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Messages - ciber spy

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Also I am  :panda: now because I just realized that no matter what setting I use, I cannot get more than 6 separate bricks to fire their on projectile hit events at the same instant.
This is not a super huge slowdown for my plans, but if there is any solution to it that yall know, that would be great.

2
Help / Possible Bug: Redirect Output Event Does Not Retain Projectile Size
« on: December 09, 2014, 09:42:30 PM »
Input: On Projectile Hit
Target: Projectile
Output: Redirect
If a projectile has been scaled to any size other than one, then when redirected it's size is reset to 1.
I would rather prefer this be fixed, otherwise I will need to mod in a bunch of bricks just to try out my idea for a computer display with more than 1 pixel/ brick.

3
Application:
Have designed many compact computing components using only relay/projectile logic.
Including storage medium with a near 1brick/bit capacity (slow) Several potentially faster but slightly less dense projects that still need research.
1 brick functional full adder and xor gates. All other gates can also be done with one brick if you approach things as a state machine.
Fully functional and documented 16x32x(16x3) 4 function ALU
Functional but less well documented 16x8x16 alu.
Had an 8x4x4 one, but have lost the save for it. Should be trivial to rebuild.
Has been like five years since I did anything serious in blockland, so bear with me as I relearn what I did.

I have been having some ideas lately for a more efficent base technology. My current models use a combination of relays and projectile(radiowave), but that tends to get pretty loud and you have to up the max events to get it to run at any decent speed.
I have been thinking about some ideas for reducing this overhead by letting certain signals propagate without a clock or by only sending a signal when the value of a gate changes.

4
Gallery / Re: Arkham City
« on: March 02, 2012, 07:47:19 PM »
I don't even...
The stupid in this thread has overloaded my capacitors.

5
Gallery / Re: Bushido and Eksi's Collab City
« on: February 12, 2012, 01:56:21 PM »


the punchline is ponies
Lol ponys.
He's strangely obsessed with tubs of jelly!

6
Gallery / Re: Althur - Kitchen Terrain Build
« on: February 03, 2012, 09:28:00 PM »
Name and BLID:Ciber:602
Time avaliable (Specify time zone): U.S. Central pretty much any time I guess.
Specialty: I'm pretty much a jack of all trades, I think a series of floating islands based arround a city archored to the lamp in the ceiling would be kind of cool.
!Server!

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Gallery / Re: Power Plant
« on: December 28, 2011, 04:49:28 PM »
Not bad looking, but I cant really say that it looks like an actual powerplant

8
Gallery / Re: Frog's Arenas - Baby Thread & Shipyard Arena
« on: November 24, 2011, 02:59:17 AM »
Some Ideas:
Portion of European styled city (narrow roads and buildings with lots of alleys, overhangs, and all at schewed angles
Construction site, Im thinking a large frame with some cranes at the top that hold various capture points and objectives suspended in the air.
Cbrown towns. Ever played Half Life 2? sorta like a section of those cbrown towns, mainly the ones twards the begining with lots of buildings on the edges.
Mile High Club. place towers of bricks that look like iron beams really tall. so tall that from the top they fade into fog, at the top can be a variety of hovering construction equipment, maby some modular looking buildings that look like they could be slotted into the beams (think jetsons, but with many pillars for one building.
Atoll. Ever watched the movie Waterworld? its basicly a small junkey floating island/village.
Oil Tanker. Simple, defenders defend the tanker, pirates board from a small boat on the side
Rainforest canopy. like mile high club, but with multiple tree trunks and alot of branches, maby small tribal vilageor somthing
Cube: lots of medium sized identical rooms, 4 doors one each side and ones in ceiling/floor, have lots of createve deadly looking things, maby add a cereal number to each room. and add teleporting to ones closer to the center if you travel too far.
City of Ember. based on the book, large underground city lit by failing electrical generator and surrounded by deep death ditch.
Highway robbery. lots of vehicles on a large 8 lane each way highway, touching ground kills.
Sacrafice to the boom god. set inside a volcano, get some tunnels, paths across big lava, some tribal totems. if someone dies and falls into lava then the lava rises or something deadly to everyone

Well its 2 am and I am out of ideas

9
Gallery / Re: Power Block ZC1 gaming computer.
« on: October 21, 2011, 07:13:36 AM »
Yea Power Block.
http://forum.blockland.us/index.php?topic=173671.0
oh, sorry I dont keep up with clans these days
It would hep if you gave a more indepth description of what it does
and how it does it

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Gallery / Re: Power Block ZC1 gaming computer.
« on: October 19, 2011, 11:05:04 PM »
our?

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Gallery / Re: Found this nice looking town in my saves folder
« on: October 15, 2011, 07:31:41 PM »
I would suggest you lock this topic as quickly as possible cause....

IN B4 FLAME WAR

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Gallery / Re: Blockintosh G4 (By Ragref, BL_ID 22912)
« on: October 13, 2011, 05:54:20 PM »
>guy posts build of laptop in gallery
>everyone berates him for not adding events that have trivial purpose.

kudos to the people who commented constructively on the laptop's build.


Too be fair, most people(including me) dont realy see the point of posting somthing with less bricks than you get in the demo and no events

13
Gallery / Re: Mini casino.
« on: October 11, 2011, 05:29:12 PM »
I am not impressed, even for a wip build, I wish people would just think before they decided to post every little peice of crap on these forums

14
He removed them in SHAME

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Gallery / Re: Blockintosh G4 (By Ragref, BL_ID 22912)
« on: October 11, 2011, 07:18:57 AM »
This topic is so fail I stole 7 internetz from your bank.

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