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Messages - DJ_SL33T

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2
Drama / Re: RIP Blockland
« on: February 17, 2014, 01:49:31 PM »
I about had a heartattack...

3
Add-Ons / Re: Chrisbot6's Renderman Mod - v3 Released!
« on: April 10, 2013, 01:05:40 PM »
for this version...i hid myself in a glass box and he never got me because raycasting was on(i looked at him)
Renderman doesn't know if you're looking at him through a transparent block or not.  In fact, no engines (that I know of) are capable of determining this unless it were a scripted scene.  :I

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Add-Ons / Re: Chrisbot6's Renderman Mod - v3 Released!
« on: March 29, 2013, 04:25:11 PM »
is there a way of knowing for sure the mod is working properly besides just waiting to see if renderman shows up?
my friend and i were playing and the detecter sayd low frequency, but renderman never showed up. we waited for half an hour. we changed the settings, prefs, enviornment, all that trying to get it to work.
when the minigame ended and i disabled rendermod in the prefs the detector still said low frequency.
speaking od which, is it just me or is the renderman detector REALLY MISLEADING in that one second it'll say "slight glitch energy, investigate" and then suddenly "OFFTHESCALERATINGGETTHEHECKOU TOFTHERE" immediately followed by a seemingly inevitable death?
I'm having the same problem! D:

5
I got a suggestion: Everytime the door cracking sound occurs, it will trigger an event that causes a random door to open (If the map does have doors).
Then he would have to handle all the JVS content and Default Doors
But heck, I dunno if this is hard to code or not :I

6
No flinging...
Jesus, how many of my Add-ons are causing this?!
I do think it would be a cool feature to add though, a new Renderman type that would pull you in...
(Although the spawn rate of this Render would be a lot more rare than others)
I'll try experimenting and get this to stop.

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Add-Ons / Wow...
« on: March 11, 2013, 09:02:47 PM »
I never thought I would see the day...

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Modification Help / An unfortunate and annoying bug
« on: March 11, 2013, 07:16:57 PM »
Small question; is the "Flinging" a feature, or a bug? (I'm sure it's a feature)
Anyways, sometimes this happens, and it doesn't stop
Meaning, I get pulled somewhere, I try and run, then I get pulled right back again....
Next thing you know, you see people inside a building stuck on walls...
I hope you can fix this, as it is getting rather annoying, and I was really looking forward to using this prototype for my Renderman Survival...
I do like the idea, but sometimes it glitches out, and doesn't stop... :/

9
Suggestion: Type W Renderman

The Type W Renderman would be a renderman that has no effect but to freak the player out beyond all recognition
This is how it would work
The renderman would be the size of a normal player
It would spawn ~20 bricks behind the player or to the side maybe
When the player doesn't see the renderman, a creepy sound would be playing for the client, but only when the Type W is within say 30 block radius
When the player sees the Type W, the renderman would dissepear with a creepy screech sound cut off like halfway through
Perhaps you could use a getRandom function to spawn a rendeman directly behind a player and play a creepy sound.
When the player turns around the renderman would dissepear with a creepy screech sound.
Nice...
But we need BIGGER, BETTER (not that this isn't a bad idea)

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