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Messages - Qore

Pages: [1] 2
1
Modification Help / Re: CityRPG
« on: February 22, 2012, 10:28:42 AM »
It's just that there's no more conversation. Lost momentum...

But I still can't wait.   ETA? :>

2
Modification Help / Re: CityRPG
« on: February 21, 2012, 10:33:59 AM »
*COUGH COUGH LAST POST 1 WEEK AGO COUGH COUGH*

3
Modification Help / Re: CityRPG
« on: February 08, 2012, 10:30:30 AM »
Considering it's difficult to aim in 3rd person, I think it would be better to keep 3rd person available for building & social reasons. Restricting it for combat would only glorify weapons

4
Modification Help / Re: CityRPG
« on: February 07, 2012, 06:01:43 PM »
Requesting progress report

5
Add-Ons / Re: BoomRRR:shotgun update model!
« on: February 06, 2012, 08:24:49 PM »
If no pics, atleast post a virus scan result?

Not clicking that link.

6
Modification Help / Re: CityRPG
« on: February 06, 2012, 06:02:48 PM »
I very much like the bus stop spawning.

Keeps you from being loopkilled, + kind of allows you to get a feel for the city once you've spawned enough and had to find your way around.   :iceCream:

7
Modification Help / Re: CityRPG
« on: February 05, 2012, 09:11:08 PM »
Withdrawn

8
Modification Help / Re: CityRPG
« on: February 05, 2012, 06:52:45 PM »
that looks like it'll be to many brick, ike.

9
Modification Help / Re: CityRPG
« on: February 03, 2012, 03:01:42 AM »
"You feel so cold"
Lol.
What are the consequences of dieing?

Loss of money on hand
Loss of items on hand
________ to be inserted later

10
Modification Help / Re: CityRPG
« on: February 02, 2012, 06:30:35 PM »

11
Modification Help / Re: CityRPG
« on: February 02, 2012, 04:22:07 PM »
/

?


Wait, that guy was home!?

Brb, gotta get a new truck.


EDIT


why don't you guys just recolor the other shotgun though for consistancy sake? or use that base model and lengthen the barrel or something. I don't really see the point of having two different similarly looking shotguns.

My #1 pet peeve is inconsistency. Seriously. Do this.

DOUBLE EDIT
Quote from: CityRPG
Clues tend to collect around shady lots were lots of illegal activity happens,
Quote from: CityRPG
shady lots were lots of

Fix dat plawcks, kay thax bie


TRIPLE TOAST

Out of curiosity, do you have a seperate BL_ID for the sake of getting the CityRPG's Server name right? You know, separate from Iban. If not, I have an extra 9k ID I could donate for the sake of saving Iban from having his name stolen while he changes it to CityRPG to host the server.

12
Modification Help / Re: CityRPG
« on: February 01, 2012, 10:58:43 PM »
Quote from: CityRPG
This is different now. Vehicle spawns are free, but to get a vehicle you have to buy it from a Shopkeeper.

So, what if I make a large-ish lot and create a (very ugly) building out of vehicle spawns?

13
Modification Help / Re: CityRPG
« on: February 01, 2012, 10:44:42 PM »
Quote from: Qore
Corporate bigwigs could pay for a private jet ride to an island or something, to talk privately with the other fat cats...
And doing things that would be seen as immoral and illegal back in the city.

I very much like this idea.

Airport teledoors that charge a lot of money. Nothing happens if you have insufficient funds. Teledoor back from the island costs nothing, as you pay for a 2-way ticket.

Not very hard :)

14
Modification Help / Re: CityRPG
« on: February 01, 2012, 09:09:37 PM »
private islands


Corporate bigwigs could pay for a private jet ride to an island or something, to talk privately with the other fat cats...

15
Modification Help / Re: CityRPG
« on: February 01, 2012, 07:38:51 PM »
To bring the subject up again...

Slave bots.


(PS: I'm pretty sure I'm contributing nothing to the thread, I can keep silent if I'm being an annoyance.)

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