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Messages - Katzurp

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1
Help / Re: How can I make a 1x1 Print Block with Prints on all four sides?
« on: September 08, 2013, 03:40:07 PM »
I think ceiling print bricks comes with one.
Ooof! Just what I needed! Thank You! :3

2
Help / How can I make a 1x1 Print Block with Prints on all four sides?
« on: September 08, 2013, 02:47:41 PM »
I really need one and I dont know how.
I have a tile print that I need to have going all around the bottom portion of some walls,
and on corners, I obviously can't put any prints there. Look!



Any idea how I can make one? Unfortunatley, I ain't good with scripting or modeling.
I only know how to make Prints and Music.
I've tried to edit the existing print block to have prints on all four sides, but had no luck. :(
Please help as You can! Thanks!

3

I really need one and I dont know how.
I have a tile print that I need to have going all around the bottom portion of some walls,
and on corners, I obviously can't put any prints there. Look!



Any idea how I can make one? Unfortunatley, I ain't good with scripting or modeling.
I only know how to make Prints and Music.

Please help as You can! Thanks!

4
Gallery / GoldenEye Facility DM (WIP)
« on: September 07, 2013, 12:12:02 PM »
GoldenEye N64 Deathmatch!
Hiya! I'm working on several Multiplayer maps from the Nintendo 64 game GoldenEye 007!
Once I'm finished, I'm hoping to see some competitive players!
Take a look at Facility progress so far!

N64 Stairs



Blockland



N64 Toilets



Blockland



N64 Console Room



Blockland



N64 Main Area



Blockland



One of the bottling rooms



N64 Bond



Blockland Bond V.S. Oddjob


I'm not the greatest builder, and I don't always have time to play, but I think
this looks fairly good! If I knew how to model and script, this place would look way better!
Please let Me know what You think of My work so far!

Opinions and suggestions are greatly appreciated!

Thank You!

5
Help / Re: My Blockhead Bot won't go to the bricks it's told to!
« on: April 12, 2013, 10:32:06 AM »
I told the Bot to go to "baby1" and then I wrenched the brick baby 1 and put in "On Bot Reach Brick-Bot-Go To Brick-baby2" and then the Bot goes to "baby2", but once He reaches it, He wont go to "baby3".

6
Help / My Blockhead Bot won't go to the bricks it's told to!
« on: April 12, 2013, 09:14:52 AM »
I wanted to make the Bot from the Hole brick to go to brick name "baby1" then to "baby2" then "baby3" and so on. It only goes to 3 of those bricks before it starts wandering around, jumping, and spray painting!

Why is it doing this?!

I never told it to do any of that, and there isnt anything in it's way of going to the next brick!
What do I do? Please help Me, I'm trying to make a GoldenEye 007 Mission, and need these as the bad guys walking around.

Some instructions on what events I should use would be great! Thanks!

7
Modification Help / Re: How do I make a sound Add-on?
« on: March 10, 2013, 12:03:54 AM »
you know add-ons are supposed to be in .zip files right?

the path is from your blockland folder in documents.

in your add-ons folder, you should have your add-on, which is probably Sound_namehere. that's what you put there in that spot. the name of the .zip file, without the .zip.

Oh! It worked now! Thank You, Otto-san, for Your help and patience! ( / ^ u^)/ :cookie:

8
Modification Help / Re: How do I make a sound Add-on?
« on: March 09, 2013, 11:32:55 PM »
"kirra.wav";

should be

"Add-Ons/(whatever your add-on's file is)/kirra.wav";

So I did this and still nothing happens!:

datablock AudioProfile(kirra)
{
   filename = "Add-Ons/Blockland/kirra.wav";
   description = AudioClosest3d;
   preload = false;
};

The addons is in the Blockland folder which is n My Documents. I can't get it working. When I save the coding in notepad, does the Encoding have anything to do with it? Sorry for My stuggle, heh.

9
Modification Help / Re: How do I make a sound Add-on?
« on: March 09, 2013, 11:04:49 PM »
I wrote this:

datablock AudioProfile(kirra)
{
   filename = "kirra.wav";
   description = AudioClosest3d;
   preload = false;
};

10
Modification Help / Re: How do I make a sound Add-on?
« on: March 09, 2013, 10:49:36 PM »
When saving, select "All Files (*.*)" as the file type, and name it server.cs

make sure it's in the uppermost folder of the .zip (not in any folders within it)

also make sure you have a description.txt file in the add-on as well.

and of course make sure it's activated.

Ugh, forgive Me, but I still can't do it! Could You paste the .cs code the way it should be typed in notepad? 'Cause I think I mess it up when erasing the notes You add to it! Please?

11
Modification Help / Re: How do I make a sound Add-on?
« on: March 09, 2013, 10:22:45 PM »
He already has the sound.

In your server.cs, you have to define the datablock for the sound. The code will look something like this:
Code: [Select]
datablock AudioProfile(YourSoundData) //Replace YourSoundData with a name. One word, no spaces. For script, doesn't show ingame.
{
filename = "Add-Ons/Sound_YourSounds/sound.wav"; //Path to your sound file. Should be in your add-on's .zip file (don't include the .zip extension). I'm sure you know how paths work.
description = AudioClosest3d; //do not change
preload = false; //do not change
};

Oh. But how do I make a .cs file? I tried doing this in notepad, but nothing played on My server. :o

12
Modification Help / How do I make a sound Add-on?
« on: March 08, 2013, 05:48:53 PM »
 I wanted to add the sound of Bullet Bill into blockland.
I have the sound as a .wav file, but what do I do from there?
Can somebody please help Me out?

13
Mapping Help / Re: Made my first map but has 2 issues
« on: July 13, 2012, 02:59:17 PM »
I cannot seem to fix this problem yet!
I have changed the "detailTexture" to "Add-Ons/Map_Kitty/detail1" and nothing happened!
Is the grass supposed to change instantly to the detail1 image?
Do I have to save the map, then open it?
Where am supposed to save this detail1.png? Please halp! D:

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