on: January 23, 2013, 06:19:18 PM »
We start as soon as we get an idea. For your role, you can be a set builder or an actor. It doesn't matter! :)

Oh I wanted to edit :( Can I be an editor and set builder? ;)

7
Clan Discussion / Re: [BCE] Cinema Entertainment
« on: January 21, 2013, 09:52:36 PM »
Fight4Life said he won't be on for quite a while, but I think you should join. Welcome to the clan! :)

:) Wait so which role do I have and when do we start?

8
Clan Discussion / Re: [BCE] Cinema Entertainment
« on: January 21, 2013, 03:57:44 AM »
Name: Nightstorm
BL_ID: 32947 (Alt. account: 16074)
Role: Cameraman/editor. If not available, set builder
Previous Experience: Built a set and acted for one of Filipe1020's first videos, have edited for almost a year using Sony Vegas Pro 11, learning Adobe After Effects CS6

I think I can build fairly well, depends on the type of build. Don't usually act, but I have and can do it. As I've seen in my previous experiences, I can also edit pretty well.

9
Help / Event delay help
« on: January 12, 2013, 05:00:23 PM »
Annoyingly, the max delay is 30000 milliseconds, and I can't figure out a way to go higher with the events I'm trying to do.
Basically, I'm trying to make an automatic zombies rounds system. For the first round, you go for 30 seconds with 100 health zombies. For the second round, you go for 45 seconds with 150 health zombies, and so on. I can already make the zombie health increase using easy variables, and I can already give notices saying which round it is. All that I'm missing is some sort of way to increase my delay limit WHILE using minigame events (so relays don't work). Please help :(

10
Gallery / Re: Nasoa's Kart Racing (Trailer)
« on: January 10, 2013, 05:33:54 PM »
Due to a copyright claim for the song I used, the video isn't available in all countries, nor is it available on mobile
Sorry guys :c
I needed those black bars to hide the text on the server when you die
I also thought they looked quite nice
Ever hear of camera mod?

11
Gallery / Re: Crash Team Racing: Cortex Castle (WIP)
« on: January 10, 2013, 05:30:23 PM »
Finally, not another one of those crappy racetracks like Nasoa's.

12
Gallery / Re: Medieval House
« on: January 10, 2013, 05:27:38 PM »
Yeah, basically what everyone else is saying. Very good, just not medieval.

13
Gallery / Re: Need Feedback regarding Terrain
« on: January 10, 2013, 05:26:12 PM »
Good, but shouldn't there be a pathway leading to the castle?

14
Gallery / Re: Tower of Icanbreathfire! My HQ!
« on: January 05, 2013, 10:14:16 PM »
Remember, it's WIP. On my laptop, which is what I'm using to host the server to build this(and playing on it) I keep add-ons minimum, as this speeds it up. A lot.
I've fixed a lot of it right now, but I don't like taking screenshots every house.

This WIP excuse is getting annoying. What are you gonna do, take down the entire thing and rebuild it? If not, the tower looks pretty much done, just low quality.

15
Gallery / Re: The City: A Racetrack
« on: January 03, 2013, 05:44:07 PM »
God damn you, Nasoa... god damn you.

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