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Messages - nupanick

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Forum Games / Re: Creation of game with the TGE
« on: February 23, 2008, 10:58:46 AM »
I just went back now. I registered a while ago to post a simple question, so I didn't run into any problems there. I haven't tried posting yet, but I was able to log on and look at the replies to my question, which suggested isolating each command and testing it until you know what everything does.

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Forum Games / Re: Creation of game with the TGE
« on: February 23, 2008, 10:46:51 AM »
I tried once, but DigitalMZX seems to alienate me worse than z2 does. I should probably go back there and try again. I'll do that now.

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Forum Games / Re: Creation of game with the TGE
« on: February 23, 2008, 10:29:12 AM »
You know robotic? Can you explain to me how a "sprite layer" works? It seems important but I can't find a good robotic tutorial anywhere to explain it.

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Forum Games / Re: Creation of game with the TGE
« on: February 23, 2008, 09:52:03 AM »
To each her own. I tried MegaZeux but it introduced too many new concepts at once and I got confused. Plastic is less powerful than MegaZeux but it lets me use all the old commands I learned from ZZT, so it's an easier transition for me.

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Forum Games / Re: Plastic is terrible?
« on: February 23, 2008, 09:25:44 AM »
So you're saying ZZT is better? Or do you think they're both pointless? Because I would recommend Plastic to someone who is already proficient in ZZT but wants a few more options.

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Forum Games / I like Plastic as a ZZT alternative.
« on: February 23, 2008, 08:08:19 AM »
There are several. My favorite so far is called Plastic, it's the most backwards compatible of what I've seen. Some people who want a more advanced system use MegaZeux, but it's much more complicated and has an entirely different programming language.

Basically, Plastic does what previously could only be done with hacks and work-arounds: Player transport, Objects that change their own color, Custom controls, and random numbers.

It also adds things which would have been virtually impossible to do in ZZT, like a custom sidebar, changing anything into a programmed object, objects that can be stepped on, integer variables, and custom designs for any object. You can have fake walls that look like carpet, solid walls that look like paintings, and breakable walls that have big cracks running down the middle.

And all these extras use a Plastic-OOP that incorporates all the ZZT-OOP commands you already know! No need to start from scratch! Plastic even runs most ZZT games with no changes whatsoever!

Yeah, I'm thinking of switching. But I'll still use ZZT when I want a minimalist challenge.

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Forum Games / Re: Creation of game with the TGE
« on: February 22, 2008, 08:28:10 PM »
ZZT is still out there. I've been searching for people who remember it because I'm sad that ZZT is dying. There's all sorts of variations, external editors, and toolkits on zzt.belsambar.net. Also, there's more games and some clones with more commands.

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